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Quake 1 Custom Monsters
since there's been some discussion of custom monsters, both old and new, I thought I'd share these ideas I've had pulsing in my cerebelum for some time. Depending on my current mapping projects, I'd like to try modelling these sometime in the near future, but I'll pitch the design briefs here and let you foul creatures leer at them...
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What The Hell Is This Spider Everyone Is Talking About? 
 
I'm Trying To Remember Myself 
I recall something called "Willy the spider" - basically a flattened sphere with legs, I think it made scrag sounds when it attacked, and screamed like a vore when dying. There may have been a better one, but I don't recall seeing it.

But the System Shock 2 ones were the scariest IMAO. 
Spider 
According to the .txt file I'm reading here Willy the spider uses only scrag and vore sounds and was made by a guy called Ken Turner.

Unfortunately his homepage is now dead and I can only find the .mdl and .txt not the .qc so I can't send it over if you want it. :-(

Mind you, it was used in quite a few maps at the time so it shouldn't be hard to track down a copy if you really want it. plumber and wishing well being two I can remember straight off.

BTW. Can't wait to see the finished Gaunt. You guys are just so.... 
The Map With The Spiders 
is TEFDBL3 
Link 
Madfox 
Do you mean welding a vertex? If you do, then there is a very hacky way of doing this in QME. Select all of the vertexes that you want to meet at the same point, and assign them to a new object. Then reset this object's pivot, open the object edit menu, and set the scope to all frames. Then keep shrinking the object, reseting the pivot when it's as small is it will go. Eventually the points will snap to the same place.

Also, here's a screenshot of a naked gug.(It's naked because I can't draw hair on it that doesn't look like black paintbrush lines...)
http://www.btinternet.com/~chapterhonour/gug.jpg 
Add-on Q1 Monster 
Thanx for your recall, Preach.
As my language isn't that commen, asurely not in constructive terms...I am trying to understand what you ment.

But as I posted the *.mdl in #84, it shouldn't be that hard to take a look at it. It is a vertex what doesn't want to "fill".

I've been trying with clipping, but it doesn't work. It still keeps an open vertice.
There must be a way in Qmle to repair it. 
Ah, Gotcha 
Had a look at the model, and I see what you mean. Luckily, it is quite easy to fix that. Select the three vertexs around the hole, and then right click. From the right click menu, select make triangle, and it plugs the hole. 
Spider 
I used the spider in a couple of my maps... changed the QC so that it used new sounds tho. 
Thanks Preach! 
Great! I kept going from the dxf file.
Now it finally fits. 
Um 
There are two spiders for Quake.
Check http://www.planetquake.com/qca
in the monsters section
you can find the zipfiles in the cdrom.com mirror, linke at my site
Alas the best spider is probably the Hexen II one. 
The Hexen 2 Models, Static And Animated 
are little masterpieces of Very Low Polygon modeling. 
Hmm 
that spider reminds me one from the Shrak addon 
Hehe 
shrak, that brings back memories. 
Wonderpeople 
Kell and necros you guys are ace! I really like how you are making an effort to really compensate for quakes shortcomings and also make sure the new enemies fit in well. GG, looking forward to playing the whole package when its done :D

(First post here, Hi! :D) 
No Edit Function? 
Couldn't seem to find an edit function, anyway I came up with a little idea. What about if you made a mod where the scenario was basically lovecraftian creatures versus humans(both teams player controlled)? Maybe battling over the necronomicon(if the team holds it it gets points?). Maybe skip out on the necronomicon, since I have never really read any lovecraft books(I will soon tho :D) I don't know if fighting over the necronomicon would fit in with the story. But anyway, Lovecraftian creatures(gaunts, fiends[?]) versus the slipgaters, battling over a rune or a book or whatnot. (Haven't really seen a playable flying creature in a quake conversion before I think :D) 
 
it's an interesting idea and reminds me of the q2 mod where it was aliens versus humans.

i personally woudln't be interested in it though because it would be multiplayer.

also, welcome and thanks for the comments. we're still working on the gaunt but it's getting closer to being almost done.

and there are so many other monsters too... mmm... monsters... 
 
necros:
I'm almost finished the gaunt anims. I added the new ones and I'm part way through modifying the deatha anim. Who's stupid idea was it to modify that one anyway? >:( Oh right...mine.

I'll email it tomorrow, or later tonight if I'm really fast an efficient. Stop sniggering at the back.
I'll send the design docs for the other monsters too...
<scitter>
[thump]
*splurch*

voodoo:
Couldn't seem to find an edit function
No, me neither. Ask metlslime about it :P 
hm... i just received one of those "mail undeliverable" replies from a message i sent you two days or so ago... just before getting it, i had sent you some emails, so just to be sure, can you tell me on here if you get them? 
Hmm 
The last mail I have from you is 'on frames and why the models look..' dated 26th April.
Hmm. 
can you check again, Kell? 
checked just now; nothing new :( 
Necros 
it's likely that my hotmail account is highly viral.
I created a new one for you to contact:

monster_kell AT hotmail DOT com

See if that's any more successful. 
Sent 
[nt] 
Recieved 
Just started reading through - looks like some awesome stuff you've achieved!
I'll send a more detailed reply when I get the chance, but I'm really looking forward to getting home now.
My wings droop with anticipation.

Also: yes, I sent you the wrong version of the model, with the old ( darker toothed ) skin and only 1 frame for the launch anim. My bad; too many backup copies for my poor little mind o_O

It's late here, cafe is closing soon so I'll wait to the morrow before replying; I'll be a lot more articulate then :P
From the looks of it, you've now got ahead of me with the concept. All your suggestions seem entirely logical and I have no reason to disagree with any of them. Not even the comment about the sounds :)




Nice work, dude. Very nice. 
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