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lun;

I live to serve. 
Learn To Use Pagedown/end And Last 25 Posts. 
Nuff said. 
 
necros, kell check your email!!! 
Sorry Trinca 
i got your mail, we're just discussing. ^_^ 
Btw 
anyone know a good gaming site with news and previews/reviews of new games? i used to use gamespot, but the whole site is broke for me and has been broken for like 2 months now (am i the only one with that or are they just really lazy?) 
 
:) hehe ok didn�t now :p 
I Use To Get 
GameSpy Daily in my e-mail box, and then over the summer that stopped coming without an explanation.

Even a, dear sir, your free riding days are over.We are providing our service only to paying customers. Get a hair cut would have been nice.

Now, I just go to BluesNews for game news and links to reviews. 
Well, 
i like gamespot's ability to track games for me, and email me whenever new stuff about those tracked games appeared. also, it would categorize all related news to a game in one place. blues is nice, but it's just sort of all over the place and makes keeping tabs on specific games a chore. 
Quake Custom Covers 
Here are some cutsom covers from Quake.de found by PrimeviL, a french Quaker... IMHO, the first one is the best...

http://www.idfun.de/id_cover/Quake.zip
http://www.idfun.de/id_cover/quake1b.zip
http://www.idfun.de/id_cover/Quake1BC.zip
http://www.idfun.de/id_cover/quake_red.zip

Enjoy ! 
According To Pascal Luban ... 
the best multiplayer maps are not boring, not confusing, and fun.

http://gamasutra.com/features/20061108/luban_01.shtml

Well, shit, Lubey, I've been trying to crack that code for years. Kudos. 
Speed Mopping! 
Over at Inside3d much murmur and fervor has been about regarding a new way of promising alacrity fused with products. This is the speed project, or speed mopping. Mopping as it would be a combination of mapping and modding.

It would be an opportunity to bridge the community a bit more, as the mapper could build something for the modder to work in, or the modder could code something for the mapper to build around. As a result the community gets to experience a more complete result, and we get to work together on that which we adore so much.

Join in on the discussion of such here - http://forums.inside3d.com/viewtopic.php?t=547

Sign up if youre interested here - http://forums.inside3d.com/viewtopic.php?t=548

A good bit of discussion has already taken place on Anynet #qc with neg!ke, CocoT, FrikaC and others. Lets clean up our act and mop Quake!

[editor's note: worthwhile project, but not really news becuase nothing has actually been released yet.
Speedmopping... 
I'm responding here becuase I can't post on i3d without an account.

Reminds me of some game developer contest where they give every contestant a pile of artwork and a base engine, and have them invent and program a game with it.

Well, we could do something similar, especially with the relative lack of modelling ability in the community compared to mapping or coding abilty -- create a pile of models ahead of time, and give them to everyone to use if they like. This could also satisfy the needs of having a "theme" -- the theme would be to use at least X amount of the provided art. This would also probably eliminate the issue of people submitting projects they had already been working on, becuase it would hopefully be difficult to shoehorn the new artwork into an existing mod.

This would also be a good concept for a speedmapping or turtlemapping contest/event -- release a brand-new WAD at the beginning of the contest, and everyone has to use it. 
This Should Have Been Made A Discussion Thread 
anyway, good idea. providing a set of models to be used in any way has already been done in speedmodding events before and lead to interesting results. 
I Need 
some betatesters for my almost-done up-/downloadsite for Quake stuff.

Just mail me. Betatesting should start this weekend (I hope...). 
 
not at home this weekend :p going to morth of Portugal :p 
 
found this pic in quakeworld forum!!!

AEROWALK FOR RAVERS!!!

http://img343.imageshack.us/my.php?image=aeroyq7.jpg 
Trinca 
Ouch.. It is painfull for my eyes.. Like having a big drug trip and then playing Quake... It's too much "disco" for me :� 
Ha! 
The natural conclusion to custom engine shenanigans! 
I Don't Actually Think That Looks That Bad... 
.. much better than the random highres texture used on everything or the old mipcap 3 and other horrors. 
Errrrr... 
I didn't say it was bad, I just said I didn't found it really good.... It's my own taste... 
Convmap.exe 
Aguire, you still around these day?

i wanted to convert the quake1 map sources into the q2/q3 format (with the extra face definitions and texture path, so basically the opposite of -f 32).

i tried with mapconv.exe, but it's not working. specifically, it's messing up 'key' names, ie:
"message" "map name"
becomes
"" "essage" "map name"

so if you could toss a reverse convert of q1 -> q2 format into your already great converter, that'd rock. :) 
Necros 
There is a java version of my map converter floating around that should do this. You should be able to get it from here:

http://prdownloads.sourceforge.net/industri/mapcon_java.zip 
didn't know you had continued developement of mapconv! i shall have to try that tomorow :) 
Quake 1 Icons 
I'm looking for a few quake 1 icons. I have some shortcuts to quake bat files on the total commander toolbar. The blue&white MSDOS icons don't look that good :) 
 
i got some Ankh shoot in irc when i get home and online! 
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