CZG
You can collect your bet winnings at the heat death of the universe. Though you'll have literally nothing to spend it on.
Base pack eh?
My 2 Cents
#1093 posted by JPL on 2008/03/07 08:51:11
Base Pack yes.. It is the initial intention of this thread started by Trinca in 2006, so let's preserve the name.
Let's forget the bad past, let's forget the flames, let's forget the crys, and please concentrate on the future: be positive...
I know that Quoth2 will be released soon, as Kell is working hard on the user manual, and some demo map: let him do his job, and wait patiently... this is the best we can do..
Also, I think some mappers already started maps and some of them are also waiting for Quoth2, or at least a rebirth of this thread (e.g: I'm thinking to than, but there are plenty others I hope)
Well, I think any deadline can not be defined now, nevertheless I think we can discuss the rules like:
- Base based map (mandatory)
- SP map (mandatory)
- DM maps (nice to have)
- Quoth2 mod (mandatory)
- Texture set to use (free is best for diversity)
- Minimum number of secrets (3 or more ?)
- Start map (nice to have)
- Ownership / Lead (any volunteer ? I don't want to)
- Participant list (please be serious)
- Map submission deadline
- Web support for map upload (I guess Spirit we be happy to support right ?)
So let's really rebirth the thread, and discuss these simple rules: we will see what will happen...
So, what do you think... Please no spoiler ;)
Texture Set Should Be Id-Base And Its Derivatives.
such as hipnotic's stuff, and those ones made by biff and all. Say the Id_base megawad as the texture set.
Quake2? Dkt1? Etc?
#1095 posted by RickyT33 on 2008/03/07 13:48:46
Im all up for diplomacy. I like IDBase, but I've made 8 maps with IDbase, and its nice to use other texes. Not to say I wouldnt use IDbase.
Colored lighting for those who want it?
Skyboxes?
I think maps should run under stock GlQuake (max 600 edicts, usual limits etc)?
I think that saying Quoth2 mandatory is fair enough, but people shouldnt be penalised for NOT using Quoth/Quoth2 content, as Quoth1 and ID1 will run under Quoth2. I mean for individual maps in the pack. The pack would require Quoth2 run all maps, but some maps might not NEED Quoth2 to run on their own...
Who's gonna be in charge?
Are you in Simulacrum?
If you are, the list reads:
JPL
RickyT23
Simulacrum...
DaZ - start map (it would make a class start map!)
Who else?
Trinca, you have a map waiting?
(NOTE: I will have a new map out imminently, my Base Pack contribution will be from scratch)
L@@kin 4ward 2 Dis Pak
#1096 posted by czg on 2008/03/07 13:54:38
...in 2013
Czg / RickYT23
#1097 posted by JPL on 2008/03/07 14:16:00
czg: Please don't be mean....
RickyT23: BTW, I think we should not be too much restrictive onto the rules. Let people use whatever texture set they want, while it needs obviously to be a base texture at least... Err, I would not see a medieval base map fiting well there... :P
Concerning technical limitation to standard engine, definitely I do not agree, as my current map will certainly exceed some limits...
Skyboxes ? well why not, but you need to use something downloadable easily (Kell skybox set use would be largely enough)
And finally, I'm not yet sure if I will participate to this thread, due to the "charged past" of this thread...
Anyway... let's see what will sort out
OK - Well How About This Then:
#1098 posted by RickyT33 on 2008/03/07 14:32:58
1. Map must be a base
2. Nothing that wont run under Quoth2
3. ?
Which limits are you over JPL?
Discuss this:
Will the maps run sequentially? If so there is a dilemma if we want to use colored lighting. Darkplaces is the only engine which runs maps over certain limits WITH colored lighting. So how about we say "no colored lighting". Then AguirRe's engine will do... ?
czg: it warms my soul to know that you read this stuff!!
finally: I haven't got the time nor energy to argue over this. Whats the point in wasting time and energy arguing over minor points and shit from the past? What we need people to do if this is going to work is:
1. Make a base map
2. Try and make sure the start/end is good to lead on to the next map, i.e. start AND end with a teleporter is good, but other links would be possible if people COMMUNICATE about it.
3. Dont get involved if you're not serious or else it will never get finished.
How hard can it be?!?!?
Hah
czg: Please don't be mean....
Translated as czg, please don't be czg.
Illogical... Illogical... does not compute
*universe explodes*
Oh Yeah
So I heard there's a base pack. If it was announced in 2006 then surely it's done by now. GIVE ME MY BASES OR I'LL HAVE YOUR ASSES BITCHES.
Also
There are no base maps. There is only VONDUR!!!
Vondur
#1102 posted by JPL on 2008/03/07 22:02:06
Please comment ;)
#1103 posted by Trinca on 2008/03/07 22:54:30
release when 2009? :\ this ~will take lots of time and my map is from 2006... so quality is a litle better then wbase but it still sucks, i dont have the will to fix it anymore... only have final room to fix a lot and and some fixes... so maby in more two weeks i have it done.
Base Pack after 2 year? i�m just finishing this map becouse i hate to have maps on hold and since i worked so much on it i�m not going to make like other people that keep then forever in hardcrive... is 200 monsters on hard map is not fucking sexy map but is fun to play oi think!
god bless all
or not
:p
I Say
#1104 posted by nitin on 2008/03/08 00:37:48
people just release whatever they have after tweaking it for whatever it is for (ie quoth1, regular quake etc).
It doesnt have to be a pack, a steady stream of individual releases will be just as good.
As for quoth2, I'm sure when it comes out, there will be plenty of maps made for it anyway.
Heh...
#1105 posted by distrans on 2008/03/08 08:51:11
...the voice of reason. Take heed and soon all your bases will belong to us :)
Somebody had to do it...
...again.
Well
#1106 posted by JPL on 2008/03/08 13:04:13
After all, it can be a pack without start map, without Quoth, without rules, just base based... why not...
#1107 posted by Trinca on 2008/03/08 13:08:06
i think the work in Quoth2 is been done... so who wants to wait do it who doens�t release!
nitin is right i respect others people time and will!
Random Comment
#1108 posted by ijed on 2008/03/09 00:42:36
Fuck Base Pack.
I agree with nitin.
Flogging a dead horse won't get any more blood from the stone.
AFAIK everyone who had a map for it already released it either id1 or Quoth1, so why not make a map pack based on a mod that currently exists to save the headaches.
I've even got an idea for a name to go along with all my shit stirring - "Nothing to do With Basepack Pack".
It's wide open - you could even make it base themed!
#1109 posted by Trinca on 2008/03/09 01:39:35
this is all Zwiffle foult!!!
he sujests Quoth :p
someone kill me that US bastard!!!
Again
#1110 posted by madfox on 2008/03/09 04:28:34
the only basestart you killed is this one.
Basestartmap:
http://members.home.nl/gimli/StartQuoth.7z
If you don't like it, as JPL said, it leaked..
I couldn't find anything wrong.
I have phantom pholly converted to it,
as some new monsters I would like to add.
Bones.
It's Trinca's Fault
#1111 posted by Zwiffle on 2008/03/09 05:27:20
Everything he creates fails. Children included.
#1112 posted by madfox on 2008/03/09 19:57:51
Since Quoth 2 Came Out
#1113 posted by than on 2008/03/11 18:02:37
We might as well just go and release our maps as standalone levels like JPL did. That's what I'm doing anyway. The release of Quoth 2 got me a bit more motivated so I've actually done some mapping today. I'll aim to have it done before the next QExpo... whenever that may be :)
Oh, and what about Biff? Last I heard his map was nearly done, but wtf has happened to it? Biff, tell us!
I'm Right Here!
#1114 posted by biff_debris. on 2008/03/12 10:30:22
Well, I guess I will release mine as standalone -- need to get some last minute details sorted out first, will prolly run through it thoroughly this weekend.
Well, Whatever.
#1115 posted by RickyT33 on 2008/03/12 16:18:31
Mine is gonna be Quoth 2 now too! And it's imminent.
#1116 posted by Trinca on 2008/03/12 20:33:05
i think is better for us all release as standalone i already removed all Quoth2 entities... and i will not put then back for sure...
but i�m glad Kell releaSE the stuff maby one of these days i will ma
ke a Quoth2 map who knows?
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