#101 posted by
necros on 2009/09/01 02:42:37
the map was unplayable for me as well, but only because for no reason at all, impulse 12 was removed. (wtf)
Yhe1:
#102 posted by
metlslime on 2009/09/01 04:24:25
yes, the crash is related to an attempted fix of SV_TouchLinks-related crashes in other maps/mods. Somehow fixing them broke this map, so it was not a good fix.
THIS FREEZES FITZ085 ON WINDOWS 7???
#103 posted by neggers on 2010/06/03 19:08:31
WHY DOES IT FREEZE FITZ085 ON WINDOWS 7????
(right at the beginning on the elevator, about five seconds in)
Oh
#104 posted by neg on 2010/06/03 19:11:20
KNOWN ISSUE, EH?!
(and still no fix - qc/map...)
Well..
#105 posted by
metlslime on 2010/06/03 19:26:41
it's fitzquake that is broken, not this map (presumably, since it works in other engines and older fitzquakes.) So it seems weird that willem would patch his map.
But On The Other Hand
#106 posted by anonymous user on 2010/06/03 19:43:17
why would fitzquake's fix fail only in this particular map and not in any other if it wasn't for some glitch in either qc or map setup?
#107 posted by
JneeraZ on 2010/06/03 19:44:51
If it's the maps fault, I can't imagine what it is. As metl said, it works in other engines and earlier versions of Fitz. Logically, the problem must lie with Fitz 0.85.
Fair Enough
#108 posted by anonymous user on 2010/06/03 20:20:20
I played it in DP then (whose blood effects fit especially well here).
Still, I'm very disappointed with the two of you on principle. :)
#109 posted by Yhe1 on 2010/06/04 04:49:14
Directq will also work, looks really nice too
#110 posted by
Mikko on 2010/07/16 02:37:39
I agree with Zwiffle's somewhat critical post #79. It did look good in my opinion but I kept thinking that the visual style is simply unnecessary because, well, it's clearly a base map.