 Deus Ex Start Is A Drag
#11056 posted by bear on 2006/10/17 12:10:22
It's one of those games I feel I should have played through because everyone is raving about it but the thought of playing the begining of the game again puts me off.
 Deus Ex
#11057 posted by bal on 2006/10/17 12:36:23
Agreed, the first level was pretty boring, especially if you are going at it with an Quake-like approach. Got great after that, atmosphere was so nice in that game despite what I thought were pretty poor visuals at times (and horrible model animations).
 ...
#11058 posted by Shambler on 2006/10/17 12:37:26
you lost all credibility when you said that Deus ex has no experience =)
Word. Great game, great gameplay (in it's style), and one of the few that actually delivered what it promised.
 Wrath:
#11059 posted by metlslime on 2006/10/17 13:44:50
Game mechanics are not movie directing, photography or acting.
The mechanics, or the design of play, is exactly what the non-interactive (movies) and the interactive (games) does not have in common.
What I was arguing earlier is that the writing and directing, etc. of a movie is analagous to the game mechanics and design of a game becuase they are both the part of the work that the author has control over. Ideally, the author of a game shouldn't try to control things like plot and editing becuase that infringes on the player's role. Of course many existing games are hybrids that try to mix movie elements with game elements, so much so that we assume that's how games should be.
 Related News
#11060 posted by Lunaran on 2006/10/17 21:15:51
 Uncanny...
#11061 posted by distrans on 2006/10/17 23:02:17
lol
 Bwahahaha
#11062 posted by Shambler on 2006/10/18 01:23:04
Genius!!!
 Lol
#11063 posted by Kell on 2006/10/18 05:47:17
fuckin lol
 Favorite Quote:
#11064 posted by Kell on 2006/10/18 05:48:40
The release of the maps also means developers seeking to build in those zones must show how they can overcome the quake hazards.
 Dangerous Hazards
#11065 posted by necros on 2006/10/18 10:18:14
like HoM, r_speeds, massive vis times...
 Vis Times
#11066 posted by than on 2006/10/18 17:39:05
will they really be that high on a modern system? the levels are all self contained and not at all complex, so perhaps vis will only take a few hours for the whole game on a powerful pc.
Now if someone links them together in a clever as hell way and makes lots of extra connections... that might cause some vis headaches.
 Oh
#11067 posted by necros on 2006/10/18 21:03:20
i just rattled off the first few things that came to my mind. :P
 Hey All
#11068 posted by Tronyn on 2006/10/19 18:23:12
Long time no update at my site. 4 New rune maps plus a bunch of quake stuff from aguirRe (most notably a Soul of Evil bonus map based on the SoE final maps) plus I fixed up Masque a bit. And various other lame rants/news/pictures.
tronyn.planetquake.gamespy.com
 Hellzayeah
#11069 posted by HeadThump on 2006/10/19 19:27:36
Great update to your site, Tronyn.
Yeap, I'm still in Indian Summer. I'm glad you are opening it up content, style and size wise. I'd like to keep my map Ikblue. My attempt at the SoE texture set was a crash and burn that I submitted to the QExpo turtle map event instead of inflicting it on you.
Also, I searched through the three LOTR books and I didn't find it to be very quotable so it is likely I'll use something from the linear notes of Morrison Hotel instead.
 So
#11070 posted by nitin on 2006/10/20 01:07:07
what's a generic fileplanet login again ?
#11071 posted by Trinca on 2006/10/20 03:12:11
use mine trinca@mail.pt
pass: trinca
#11072 posted by Trinca on 2006/10/20 03:14:09
anyone now who made this map???
http://trinca.no.sapo.pt/34.zip
 Trinca
#11073 posted by nitin on 2006/10/20 03:18:36
thanks mate.
 34.zip
#11074 posted by Spirit on 2006/10/20 03:24:24
#11075 posted by Trinca on 2006/10/20 03:25:56
tronyn i start my map but is just one room :| fuck!!! base pack is eating me all the free time :| by the time indian summer born i didn�t no how to mapping was just a Quake player just start mapping at november 2005, and to be in a project i think we should start from beggining sorry tronyn :( i will try to make after december when base pack will be release... "i hope" :\
#11076 posted by Trinca on 2006/10/20 03:29:52
thks Spirit was a email i get last night!
Sergei O. Udalov para min
mais opc�es 19 Out (15 horas atr�s)
Hi, gamer.
In attachment you you will see my favorite map. But i don't know, what's real name of it. So, i can't find way points for it. May be you know real name of this map? I've heard about you a lot... ))
Thanks.
--
Sergei O. Udalov
34.zip
203K Download
 Gahk!
#11077 posted by Spirit on 2006/10/20 10:26:49
I need some help adding linebreaks to a quite big textfile that contains informations for the Quaddicted SP Map Archive. I want to finish it until Sunday because I'm going on a trip to Berlin and Trinca could work on sorting the stuff in Excel then.
So if anyone has some spare time during the next ~30 hours and is willing to help, please mail me. I would give you an excerpt of the file then, work for maybe 1-2 hours (less if you want). It's just scanning the content step by step for changes on a certain place and hitting Enter there. I'll explain it detailed personally.
Thanks!
#11078 posted by Trinca on 2006/10/20 10:30:57
Spirit_ i can covert to excell or acess and then port it again to .txt the way you want... more 2 or 3 hours i�m at home i make u this in few minuts
 :)
#11079 posted by Spirit on 2006/10/20 10:50:57
Thanks, but I don't think it would be too easy that way.
Here is what is to do: http://www.quaddicted.com/HelpQuaddicted
Trinca: I will give you the files to sort and merge somewhen during the next days.
#11080 posted by gibbie on 2006/10/20 11:42:10
Try Microsoft Word find/replace. Replace with should be "^l" (without the "") if you want to insert a new line. Just tested this, it works.
(If it doesn't, in the find/replace dialog press More then Special and then Line break or something... dutch version here.)
|