Idgames2/ & Idgames2/planetquake/
#11043 posted by Spirit on 2006/10/12 23:43:25
I mirrored the full idgames2 from 3dgamers.
Including the planetquake folder of course.
http://www.quaddicted.com/idgames2/
JPL
#11044 posted by necros on 2006/10/14 00:31:48
i mean more like having 50 zombies in a room and not having pack overflow when i toss a grenade at them.
Necros
#11045 posted by Shambler on 2006/10/14 01:41:42
Is that in beta yet?? ;P
Heh No,
#11046 posted by necros on 2006/10/14 10:29:18
i'm not really mapping much these days. i was playing marcher again a couple of days ago, and got packet overflows on the last 2 battles (by the bell tower, and then after, when i got teleported to the ground)
Necros
#11047 posted by JPL on 2006/10/14 12:24:55
So AFAIK aguirRe's engine is the only one that can support such a massacre.. :D
There Are Others
#11048 posted by necros on 2006/10/14 14:36:09
tomazquake, for one can handle huge amounts of entities on screen at the same time, as well as has extra sound channels.
i don't know if it is still compatible with other netquakes though.
there are probably more engines out there like this as well.
it's just one of those things that would be really nice to have if it could be done properly.
anyway, just rambling at this point.
Gimmy That Thing
#11049 posted by madfox on 2006/10/14 15:06:28
@THERAILMCCOY
Nice and interesting article. Well written. Where did you go? What have you been up to? What drove you from IRC and ESReality? The yellow teeth scandal?
Czg
#11051 posted by than on 2006/10/16 04:11:23
will we see you on "Darkness TV"?
I hope so. I am wet with anticipation as, I'm sure, is the rest of the world.
I Really Hope Not
#11052 posted by czg on 2006/10/16 04:35:48
Because the company would fall into financial ruin after purchasing a wide enough lens to fit my entire, fatty visage in one frame.
Or pay to have the Hubble reoriented.
Ugh Gameplay
#11053 posted by megaman on 2006/10/17 04:02:29
I still don't think there's any argument for games having bad game mechanics to 'enhance the story'. I don't get it - let me compare games to movies again:
You talked about movies that were no 'fun' but very emotional, but aren't all these movies EXCELLENT examples of directing, camera-work and acting - the equivalents of game mechanincs in film?
I seriously doubt you guys would have been as emotionally moved if those movies were directed by, say, an early peter jackson.
I always seem to be influenced most by games that let you FEEL what they want to express DURING GAMEPLAY. SS2, hl1, prey (utterly failing because it just showed pretty things instead of revealing important, working, logically connected stuff), can't think of any other examples. hl2 just had cutscenes you could walk through, NOT what i'm talking about.
And of course you won't immediately get the motivational impact you have with some movies. Imagine a movie completely shot out of first person perspective - it doesn't have that much of an impact (at first?).
Regarding Deus Ex: i remember playing this, found the first level kinda nice looking and then i can't even remember why i stopped playing this, probably because there was no further motivation for me to play this - ie. it was no fun AND no experiece.
Megaman
#11054 posted by wrath on 2006/10/17 08:38:07
You talked about movies that were no 'fun' but very emotional, but aren't all these movies EXCELLENT examples of directing, camera-work and acting - the equivalents of game mechanincs in film?
Game mechanics are not movie directing, photography or acting.
The mechanics, or the design of play, is exactly what the non-interactive (movies) and the interactive (games) does not have in common.
Megaman
#11055 posted by DaZ on 2006/10/17 11:27:16
you lost all credibility when you said that Deus ex has no experience =)
Its one of the few games I recall where I was totally sucked into the experience and it made the game so much better.
Deus Ex Start Is A Drag
#11056 posted by bear on 2006/10/17 12:10:22
It's one of those games I feel I should have played through because everyone is raving about it but the thought of playing the begining of the game again puts me off.
Deus Ex
#11057 posted by bal on 2006/10/17 12:36:23
Agreed, the first level was pretty boring, especially if you are going at it with an Quake-like approach. Got great after that, atmosphere was so nice in that game despite what I thought were pretty poor visuals at times (and horrible model animations).
...
#11058 posted by Shambler on 2006/10/17 12:37:26
you lost all credibility when you said that Deus ex has no experience =)
Word. Great game, great gameplay (in it's style), and one of the few that actually delivered what it promised.
Wrath:
#11059 posted by metlslime on 2006/10/17 13:44:50
Game mechanics are not movie directing, photography or acting.
The mechanics, or the design of play, is exactly what the non-interactive (movies) and the interactive (games) does not have in common.
What I was arguing earlier is that the writing and directing, etc. of a movie is analagous to the game mechanics and design of a game becuase they are both the part of the work that the author has control over. Ideally, the author of a game shouldn't try to control things like plot and editing becuase that infringes on the player's role. Of course many existing games are hybrids that try to mix movie elements with game elements, so much so that we assume that's how games should be.
Related News
#11060 posted by Lunaran on 2006/10/17 21:15:51
Uncanny...
#11061 posted by distrans on 2006/10/17 23:02:17
lol
Bwahahaha
#11062 posted by Shambler on 2006/10/18 01:23:04
Genius!!!
Lol
#11063 posted by Kell on 2006/10/18 05:47:17
fuckin lol
Favorite Quote:
#11064 posted by Kell on 2006/10/18 05:48:40
The release of the maps also means developers seeking to build in those zones must show how they can overcome the quake hazards.
Dangerous Hazards
#11065 posted by necros on 2006/10/18 10:18:14
like HoM, r_speeds, massive vis times...
Vis Times
#11066 posted by than on 2006/10/18 17:39:05
will they really be that high on a modern system? the levels are all self contained and not at all complex, so perhaps vis will only take a few hours for the whole game on a powerful pc.
Now if someone links them together in a clever as hell way and makes lots of extra connections... that might cause some vis headaches.
Oh
#11067 posted by necros on 2006/10/18 21:03:20
i just rattled off the first few things that came to my mind. :P
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