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Getting Spammed 
Someone posted my email without asking my permission and now i'm getting spammed. Admins haven't gotten back to me yet. I need some admin to remove my posted email from the "jobs and mappers wanted" board asap. Also, i'v had to abandon 5 accounts already from spam contaminatation. If can't stop the spam, this one will have to abandoned too. Thanks ahead...

as 
Shadowalker 
If I knew you are so scarry about spams, I would have tried to help you to find mappers for your mod development.
I anyway, I'm very sorry for the conveniences you are facing today. 
I Really Enjoyed Reading The Gameplay Discussion Above 
And now to something completely different.
Earlier this year I posted some photos from the Zitadelle Spandau in Berlin, Germany. I watched Sin City yesterday and just had to edit one of the photos in that style. Thought I'd post it here too. :)
http://spirit.enjoys.it/photos/IMG_1849_sincity2.jpg 
Shit 
I just realized the map I'm currently working on has topped 37000 brushes. 
 
is a Q1 map at least? Lunaram 
Greatest Conspiracy Theory Ever 
Er... 
holy shit?

can't be q1 can it? i think i got up to about 12k and then qbsp refused to even look at it. 
It's Probably 
some secret project at raven - like the new wolfenstein game or something.*

I'd love to work on a new wolfenstein game.

Git.

*honestly, I have no fucking idea. Just a guess. 
Jesus Lun, 37k? 
nt 
It Went Down A Bit 
 
if anybody want to contact with me in Quakenet please do this!

/whois Trinca

i�m sick of Scampies craps! already got a kid... dont have enought pacience to another...

hope u guys dont forget me :p 
36k In A Wolf Map? 
Good job, Lun. But you should know better than to use carving. ;) 
Enough To Read 
wolfedit.

hmmm :)

git.

(repost from base pack ;) 
Wolfedit - Ioc What U Did There Lol 
e;f,b but still, I'm surprised you guys are still using brushes as the predominant base for architecture - I guess traditional id-style mapping techniques will be sticking around for a bit... 
No, They Won't 
only as long as id franchises do.

and who says static models aren't counted as 'primitives'? 
Hmm 
Quake Map Sources released. :D

http://www.rome.ro/ 
^ Woot 
I wonder what license they apply to though... 
LOL 
Just enough of the "WolfEdit" showing there ;) 
I Only Reached About 30k 
But numbers like that suggest you're making stuff that would be done better in some other program unless the editor is vastly improved but I guess you have no choice? 
Quake Map Sources 
someone make that news. 
Damn 
that was fast 
Pretty Sure 
mesh models count as brush primitives in d3 engines too... 
Metl 
how big a deal would it be to increase the number of sound channels in Fitzquake? 
Necros: 
i don't know offhand. Could be really easy, unless there is a network protocol limitation involved. 
would that break compatibility is what your saying?

just cause i know other engines have that fixed, like tomazquake or, i'm pretty sure, aguire's engine.

one final question, what's the deal with packetoverflow? is there any way to get rid of that? 
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