
Getting Spammed
#11015 posted by shadowalker on 2006/10/08 23:03:26
Someone posted my email without asking my permission and now i'm getting spammed. Admins haven't gotten back to me yet. I need some admin to remove my posted email from the "jobs and mappers wanted" board asap. Also, i'v had to abandon 5 accounts already from spam contaminatation. If can't stop the spam, this one will have to abandoned too. Thanks ahead...
as

Shadowalker
#11016 posted by
JPL on 2006/10/08 23:45:19
If I knew you are so scarry about spams, I would have tried to help you to find mappers for your mod development.
I anyway, I'm very sorry for the conveniences you are facing today.

I Really Enjoyed Reading The Gameplay Discussion Above
#11017 posted by
Spirit on 2006/10/09 08:10:44
And now to something completely different.
Earlier this year I posted some photos from the Zitadelle Spandau in Berlin, Germany. I watched Sin City yesterday and just had to edit one of the photos in that style. Thought I'd post it here too. :)
http://spirit.enjoys.it/photos/IMG_1849_sincity2.jpg

Shit
#11018 posted by
Lunaran on 2006/10/10 13:00:51
I just realized the map I'm currently working on has topped 37000 brushes.
#11019 posted by
Trinca on 2006/10/10 14:32:00
is a Q1 map at least? Lunaram

Greatest Conspiracy Theory Ever
#11020 posted by
HeadThump on 2006/10/10 20:54:33

Er...
#11021 posted by
necros on 2006/10/10 21:10:29
holy shit?
can't be q1 can it? i think i got up to about 12k and then qbsp refused to even look at it.

It's Probably
#11022 posted by
than on 2006/10/10 22:08:09
some secret project at raven - like the new wolfenstein game or something.*
I'd love to work on a new wolfenstein game.
Git.
*honestly, I have no fucking idea. Just a guess.
#11025 posted by
Trinca on 2006/10/11 14:40:38
if anybody want to contact with me in Quakenet please do this!
/whois Trinca
i�m sick of Scampies craps! already got a kid... dont have enought pacience to another...
hope u guys dont forget me :p

36k In A Wolf Map?
#11026 posted by
R.P.G. on 2006/10/11 15:58:37
Good job, Lun. But you should know better than to use carving. ;)

Enough To Read
#11027 posted by
than on 2006/10/11 17:41:10
wolfedit.
hmmm :)
git.
(repost from base pack ;)

Wolfedit - Ioc What U Did There Lol
#11028 posted by
Kinn on 2006/10/11 18:54:10
e;f,b but still, I'm surprised you guys are still using brushes as the predominant base for architecture - I guess traditional id-style mapping techniques will be sticking around for a bit...

No, They Won't
#11029 posted by
Lunaran on 2006/10/11 19:06:44
only as long as id franchises do.
and who says static models aren't counted as 'primitives'?

Hmm
#11030 posted by
tron on 2006/10/11 23:27:27
Quake Map Sources released. :D
http://www.rome.ro/

^ Woot
#11031 posted by
Spirit on 2006/10/12 01:32:04
I wonder what license they apply to though...

LOL
#11032 posted by
Shambler on 2006/10/12 02:26:38
Just enough of the "WolfEdit" showing there ;)

I Only Reached About 30k
#11033 posted by bear on 2006/10/12 04:38:04
But numbers like that suggest you're making stuff that would be done better in some other program unless the editor is vastly improved but I guess you have no choice?

Pretty Sure
#11036 posted by
necros on 2006/10/12 08:59:54
mesh models count as brush primitives in d3 engines too...

Metl
#11037 posted by
necros on 2006/10/12 13:03:32
how big a deal would it be to increase the number of sound channels in Fitzquake?

Necros:
#11038 posted by
metlslime on 2006/10/12 16:28:33
i don't know offhand. Could be really easy, unless there is a network protocol limitation involved.

.
#11039 posted by
necros on 2006/10/12 18:20:40
would that break compatibility is what your saying?
just cause i know other engines have that fixed, like tomazquake or, i'm pretty sure, aguire's engine.
one final question, what's the deal with packetoverflow? is there any way to get rid of that?