
[deleted Spam From Taiwan]
#11014 posted by
verynike on 2006/10/08 04:56:43
[deleted spam from taiwan]

Getting Spammed
#11015 posted by shadowalker on 2006/10/08 23:03:26
Someone posted my email without asking my permission and now i'm getting spammed. Admins haven't gotten back to me yet. I need some admin to remove my posted email from the "jobs and mappers wanted" board asap. Also, i'v had to abandon 5 accounts already from spam contaminatation. If can't stop the spam, this one will have to abandoned too. Thanks ahead...
as

Shadowalker
#11016 posted by
JPL on 2006/10/08 23:45:19
If I knew you are so scarry about spams, I would have tried to help you to find mappers for your mod development.
I anyway, I'm very sorry for the conveniences you are facing today.

I Really Enjoyed Reading The Gameplay Discussion Above
#11017 posted by
Spirit on 2006/10/09 08:10:44
And now to something completely different.
Earlier this year I posted some photos from the Zitadelle Spandau in Berlin, Germany. I watched Sin City yesterday and just had to edit one of the photos in that style. Thought I'd post it here too. :)
http://spirit.enjoys.it/photos/IMG_1849_sincity2.jpg

Shit
#11018 posted by
Lunaran on 2006/10/10 13:00:51
I just realized the map I'm currently working on has topped 37000 brushes.
#11019 posted by
Trinca on 2006/10/10 14:32:00
is a Q1 map at least? Lunaram

Greatest Conspiracy Theory Ever
#11020 posted by
HeadThump on 2006/10/10 20:54:33

Er...
#11021 posted by
necros on 2006/10/10 21:10:29
holy shit?
can't be q1 can it? i think i got up to about 12k and then qbsp refused to even look at it.

It's Probably
#11022 posted by
than on 2006/10/10 22:08:09
some secret project at raven - like the new wolfenstein game or something.*
I'd love to work on a new wolfenstein game.
Git.
*honestly, I have no fucking idea. Just a guess.
#11025 posted by
Trinca on 2006/10/11 14:40:38
if anybody want to contact with me in Quakenet please do this!
/whois Trinca
i�m sick of Scampies craps! already got a kid... dont have enought pacience to another...
hope u guys dont forget me :p

36k In A Wolf Map?
#11026 posted by
R.P.G. on 2006/10/11 15:58:37
Good job, Lun. But you should know better than to use carving. ;)

Enough To Read
#11027 posted by
than on 2006/10/11 17:41:10
wolfedit.
hmmm :)
git.
(repost from base pack ;)

Wolfedit - Ioc What U Did There Lol
#11028 posted by
Kinn on 2006/10/11 18:54:10
e;f,b but still, I'm surprised you guys are still using brushes as the predominant base for architecture - I guess traditional id-style mapping techniques will be sticking around for a bit...

No, They Won't
#11029 posted by
Lunaran on 2006/10/11 19:06:44
only as long as id franchises do.
and who says static models aren't counted as 'primitives'?

Hmm
#11030 posted by
tron on 2006/10/11 23:27:27
Quake Map Sources released. :D
http://www.rome.ro/

^ Woot
#11031 posted by
Spirit on 2006/10/12 01:32:04
I wonder what license they apply to though...

LOL
#11032 posted by
Shambler on 2006/10/12 02:26:38
Just enough of the "WolfEdit" showing there ;)

I Only Reached About 30k
#11033 posted by bear on 2006/10/12 04:38:04
But numbers like that suggest you're making stuff that would be done better in some other program unless the editor is vastly improved but I guess you have no choice?

Pretty Sure
#11036 posted by
necros on 2006/10/12 08:59:54
mesh models count as brush primitives in d3 engines too...

Metl
#11037 posted by
necros on 2006/10/12 13:03:32
how big a deal would it be to increase the number of sound channels in Fitzquake?

Necros:
#11038 posted by
metlslime on 2006/10/12 16:28:33
i don't know offhand. Could be really easy, unless there is a network protocol limitation involved.