SwingWorker
#86 posted by ericw on 2012/02/07 09:38:32
was one class I noticed.. not sure what else
Oh Apple
#87 posted by Spirit on 2012/02/07 09:51:15
You make everything so easy and convenient and computers a joy to use.
Spirit Calm Down
PPC has been superseded by Intel as a platform in 2006, that's six years ago and Apple is clearly getting out of the Java business anyway. Of course support ends at some point.
The Apple VM stuff has been donated to OpenJDK in 2010, and there still is no workable solution from them.
So, When Was Java 6 Released?
#89 posted by megaman on 2012/02/12 02:56:39
Java SE 6 (December 11, 2006)
I guess a few months of support would really be asking too much! :-)
What's Your Point?
Existing Maps/command Line Question
#91 posted by peter tron on 2012/03/06 14:52:29
i now run a windows machine with java 6, so the qi works, cheers guv!
1) i read in an earlier page that qi runs well with 'existing maps'.
how do i get qi to open a previously installed map/mod that it it didn't install itself?
2) obviously qi gives sufficient command lines to the engine of choice, or it would ask the user to manually type it in all the time.
with hat in mind, i was wondering how i would i would customise qi, so it would remeber max_edicts & heapsize commands?
i know, there is a command line box in qi to input this, but is there a way to store/memorize these commands, so even if i loaded up a different map them went back to the previous one, it would recall the heapsize, edicts stuff?
Retarded Spelling..
#92 posted by peter tron on 2012/03/06 14:53:53
Ah..
about 2):
would i just put heapsize & max_edicts commands in an autoexec file?
#94 posted by Spirit on 2012/03/06 22:49:11
1) That "existing maps/mods" support only means maps/mods that you *could* install through the QI. You cannot manually add new things.
2) heapsize does not work in a autoexec.cfg. Generally things you use a dash - with do not work in config files. Only the + ones do. - are commandline parameters. With + you can pass commands and variables to the engine.
You could set those two in the main configuration box, won't hurt and you can just forget about it later. :)
I think for some releases we set those in the database too (that QI downloads on launch), not sure though to be honest.
I See..
so i cannot make qi open a map/mod that i installed manually before downloading qi?
no worries, that's not really a problem as such..
so some maps/mods that are installed through qi have the necessary heapsize/zone/edicts commands automatically run?..cool..
so i'm assuming you won't know which ones do until they crash, and if they do, you know that you have to manually tap the relevant commands into the qi command config box?
is it normal to still have qs (my engine of choice with qi) spam the console with edicts/models/light maps warnings, even when you have input the right commands into the qi command config box?
i guess it doesn't matter if the game runs smoothly and doesn't crash!
Peter
#96 posted by negke on 2012/03/07 10:50:26
Unless otherwise stated, the maps at Quaddicted/Injector don't require fiddling around with heapsize and max_edicts. Those that do (should) automatically add the extra settings in QI. If you spot one that doesn't, please report it here.
Actually
#97 posted by negke on 2012/03/07 11:53:37
Maybe QI could or should automatically add -heapsize 32000 or 64000 if no custom value is set by the user or the map info. As a precaution for certain engines - for instance, Winquake only allocates 16 MB by default which is too little to run bigger levels.
#98 posted by Spirit on 2012/03/07 13:30:06
The problem with these parameters is that they are not required by some engines and more importantly that there is the difference between software and GL engines (-heapsize vs -mem or even -winmem?). I don't really want to get into that hole any deeper.
#99 posted by negke on 2012/03/07 14:17:53
I think heapsize works everywhere? It certainly does in Winquake. In engines that don't require heapsize customization the command is simply ignored.
Zerstorer/qi Issue?
#100 posted by peter tron on 2012/03/07 17:41:51
i installed this with qi successfully, but upon trying to play, it just takes me straight to the main quake start map.
it's not horrendously problematic, as i can just type game zer in the console, and that takes me to the zerstorer start map.
i just thought you might like to know that the full launch command doesn't appear to be initiated by the qi.
#101 posted by Spirit on 2012/03/07 18:48:50
Hm, did you launch zer or zer11? zer11 was broken, I fixed it now.
it was zer.
i replaced the zer progs files with the zer11 patch, as i knew that was a patch fix.
anyways, spirit, cheers, it loads fine now!
i guess being that i'm new to these maps, i can feed yer updates on what maps/mods don't run properly in qi.
#103 posted by necros on 2012/03/07 21:16:12
i only use the injector for one off maps... anything that's a mod i just install that myself.
the big appeal of the injector is having the quaddicted library available at my fingertips. but there are few big mods so installing them myself isn't an issue.
just throwing that out there...
Existing Maps
#104 posted by megaman on 2012/03/11 16:26:02
let injector scan for them from the menu
#105 posted by Spirit on 2012/11/15 17:46:13
Playing around with Windows 7 I noticed that neither DirectQ nor Quakespasm (both slightly older versions) seem to write anything to stdout. This means we currently open an empty window just to annoy the user.
Also it looks really ugly on Windows. The serif font for the map description looks too Times New Roman I guess.
Scratched The Quake Injector..,
#106 posted by madfox on 2012/11/28 09:23:30
#107 posted by Spirit on 2012/11/28 16:21:52
Nice!
Jappers And Mobs
#108 posted by madfox on 2012/11/28 21:40:24
It's modelled to the Quakaddict logo.
I was thinking of filling the ring with a running soldier, while the heart could be a gimmick of a demo slowly turning quakedammage.
Then I read your post again in jobs & mappers and realized you needed something tottaly different.
A Portable Quake Injector Is Now Available.
#109 posted by dooomer on 2013/06/24 16:07:45
Hi there,
I wrote a bat file to run Quake Injector in portable mode. By portable I mean it will no longer ask you for the position of game folder or the path to quaddicted_database.xml. You can now keep the game and the launcher in a USB disk and take it with you, and whenever you want to play, simply double click the provided "run.cmd".
the download link is:
http://www.quaketastic.com/upload/files/tools/QuakeInjector_offline_pack.zip
Further info:
0. Let's assume you are in the QuakeOne\QuakeInjector folder after extraction
1. to update quaddicted_database.xml (map list), use .\Update\Update.cmd
2. place this folder (QuakeInjector) into your Quake game folder, where you can also find id1 folder
3. double click run.cmd to launch the Injector
4. downloaded maps will be stored into .\maps
5. you can download every zip file under "http://www.quaddicted.com/files/maps/singleplayer/" and store them in .\maps, and now you have a Quake SP map archive of your own! Just remember to only download one zip file at a time, to avoid placing too much stress on Spirit's server!
6. to avoid cluttering the Quake game folder, I like to place different engines into ..\Port folder, and their accompanying dll files into ..\Port\dll folder, and use "Play Quake.cmd" to launch them. Here I included darkplaces (20130621 autobuild windows) as an example. You may choose "Play Quake.cmd" as the startup file for launching a map in the Injector.
#110 posted by Spirit on 2013/06/24 16:40:59
That is really nice but please do it again with proper attribution of your sources. :(
PS: We really need to make those readme files Windows XP friendly. Stupid Notepad, stupid stupid Notepad... Stupid negke too! Is the Windows 7/8 Notepad still as stupid? Not worth changing things if it is just about XP.
PPS: It is called Quake, not QuakeOne FFS!
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