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Map Jam 2 - "IKBlue/IKWhite" Theme Pack Released
The second Map Jam pack is released! The theme for this pack was the ikwhite/ikblue texture set by Iikka Ker�nen, and we have 8 great maps to show for it!

Screenshots, Download, Mirror, Readme

Authors: cocerello, ericw/fifth, lunaran, mfx, scampie, skacky, sock, tronyn

Read the original discussion thread here.
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MFX For Best Quake Mapper 
 
.mfx Wins 
"Boner mit Shambler" more like. 
 
These maps are blowing my mind... I need to play skacky's, socks and tronyns and I've done them all. 
 
Did we seriously just get 20 new Q1SPs in slightly over a month of time 
 
Nightmare skill demos with comments!
https://www.dropbox.com/s/cowfu745s20u7og/skacky_jam2_dems.zip

Cocerello: I liked the use of textures and the archicture, and lighting was good for the most part. However, I'm not gonna lie, I absolutely hated the gameplay. Completely unfair monster combinations with no good weaponry.

FifthElephant/Ericw: Very good. Visuals are a bit plain at times but the architecture is neat and impressive. Fights are good and situations are interesting. Ammo situation is tight but pretty balanced. That final fight is still super hard on skill 3 but that's alright I guess. :p

Lunaran: I wanted to call my map Persia Invasion, heh. Unique take on the theme, very good map overall with a cool layout and cool secrets. The final arena being very dark isn't particularly great tho, but that's my only issue really. Cool new textures!

MFX: Definitely one of the best Quake maps I've ever played, hands down. Everything is perfect. Architecture, gameplay, progression, secrets, texturing, situations. Everything. I feel that the crates are a bit jarring but that's my only complaint.

Scampie: Another unique take on the theme. I love how frantic it is and backtracking is never boring, with every room having several unique purposes. Architecture is gorgeous and the super secret is fun as balls.

Sock: I loved that one. Loved the pools and the SK choice. Secrets were clever as usual albeit a bit repetitive. Architecture was very good and texture usage as well -- except these gold domes, but that's a nitpick.

Tronyn: Holy shit batman. Very VERY impressive vistas with killer architecture and cool gameplay (though it's hit or miss). Some situations are great and some others are plain evil! Lighting inside is gorgeous!

That pack is even better than the first. Goddamn I love you guys. 
Yes We Did 
and most of them are amazing!

Still finishing up playing this pack, but the quality is through the roof! Great job guys 
Wow 
thanks guyse, awesome maps from all of you! 
 
Skill 2 demos for everyone!
http://www.quaketastic.com/files/demos/otp_jam2_skill2.zip

Brain too exhausted for a comprehensive map write up, let's try that tomorrow. Good god though, mfx. And Lun. And sock. 
Here Are Some Demos 
http://www.quaketastic.com/files/func_mapjam2_ijedemos1.zip

For Cocerellos, Fifth's Lun's and Mfx'.

I couldn't finish Cocerellos because the gameplay was just too annoying. I'm on a time limit so didn't want to keep trying to get blood out of that stone with the other maps waiting.

I also couldn't finish Fifth's, but because I'm dumb. I didn't know what to do with the Chthons - no buttons in sight and no custom progs so I can't kill them. Swam around a bit, shot some lights and got lavaballed a few times...

Lunaran's was a nice departure. Games have taught me that waterfalls always have a secret behind them. I checked two of the three lavafalls so will go back and check the third later.

Mfx' I playtested so knew what to expect to some degree. It has improved a lot (not that it was bad before) but everything is incredibly tightly put together and solid - gameplay, visuals, theming and the secrets are awesome.

I'll record demos for Scampie's, Skacky's, Sock's and Tronyn's sometime soon. 
First Run Demos 
Some of them are multiple files cause I am a noob.

Enjoy these badboys guys.


http://www.quaketastic.com/files/jam2_5thdemos.zip


Not too much of a need for comments because I added in-game commentary in most of the demos. 
 
will play all of these (with The Ramones/erection/etc) when I get home, but the waffle about mine:

- it's a failed remix of doom e2m1. only managed the first half, obviously. the roof was going to be the plasma gun secret.
- the roof combat is supposed to be pitch dark with all the monsters in silhouette, to make it more tense and scary. I predicted to scampie that everyone would think I just didn't light it right. :(


everyone's really building up my expectations for mfx's map, although apparently there's crates in it so it's an automatic negative one star 
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