Woop!
#1 posted by
RickyT33 on 2013/09/25 16:05:53
Heh - I'm soon to have a gargantuan sandbox hull to test the BSP2 functionality >:)
Hmm... Thats Great!
#2 posted by
mfx on 2013/09/25 16:16:42
Just can�t figure out how to run it under OSX...
#3 posted by gb on 2013/09/25 19:40:49
which bsp2 version is supported?
#4 posted by
sock on 2013/09/25 19:59:49
Is there any chance you can add the following options to the qbsp.exe?
-q2map : Enable Q2 style map format
-group : Enable func_group parsing
#5 posted by
Tyrann on 2013/09/26 00:14:48
@mfx: these are command line apps, so you need to run them from the terminal
@sock: func_group should already work (no command line option needed). I'll look into the Q2 map format - I think there's just some extra fields to ignore?
#6 posted by
Tyrann on 2013/09/26 00:35:54
@gb: I think it's known as the RMQ version. The one the Tronyn used for the "Wicked" maps. I implemented it using
this guide.
Tyrann
#7 posted by
necros on 2013/09/26 00:43:07
some extra fields at the end are ignored and also the textures need to have paths stripped from them. dunno if there is anything else.
Tyrann
#8 posted by
mfx on 2013/09/26 00:57:28
i know, but it happens nothing after prompting to vis and such...
Doesn't only the RMQ engine support BSP2 format maps?
#11 posted by
Tyrann on 2013/09/26 01:41:15
I think RMQ, FTE, Darkplaces and TyrQuake
snapshots all support this BSP2 format.