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DM3RMX: The Occupied Base Released
I was going to release my new map tomorrow to celebrate the 10th birthday of Quake, but since I will be away this weekend I decided to release it a day early instead.

You can find more information, screenshots and a download link over at my QExpo booth. You'll need an updated engine such as FitzQuake or aguirRe's enhanced GLQuake to run it, because it is about 50 edicts over the limit :(

http://qexpo.quakedev.com/booth.php?id=29&page=150 (DAY FIVE)

The source .MAP and .RMF are both included in the zip, so if anyone wants to modify it for better DM play or whatever, then go ahead.
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Distrans... 
I demand to be beta tester...

...because it will be an awesome makeover. 
Dm2 
...is part of travail. 
Yes... 
...that's the bit of remixing I was talking about, but the Travail homage is in the wrong skin for a start. Hopefully I will persuade someone to knock up some high res versions of the dm2 textures (plus a few extra metal bits), as I think part of the beauty of dm3rmx is being able to play it with starbuck's nut crunching remakes. Also, any real extension (or architectural finessing) of dm2 in Travail was heavily limited by the fact that it was part of a larger level. Qte2m2 didn't smack up against the limits like some of the Travail levels...but it got pretty close.

Scraggy: interested noted, but first I need you to look at this d3 skinned quoth driven number I'm working on :) 
Replayed AGAIN. 
Still rocks. For the reasons above. 
Thanks 
When I clicked on the thread link I was expecting a spammer trying to flog us all handbags.

DM7RMX should be released in a couple of days after I get final tester feedback. Hopefully you will enjoy that too.

Then I need to finish off DM1RMX, but I've gotten excited about making DM5RMX and started that yesterday. Argh! Even after nearly 16 years my desire to map Quake levels is not satiated. Luckily I'm not the only one :) 
Forgot About This Gem! 
5/6 secrets including the hairy secret! /flex
Video should be up soonish.
This was great to play through again, such mind boggling detail in all the areas, fantastic lighting too. 
GAMBOL GAMBOL 
AAFDAGD 
Than 
come back than 
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