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Soul Of Evil: Indian Summer: New Version (Includes New Content)
Today Patrick Martin and I release a new version of Soul Of Evil: Indian Summer, which includes the following:

-A new map, Nsoe6: Summer's End, with 300+ monsters, including previously unused ones such as the Warlock and Gremlins.

-Newly rebalanced gameplay throughout the episode, both maps and monster code, making the fights fairer while remaining challenging.

-Other new features and items including a new version of the legendary Mjolnir, Dragon Armour, and the deadly MIRV.

Download here:
http://www.quaddicted.com/filebase/nsoe2.zip (28 MB)

Screenshots here:
http://www.quaketastic.com/upload/files/screen_shots/nsoe2a.jpg
http://www.quaketastic.com/upload/files/screen_shots/nsoe2b.jpg

We have also released the nsoe devkit, containing documentation and source code, here:

http://www.quaddicted.com/filebase/nsoe_devkit.zip (1MB)

And the sources for my major maps (nsoe3,4,5,6) are now available here:

http://www.quaddicted.com/filebase/nsoe_sources.zip (2MB)
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be careful. DP breaks some subtle things which may not be apparent during play through.

notably, the traceline code is broken in some way when it hits invisible bmodels and sound attenuation has been changed and may result in messier ambient sounds. (apparently, he 'liked' it this way...) 
Disclaimer 
my excuse for making retarded jokes is the 15 months I worked in a warehouse, where retarded jokes were half of all dialogue (a quarter of the remainder being necessary communication, and the last quarter being bitching)... buuutt...

"be careful. DP breaks some subtle things which may not be apparent"
insert beavis and butthead reaction here.

shit (snort-laugh) I'm already sorry.

ahem. Soul of Evil! 
Shit 
a quarter of the remainder makes no sense, I should have said half the remainder, aka a quarter of the total. sigh. 
:) 
 
 
fdf
 
couldn't let today pass by without wishing happy tenth birthday to the original soul of evil :) 
Wow 
my god time flies! 
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