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Posted by Shambler on 2016/04/15 15:40:23 |
Edited thread to cover all soulslikes including but not limited to:
Demon Souls
Demon Souls Remake
Dark Souls 1
Dark Souls 2
Dark Souls 3
Bloodborne
Nioh
Nioh 2
The Surge
The Surge 2
Sekiro
Jedi Fallen Order (soulslite)
Remnant
Mortal Shell
Part shameless self-indulgence, part recognition that a few #funcers are very hyped for this. I think maybe we should have more distinct threads for hyped releases (like the Doom4 one), should have done it for FO4 and W3 too. Not sure what's next? Dishonoured2? Deus Ex5? Anyway...
So, DS series, you know the score, console-oriented, 3rd person, very dark fantasy, malevolently-situated, uber-difficult RPG. Convoluted layouts, ominous and gritty atmosphere, sporadic save points, respawning enemies, ludicruous boss battles, and legions of dedicated fanboys who spend hundreds of hours learning the combat mechanisms and then discredit any of their passion and promotion of the game by waving their inflated e-penii around and waffling on about "git gud" and other such cretinisms.
DSIII has perhaps the broadest appeal as it has apparently a proper and full PC version and combines the methodical gameplay of earlier DS games with the faster action of BB. Such hype, so wow, so discuss....
Edit: As czg has wisely pointed out, also a useful thread for tips / tricks / tweaks / spoilers / questions / answers / etcs |
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So.
#82 posted by Shambler on 2016/06/14 12:57:25
I reinstalled. Copied my save game data over from a back up hard drive. Realised the last time I backed up was before the Brothers boss, and the game doesn't save your data on Steam apparently.
Bleh!! Still at least I get to replay Archdragon Peak :)
Let Me Tell You About Dark Souls
#83 posted by Kinn on 2016/08/21 11:12:19
So I've decided to give it a proper crack of the whip (this is Dark Souls 1 I'm talking about, I'm a bit behind)
Many years ago I started playing DS 1 on the PS3 but I gave up before I really even got started (I'd reached the Taurus Demon) because it all seemed like too much of a painful slog at the time.
In this new playthrough I've made it up to Capra Demon, but him and his dogs stun-lock instakill me within 5 seconds everytime I enter that tiny broom cupboard in which you fight him, so I think I need to read more wikis/guides/youtubes before I'm "gud" enough to beat him.
I actually don't think the game is unfairly hard. What I think the problem is, is the game does a very poor job of communicating essential mechanics to the player, relying on them being forced to go on to the internet and read wikis to actually realise things like "oh, so I need to raise my poise to a certain level before it's even possible for me to block the capra demon's initial attack...and oh right I can't roll away properly until I've lowered my equip load to under 25%, and and and..."
And then you have to wiki more to figure out how exactly you raise your poise to a decent level...
Kinn.
#84 posted by Shambler on 2016/08/21 11:17:30
The game does a very poor job of communicating ANYTHING to the player ;).
In terms of exploration and progression, that's kinda cool. In terms of mechanics it's kinda tedious. In terms of lore, I still don't have the faintest fucking idea what is going on...
When is the DS3 DLC coming out anyway??
<--- Rocket Represents My Permanently Erect Member Re: DS1 Map Design
#85 posted by Kinn on 2016/08/21 11:45:05
Smabs - have you played 1 and 2 yet?
Also, for those who've played 1,2 and 3 - is the "level" design and connectivity of the world as trouser-tentingly transcendent in 2 and 3 as it is in 1?
Capra Demon is a real fucker. The generally accepted tactic is to run up the stairs, kill the dogs and then use the stairs to drop attack his ass as best you can.
Or you could just square up to him and his dogs like a real man.
Kinn
#87 posted by negke on 2016/08/21 13:02:15
In 3 yes, in 2 no.
#88 posted by skacky on 2016/08/21 13:46:28
Level design is 2 is pretty mediocre save for a few locations, and most of all it doesn't make sense at all. Level design in 3 is not as open as 1 but it has the busiest areas of the series with tons of stuff to discover and lots of shortcuts.
Also...
#89 posted by Shambler on 2016/08/21 14:15:55
#3 looks pretty fucking amazing. My gothic fantasy spooge cannons ran dry part way through.
When I reinstalled I'd forgotten to sync saves or some BS and got booted back to Arch Dragon Peak. Not much of a chore to replay that now that I know to avoid boss fight fuckwittery by cooping all the cunts.
#90 posted by Kinn on 2016/08/21 17:49:26
I'm tempted to continue to keep bashing away at the Capra Demon with my current equipment, but really, him and those fucking dogs catch me instantly, every goddamn time before I can run past him, or otherwise strafe or roll. Blocking is a non-option because his initial attack cuts through my Black Knight Shield like it was made of tissue paper, and after wiki'ing, I'm sure the shield is fine but he rapes me because my overall "poise" is poor.
This is really my problem with the game, I don't mind games that are hard, but the mechanics need to be understandable from within the game, and it shouldn't be required to wiki everything in order to figure out what I'm doing wrong. If it wasn't for the wiki and watching videos, I wouldn't have much of a clue against any of the bosses so far, although the Taurus Demon was fairly straightforward because it uses a trick you were actually taught in the game (plunge attack).
Maybe this is the whole point with the "messages" that players can leave on the ground...
Sorry to hear that the map design in #2 isn't as good as 1. Oh well, I've reached the point where the incomparably exquisite structure of the world has caused me to dredge up so many loads, that my abused and aching nards have regressed entirely into my pelvic cavity... so maybe it's a good thing to give them a bit of a rest for that particular entry in the series? Build up a decent reservoir of the ol' wallpaper paste ready for #3 maybe?...
Let's Have A Good Old Circlejerk
#91 posted by czg on 2016/08/24 17:52:34
Fuck Yeah
#92 posted by DaZ on 2016/08/24 19:31:48
WTF am I gonna do until October 25th?
Play Quake
#94 posted by Kinn on 2016/08/24 22:32:13
Play Quake
Playing DS (DS 1 at least) will actually make you a better quake mapper. HTH. (re: map design, not gameplay)
Started Making This Before The Vacation
#95 posted by czg on 2016/08/24 23:34:36
Filename: Caprabox.bsp
#96 posted by czg on 2016/08/24 23:35:11
Looks City
#97 posted by Qmaster on 2016/08/25 01:02:54
Go Map!
Damn You SissyG
#98 posted by mfx on 2016/08/25 01:08:55
Finish that one.
I See CZG's Post And Raise Him This
...
Though I haven't worked on it for a long time -
http://imgur.com/a/FxWfV
Filth Elephant
#100 posted by mfx on 2016/08/25 02:23:21
Finish that one.
Ugh
#101 posted by Drew on 2016/08/25 04:27:25
both look great.
please finish fifth!
Lol I've Started A Sen's Fortress Map As Well
#102 posted by czg on 2016/08/25 09:32:11
Thinking About Evolving Mine
Into something slightly more unique but keeping some of the themes also.
ME TOO I'M DOING IT RIGHT NOW
#104 posted by czg on 2016/08/25 15:35:52
#105 posted by Kinn on 2016/08/25 16:46:33
A new DS-inspired cziggy map would get the ol' custard flying, for sure
#106 posted by Kinn on 2016/08/25 16:56:14
fifth's one looks acebiscuits as well.
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