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Another Two Things 
in both aguire and fitzquake, when I play with no cd (ie no music), sound is perfectly fine. When I play with music, there is a lot of distortion in sound effects. Any ideas ?

Secondly, and this is more a question for metl, on my new system fitzquake runs terribly. Even in the stock quake levels.

Granted, I'm running in 1280*1024 with 8xAA and 16x Anistropy, but on the same settings, aguire's engine flies. Unless it doesnt do AA or Anistropy ??

Have a geforce 7900 and an AMD 3700, can give you full specs via email if you want. 
Inertia 
doesn't stifle creativity -- you guys arguing about it does.

whenever there is even a hint of a possible flame, someone will use that occasion to proclaim their moral superiority by responding to the precedings in a tone of nuetrality, as if they were 'above the fray', 'tut tuting' those who are involved.

Of course, you are the one who jumped in this time. However, to get to that point where you could make your claim, you had to mischaracterize my postings. I gave what I thought was a well thought out reponse, and I avoided insulting anyone. When Blackdog went through the roof, behaving at a threat level Red to a posting that was at best a mild light Blue, I did not raise the vitriole any higher.

But you mischaracterized my post as an argument, as well as oversimplifying the opinion stated in it. I have avoided arguments for at least a few years on this board because I do not like the schisms they create, nor the time they waste. 
 
Did I miss something? A deleted post? IRC drama on func? 
Underworldfan 
Flattery will get you nowhere. Seriously. �_�

Here, have a beer. 
RPG 
cheers. 
Nitin: 
-bpp 32 looks better overall, because in 16 bit mode, there is minor color distortion (and in the case of textures with alpha, like the scrolling sky and the menu graphics, there is major color distortion.)

Unfortunately, I don't know exactly what could be causing your framerate problems or audio problems. If you want to send me your config file, I can try to point out variables that might be good to tweak, though (for the framerate problems only; I know almost nothing about the audio system.) 
HeadThump 
I didn't intend to minimize what you, specifically, were saying, but just to tell both of you to *hush hush* before it got out of hand. 
Minerva 
Adam Foster's Minerva series IS the best out so far. He's one of the last guys remaining from the Nightwatch/Natural Selection power mapper squadron that hasn't yet been enveloped by the games industry's fat sweaty folds.

I'll ping the members of said squadron that are now at Raven and see if there's anything else shiny we're missing. 
Doom3 Texture Use 
For those who didn't see it yet: I added yesterday, on my Quake Expo booth, some screenshots of my current projects that uses Doom3 texture set converted to Quake format.

http://www.quakeexpo.com/booth.php?id=50

Feel free to comment. 
Err.... 
OK, it should have been posted either "screenshots and betas, thread, or "Quake Expo 2006 Discussion Thread"... sorry for this.. Anyway, please comment.. ;P 
Generally 
looks very good, reminds me of your previous spacebase level. Already when browsing the texture archives, I noticed that the hexagonal floor tiles (doom1 homage) are _huge_, they tiles are like 2 meters across. I think you could safely downscale that texture in the bitmap editor (not in the level editor!) to make it look more natural.
Actually, otherwise the textures seem a bit big too? Dunno, you'd know that better by playing instead of looking at shots. That'd make you feel a little small. Maybe it's not serious. 
I Agree 
looks like midget quake, where the playe is smaller than a floor tile :) 
OK 
I will reduce the size by 2... Good point.. 
2 More New Reviews At My Site: 
trincasp3: Underground Base
dm3rmx: The Occupied Base

http://underworld.planetquake.gamespy.com/index.html 
Nitin 
regarding audio: try increasing the command "bgmbuffer" to 16384.
Another important command for audio is "_snd_mixahead"(default 0.1) 
Nitin 
on my old Voodoo system, I often experienced distorted sound when playing Quake. It appeared to help when adding the -primarysound engine option. 
Aguire 
that might be it, the console always says something about secondary sound buffer being used. 
Sielwolf 
tried _snd_mixahead (first thing I tried really), didnt do anything.

I'll try that other command out, thanks. 
Hmm 
none of those work.

It has me scratching my head, sound is perfect when cd music is not playing.

I tried hl2 and quake2, given that they use cd music. Both work fine with cd music playing. 
Cd With Fitz 
when I have a cd in the drive that starts playing with fitzquake, the engine slows down a lot. (I can't hear the audio since I don't have the wire to the sound card connected.)
It's also a weird problem with drivers I guess that many apps like fuhquake and fitzquake shut down all other sounds and I can't listen to mp3:s while I play. Although with qizmo sounds I can do that. Something to do with directsound I guess. It used to work fine before. 
 
My how things get circulated ...

http://www.hardforum.com/showthread.php?t=1079321 
Cthulhu Is Back !!! 
Look at the top left of this french movie related website... Cthulhu is back !!

http://www.allocine.fr/ 
And This One... Is Also Cool... 
 
My how things get circulated ...

man, a lot of people aren't that bright, are they? I'm going to just take some photos of shit and call them screenshots and see how many people I can fool. 
Pestering 
Quoting than here - ". CZG has an absolutely mind blowing map tucked away, although he told me he's stopped working on it because it doesn't work in Fitzquake any more... perhaps we should all pester him about it, and perhaps get poor old Metlslime to release a version of Fitzquake that will handle large maps."
So yeah, I'm going to go ahead and try to initiate some pestering. Maybe it's not my place, I think it's pretty much universal on this board - we all want more CZG. 
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