 I Miswrote
#10531 posted by bambuz on 2006/07/14 11:34:49
My curved pipe was 12-sided (instead of 6 what I wrote), so it is a specific answer to than's question.
In WC, no individual brush / face / vertex editing is required after you've done the first brush by vertex editing. I don't know how to do this in gtkradiant since it doesn't work similarly with the shear/stretch functions.
 Bambuz
#10532 posted by Kinn on 2006/07/14 11:45:30
One bad bug is the clipping hulls not always working right with funny angled brushes. Could someone look into that? Is that a qbsp issue or engine?
I believe the latest qbsp compilers (aguire, tyrann) have made massive improvements in this regard.
 Kinn/bambuz
#10533 posted by metlslime on 2006/07/14 12:51:16
I hesitate to say that they completely solved that problem, but they've added code that deals with most of the situations. I think any remaining problems may be an inevitable result of math imprecision.
 New Quake 1 Single Player Episode
#10534 posted by Orl on 2006/07/14 12:07:38
[This was a duplicate news post -- for info on this episode, go here:]
http://www.celephais.net/board/view_thread.php?id=46894
 Clipping Hulls
#10535 posted by bear on 2006/07/15 06:14:25
if they have indeed fixed or solved the clipping hull problems that's like the best thing ever!
 !!
#10536 posted by Zwiffle on 2006/07/15 12:33:31
Is anyone (looking at Spog) going to add Prey support to GtK? Preditor sucks afaict (just like DoomEdit, blech) and it's just really cumbersome to use. If so, get on it!
 Quake Help Wanted
#10537 posted by DaMaul on 2006/07/16 13:32:51
Hi Chaps, it's your old chum DaMaul here!
I need to ask for a bit of help if I may...
1) What's currently the best Quake port for taking nice screenshots in?
2) What do I need in order to be able to record videos from inside quake? ( and maybe also on PC games in general )
First person to help me gets a ham sandwich!
 Holy Crap, My Hero(sandwhich) In A McCann
#10538 posted by HeadThump on 2006/07/16 13:56:47
FitzQuake is the best all around for a modern port that has hardware accelerated smoothness but still retains the look and feel of software Quake. I typicaly use the software client toChis at a highresolution from my screenshots, for the classic 256 colors dithered together goodforyouness.
As for the second question, I have no idea.
#10539 posted by Trinca on 2006/07/16 15:12:56
FitzQuake
joequake
darkplaces
qrack
e.t.c.
 Video
#10540 posted by bambuz on 2006/07/16 15:20:48
I know ezquake can record straight to avi (I've done it and it works beautifully, the sounds are captured too), but it's a quakeworld client, so gameplay is somewhat different to sp quake, and it can't play .dem files. Graphics are similar to normal sw or glquake (if you turn off all the fanciness).
 I Thought About EZQuake
#10541 posted by HeadThump on 2006/07/16 17:01:33
or Anthony of Dead on Que's avi code that can be added to most engines, but it sounded like Dumaul
needs something that does screen capture video directly from the PC instead of the game. Maybe EXQuake would still be satisfactory.
 John
#10542 posted by than on 2006/07/16 20:50:43
Fraps (http://www.fraps.com/) is pretty good for video capture in general. I have a registered copy at home if you need it, just send me a mail (andyp.123, I use gmail) and I will send it to you.
I also would use Fitzquake as it keeps fullbrights and doesn't make lighting look muddy and shit. It is much more vibrant than anything else basically.
#10543 posted by gone on 2006/07/16 23:01:29
latest Darkplaces beta has HDR bloom -
looks really sweet (better than many pos console games with shit textures and bloom), I`d use that for screenshots to make quake maps look cool in the portfolio :)
fraps for video ofcourse
#10544 posted by DaMaul on 2006/07/17 02:13:39
Thanks, guys, ham sandwiches all round! I'll be checking all that stuff out tonight.
PS. I'm slightly worried that everyone seems to be on first ( or second ) name terms with me today!
#10545 posted by Trinca on 2006/07/17 02:19:12
i miss your great maps :) damaul2 and damaul7 got great bots waypoints :) i made then few years back!
 Ah, I Thought It Was A Second
#10546 posted by HeadThump on 2006/07/17 10:50:45
psuedonym, skewerd from Die Hard, my mistake.
 Die Hard
#10547 posted by DaMaul on 2006/07/18 13:32:41
That's funny! I didn't realise my real name conjured up images of a sweaty man in a vest.... ( His name is John McClane anyway! )
Interestingly, my birthday is the same as that of Bruce Willis. Write that one down and tell your friends!
 So Uhm, #terrafusion
#10548 posted by czg on 2006/07/18 15:17:54
What's going on? I'm the only person there?
Is this some sort of huge netsplit?
 CZG:
#10549 posted by Tron on 2006/07/18 17:21:41
Obviously the internet doesn't like you.
I'm in there and everything looks normal. Stupid question, but you are on the right network aren't you?
 Czg:
#10550 posted by Mandel on 2006/07/18 22:52:05
Hehe, maybe it's a very small netsplit involving only one victim: you :)
 Aguire/metl
#10551 posted by nitin on 2006/07/20 05:36:57
can I please request mp3/ogg whatever support for quake music? My cd is not going to last much longer I think.
 And While At It, PLEASE...
#10552 posted by Jago on 2006/07/20 10:39:20
... implement it in the same fashion as Darkplaces so players wont have to deal with different ways of custom cd tracks.
 Nitin/jago:
#10553 posted by metlslime on 2006/07/20 11:20:32
noted.
(already on my list, actually)
 Metl
#10554 posted by than on 2006/07/20 22:03:39
how did the hdd recovery go by the way? just curious because I'm hoping rubicon 2 will resurface one day... You also mentioned that your fq source after 0.8 was lost, so that's why I remembered.
 Pulsar And Hrimfaxi
#10555 posted by nitin on 2006/07/21 02:38:10
saw the screenies over at qexpo, maps look great.
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