Re: Shamblers Behind The Fence
#101 posted by
necros on 2011/03/14 20:37:38
the thing is that for me, and i guess most players? the first instinct is to kill them.
i mean, a real person faced by a giant monster like that would run away and only kill it when necessary, but as a player, you make a beeline for any monster you see.
it's like this:
http://www.shamusyoung.com/twentysidedtale/?p=1289
Yeah
#102 posted by
Preach on 2011/03/14 20:47:49
To add to that, I went after them mostly because on my first run through I couldn't find any way to progress, having failed to distinguish the door which opens from all the locked ones that I tried. Even though I was woefully underequipped, I assumed killing them was the way to get a door to unlock.
Which is a shame, because the map it self is really well constructed and aside from from that the combats were all reasonable to easy - even given that you were learning the altered weapons as you went.
I Just Kept Going
#103 posted by
Drew on 2011/03/15 02:15:26
totally ignored em! I figured that, being a Tronyn map, I'd end up with a lightning gun or whatever eventually
#104 posted by Yhe1 on 2011/06/02 03:02:01
With Aguirre's helps, I've fixed the first door of Dry Sorrow so that it works multiple times now.
http://www.quaketastic.com/upload/files/single_player/maps/Dry_Sorrow_Fix.rar
Ahh, the annoying door issue, good to see it was fixed.
Played this map I think about 3 weeks ago. Really hectic, was too scared to try it on nightmare skill though haha