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Pulsar.quaddicted.com 
since my site quakemaps.nm.ru was deleted I made a new one. Thanks Spirit for hosting. You'll find my maps and photos there. There still may exists some bugs so please report me if you find it. Also it has a new design, all comments are welcome.

http://pulsar.quaddicted.com 
Who Is PRG? 
Pulsar: in the link section of your page:

: : PRG's Level Thang
The site of R.P.G., level designer
 
DAV 
I've never seen DAV's Quake levels mentioned anywhere.

http://davlevels.planetquake.gamespy.com/quakelvl.htm 
DAV 
Those are some of my favorite levels from the oldschool days. None of them were power-packed with bad guys, and they aren't as pretty or big by today's standard, but each of them had something different/creative/unique.

I especially like QKWall and QKFort. These levels are well worth a play through for anyone who hasn't. Unfortunately, the low monster counts won't be much of a challenge for experienced players. 
Oh 
I am missing these... Are they any good? 
Crash 
Does anyone know how the get in contact with the ol' Crash? His old mail address seems defunct. 
DAV 
is a bitch with secrets sometimes, but his maps are very solid, i found some of his Q2 maps really nice, def worth playing. 
The Same 
I always associated DAV with the Quake2 scene, as he was prolific with several good titles , but this is the first I have heard about his Quake levels. 
"Facere Sin" Request 
Where I can get this 'new q1 SP map' by Qurnel?
This map was annonced at the news thread "New Q1SP - "Facere Sin"". URL copy/pasted below
http://www.celephais.net/board/view_thread.php?id=15397

MisYU, metlslime, nitin, leviathan, xen, pushplay, Fern, nonentity, scampie, anybody else please put the working link for download this level. 
^^ 
I'll give you the benefit of the doubt and assume English is not your first language. If you read the thread carefully, you'll notice that the initial post was edited by metlslime to indicate that there is no real map, and it was just an April Fool's joke. 
Fitzquake Help 
I guess this spot is as good a place as any. I am trying to compile fitzquake. I have VC++ 6 installed with sp6, dxsdk installed, microsoft platform sdk, and masm32 installed. I get this message:

Performing Custom Build Step on .\sys_wina.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
sys_wina.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\math.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
math.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\worlda.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
worlda.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\snd_mixa.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
snd_mixa.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Linking...
LINK : fatal error LNK1181: cannot open input file ".\Release\snd_mixa.obj"
Error executing link.exe.

fitzquake.exe - 1 error(s), 0 warning(s)

does anyone have any idea? 
Assembler Code And Fitzquake 
Yeah, I ran into this as well. What this means is you don't have an assembler compiler. Some bits of the quake source were written in assembler because it was released in '96 when nobody had especially fast computers. In order for the 3d engine to be feasible it had to be heavily optimised, and this was one of the ways. Of course, it's now a pain.

The way I found to resolve this was to get a copy of MASM32, a free package from http://www.masm32.com/
Once you've installed it, you need to add the folder masm32/bin to your list of compiler locations. I don't know for sure where you look in VC++6, somewhere in the paths for the project/for general compilation. You may need to add the masm32/include and masm32/lib to the list of include files and libraries respectively. It can't hurt to do so, anyway.

Then you should be able to build these bits as normal. Bin contains the missing ml.exe, and this will create the missing object files (eg snd_mixa.obj) from the assembler code. Hope this is useful, if anyone can fill in the details of adding these paths in VC++6, it would help. 
Nice Little Site... 
I don't know if this site has been linked before, but I found it when trying to track down some bots to test my map with.

http://hosted.planetquake.gamespy.com/botarea51/main/default.asp

Still updated. Run by Mephisto - someone from inside3d?

Anyway, it has reviews of all the most popular Quake bots, and a few short articles all wrapped up in a pleasant site design.

<cheese> 
Maybe 
its me, but I notice a quicker load time on func.

if so, cheers metlslime. 
Nitin 
No it's definitely running fast -- like lightning fast. Good work metl 
Hmm 
it seems to vary, at times it is noticably quicker but at other times it is as slow as normal :(

Still, an improvement is noticed, so GG :) 
Well.. 
i didn't actually do anything so it must be a hardware change or something on the host machine. 
SHMBLER!!!!!!!! 
get into irc, i miss you 
Thanks Preach 
... 
Vista Beta2 
I've loaded this as a dual_boot with XP. It worked first time and everything looks superb.

Only problem is that when I first switch on, I don't get the dual-boot option, I just get a blank black screen. I have to Alt_Ctrl_Del to get an immediate re-boot and then, magically, I get the option to use XP or Vista. But apart from that, it's really pretty.

Anyone else tried it yet? 
Not Tried Vista 
Anything noteworthy about it as an upgrade for winXP? I've not really kept up with Vista news... 
Daz 
The most noteworthy thing I can say so far is that everything works... so far, and it worked straight out of the box! Oh, beware, it is a 3gig download.

Wireless network worked OK, ATI Radeon 9700 Pro worked OK, BspEditor worked OK, all Quake engines worked OK, all drives are OK, IE7 is OK,Media Player 11 is OK etc.

All of the security measures are OK and you get a six month free trial of PC-cillin into the bargain.

But as this is a dual_boot system, I haven't gone so far as to reinstall all software (Office, Photoshop etc) as I have installed Vista on a 100gig partition and I could fill that with second copies of everything that is already loaded under XP. Ther's no point in doing that at this stage. Vista takes up 8gig.

I will carry on playing with it (it's free until June 2007) and if I find everything is still OK, I will make the big step and migrate.

But it is pretty and it's fun playing with a new toy. 
 
is the user interface any different to xp or win2k? 
Good News There 
esp. about the Quake engines. There was concern about plans to have opengl abstracted into a directx based wrapper that would screw up the performance of OpenGL based applications. I guess whetever method MS did works out fine then. 
Yum 
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