|
Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
|
 |
 Pulsar.quaddicted.com
#10406 posted by PuLSaR on 2006/06/09 12:47:59
since my site quakemaps.nm.ru was deleted I made a new one. Thanks Spirit for hosting. You'll find my maps and photos there. There still may exists some bugs so please report me if you find it. Also it has a new design, all comments are welcome.
http://pulsar.quaddicted.com
 Who Is PRG?
#10407 posted by Ankh on 2006/06/09 14:28:18
Pulsar: in the link section of your page:
: : PRG's Level Thang
The site of R.P.G., level designer
 DAV
#10408 posted by erc on 2006/06/10 01:56:54
I've never seen DAV's Quake levels mentioned anywhere.
http://davlevels.planetquake.gamespy.com/quakelvl.htm
 DAV
#10409 posted by CETME on 2006/06/10 02:11:17
Those are some of my favorite levels from the oldschool days. None of them were power-packed with bad guys, and they aren't as pretty or big by today's standard, but each of them had something different/creative/unique.
I especially like QKWall and QKFort. These levels are well worth a play through for anyone who hasn't. Unfortunately, the low monster counts won't be much of a challenge for experienced players.
 Oh
#10410 posted by Spirit on 2006/06/10 02:14:46
I am missing these... Are they any good?
 Crash
#10411 posted by erc on 2006/06/10 07:42:58
Does anyone know how the get in contact with the ol' Crash? His old mail address seems defunct.
 DAV
#10412 posted by Sielwolf on 2006/06/10 07:51:33
is a bitch with secrets sometimes, but his maps are very solid, i found some of his Q2 maps really nice, def worth playing.
 The Same
#10413 posted by HeadThump on 2006/06/10 09:51:25
I always associated DAV with the Quake2 scene, as he was prolific with several good titles , but this is the first I have heard about his Quake levels.
 "Facere Sin" Request
#10414 posted by Thalick on 2006/06/10 20:19:03
Where I can get this 'new q1 SP map' by Qurnel?
This map was annonced at the news thread "New Q1SP - "Facere Sin"". URL copy/pasted below
http://www.celephais.net/board/view_thread.php?id=15397
MisYU, metlslime, nitin, leviathan, xen, pushplay, Fern, nonentity, scampie, anybody else please put the working link for download this level.
 ^^
#10415 posted by Blitz on 2006/06/11 11:18:33
I'll give you the benefit of the doubt and assume English is not your first language. If you read the thread carefully, you'll notice that the initial post was edited by metlslime to indicate that there is no real map, and it was just an April Fool's joke.
 Fitzquake Help
#10416 posted by bondo on 2006/06/11 18:44:24
I guess this spot is as good a place as any. I am trying to compile fitzquake. I have VC++ 6 installed with sp6, dxsdk installed, microsoft platform sdk, and masm32 installed. I get this message:
Performing Custom Build Step on .\sys_wina.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
sys_wina.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\math.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
math.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\worlda.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
worlda.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\snd_mixa.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
snd_mixa.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Linking...
LINK : fatal error LNK1181: cannot open input file ".\Release\snd_mixa.obj"
Error executing link.exe.
fitzquake.exe - 1 error(s), 0 warning(s)
does anyone have any idea?
 Assembler Code And Fitzquake
#10417 posted by Preach on 2006/06/11 20:33:40
Yeah, I ran into this as well. What this means is you don't have an assembler compiler. Some bits of the quake source were written in assembler because it was released in '96 when nobody had especially fast computers. In order for the 3d engine to be feasible it had to be heavily optimised, and this was one of the ways. Of course, it's now a pain.
The way I found to resolve this was to get a copy of MASM32, a free package from http://www.masm32.com/
Once you've installed it, you need to add the folder masm32/bin to your list of compiler locations. I don't know for sure where you look in VC++6, somewhere in the paths for the project/for general compilation. You may need to add the masm32/include and masm32/lib to the list of include files and libraries respectively. It can't hurt to do so, anyway.
Then you should be able to build these bits as normal. Bin contains the missing ml.exe, and this will create the missing object files (eg snd_mixa.obj) from the assembler code. Hope this is useful, if anyone can fill in the details of adding these paths in VC++6, it would help.
 Nice Little Site...
#10418 posted by than on 2006/06/11 22:00:29
I don't know if this site has been linked before, but I found it when trying to track down some bots to test my map with.
http://hosted.planetquake.gamespy.com/botarea51/main/default.asp
Still updated. Run by Mephisto - someone from inside3d?
Anyway, it has reviews of all the most popular Quake bots, and a few short articles all wrapped up in a pleasant site design.
<cheese>
 Maybe
#10419 posted by nitin on 2006/06/11 22:25:15
its me, but I notice a quicker load time on func.
if so, cheers metlslime.
 Nitin
#10420 posted by Blitz on 2006/06/12 07:02:38
No it's definitely running fast -- like lightning fast. Good work metl
 Hmm
#10421 posted by DaZ on 2006/06/12 08:34:22
it seems to vary, at times it is noticably quicker but at other times it is as slow as normal :(
Still, an improvement is noticed, so GG :)
 Well..
#10422 posted by metlslime on 2006/06/12 11:09:25
i didn't actually do anything so it must be a hardware change or something on the host machine.
 SHMBLER!!!!!!!!
#10423 posted by megaman on 2006/06/13 13:14:39
get into irc, i miss you
 Thanks Preach
#10424 posted by bondo on 2006/06/16 19:37:29
...
 Vista Beta2
#10425 posted by Mike Woodham on 2006/06/17 07:04:03
I've loaded this as a dual_boot with XP. It worked first time and everything looks superb.
Only problem is that when I first switch on, I don't get the dual-boot option, I just get a blank black screen. I have to Alt_Ctrl_Del to get an immediate re-boot and then, magically, I get the option to use XP or Vista. But apart from that, it's really pretty.
Anyone else tried it yet?
 Not Tried Vista
#10426 posted by DaZ on 2006/06/17 08:53:54
Anything noteworthy about it as an upgrade for winXP? I've not really kept up with Vista news...
 Daz
#10427 posted by Mike Woodham on 2006/06/17 09:31:20
The most noteworthy thing I can say so far is that everything works... so far, and it worked straight out of the box! Oh, beware, it is a 3gig download.
Wireless network worked OK, ATI Radeon 9700 Pro worked OK, BspEditor worked OK, all Quake engines worked OK, all drives are OK, IE7 is OK,Media Player 11 is OK etc.
All of the security measures are OK and you get a six month free trial of PC-cillin into the bargain.
But as this is a dual_boot system, I haven't gone so far as to reinstall all software (Office, Photoshop etc) as I have installed Vista on a 100gig partition and I could fill that with second copies of everything that is already loaded under XP. Ther's no point in doing that at this stage. Vista takes up 8gig.
I will carry on playing with it (it's free until June 2007) and if I find everything is still OK, I will make the big step and migrate.
But it is pretty and it's fun playing with a new toy.
#10428 posted by bambuz on 2006/06/17 09:41:38
is the user interface any different to xp or win2k?
 Good News There
#10429 posted by HeadThump on 2006/06/17 10:15:32
esp. about the Quake engines. There was concern about plans to have opengl abstracted into a directx based wrapper that would screw up the performance of OpenGL based applications. I guess whetever method MS did works out fine then.
 Yum
#10430 posted by necros on 2006/06/17 11:00:26
|
 |
You must be logged in to post in this thread.
|
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.
|
|