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Regret, I Couldn't Play This 
When it first came out, but I finaly had a go at Ne_Marb and Ne_Marb2. Love the Doom environs. What is it about Quake that textures from other games (Doom, Q2, DKT, Blood come to mind) look better in Quake than in the original games?

Anyways, 'twas big fun with much in the way of engaging combat.

On to Kell's Red777. 
Hrimfaxi 
Thank you very much :) 
Hrimfaxi 
Thanks for the uploads, Hrim! Now there's only six remaining:
mercy; butcher, cavosin, marsalis, p2hell, series1.

By the way; I hope you'll keep the download links up for a few weeks. 
Headthump 
"What is it about Quake that textures from other games (Doom, Q2, DKT, Blood come to mind) look better in Quake than in the original games?"

I beg to differ. They don't. 
Screw U 
is any one here 
No. 
No. 
Distrans 
You have mail ;) 
Awesome Digital Painting 
...Or Giant Waste Of Time... 
That's pretty impressive, but the final result just doesn't look very believable, which is a shame... Could probably do better, and MUCH faster, by making a matte painting instead (then again, kinda silly making a matte painting of something that already exists, but whatever).
Nice dedication and patience though. =) 
Lol 
Oh man, if I was gonna spend 11 months on a single "painting", I'm sure I'd pick a scene more interesting than an empty railway station.

Still impressive, but also, what Bal said. 
I'd Be Proud Of It... 
...but I certainly wouldn't have said that it had taken me 11 months, even if it did. And 15,000 layers is just plain barkin'. And a 1.7 gig flattened file - I've got plenty of 40 and 50 meg Photoshop files, but 1.7 gig!

Nevertheless, a tremendous achievement (and very HL2ish). 
Check The Rest Of The Site 
It goes some way to explaining why he does what he does in the way he does it. 
People Pondering Building / Getting New PC's 
I strongly suggest waiting 2-4 weeks. Both Intel and AMD have announced very aggressive price cuts today, with Intel slashing up to 60% of prices on some CPU models. 
Pulsar.quaddicted.com 
since my site quakemaps.nm.ru was deleted I made a new one. Thanks Spirit for hosting. You'll find my maps and photos there. There still may exists some bugs so please report me if you find it. Also it has a new design, all comments are welcome.

http://pulsar.quaddicted.com 
Who Is PRG? 
Pulsar: in the link section of your page:

: : PRG's Level Thang
The site of R.P.G., level designer
 
DAV 
I've never seen DAV's Quake levels mentioned anywhere.

http://davlevels.planetquake.gamespy.com/quakelvl.htm 
DAV 
Those are some of my favorite levels from the oldschool days. None of them were power-packed with bad guys, and they aren't as pretty or big by today's standard, but each of them had something different/creative/unique.

I especially like QKWall and QKFort. These levels are well worth a play through for anyone who hasn't. Unfortunately, the low monster counts won't be much of a challenge for experienced players. 
Oh 
I am missing these... Are they any good? 
Crash 
Does anyone know how the get in contact with the ol' Crash? His old mail address seems defunct. 
DAV 
is a bitch with secrets sometimes, but his maps are very solid, i found some of his Q2 maps really nice, def worth playing. 
The Same 
I always associated DAV with the Quake2 scene, as he was prolific with several good titles , but this is the first I have heard about his Quake levels. 
"Facere Sin" Request 
Where I can get this 'new q1 SP map' by Qurnel?
This map was annonced at the news thread "New Q1SP - "Facere Sin"". URL copy/pasted below
http://www.celephais.net/board/view_thread.php?id=15397

MisYU, metlslime, nitin, leviathan, xen, pushplay, Fern, nonentity, scampie, anybody else please put the working link for download this level. 
^^ 
I'll give you the benefit of the doubt and assume English is not your first language. If you read the thread carefully, you'll notice that the initial post was edited by metlslime to indicate that there is no real map, and it was just an April Fool's joke. 
Fitzquake Help 
I guess this spot is as good a place as any. I am trying to compile fitzquake. I have VC++ 6 installed with sp6, dxsdk installed, microsoft platform sdk, and masm32 installed. I get this message:

Performing Custom Build Step on .\sys_wina.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
sys_wina.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\math.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
math.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\worlda.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
worlda.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\snd_mixa.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
snd_mixa.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Linking...
LINK : fatal error LNK1181: cannot open input file ".\Release\snd_mixa.obj"
Error executing link.exe.

fitzquake.exe - 1 error(s), 0 warning(s)

does anyone have any idea? 
Assembler Code And Fitzquake 
Yeah, I ran into this as well. What this means is you don't have an assembler compiler. Some bits of the quake source were written in assembler because it was released in '96 when nobody had especially fast computers. In order for the 3d engine to be feasible it had to be heavily optimised, and this was one of the ways. Of course, it's now a pain.

The way I found to resolve this was to get a copy of MASM32, a free package from http://www.masm32.com/
Once you've installed it, you need to add the folder masm32/bin to your list of compiler locations. I don't know for sure where you look in VC++6, somewhere in the paths for the project/for general compilation. You may need to add the masm32/include and masm32/lib to the list of include files and libraries respectively. It can't hurt to do so, anyway.

Then you should be able to build these bits as normal. Bin contains the missing ml.exe, and this will create the missing object files (eg snd_mixa.obj) from the assembler code. Hope this is useful, if anyone can fill in the details of adding these paths in VC++6, it would help. 
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