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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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 Regret, I Couldn't Play This
#10393 posted by HeadThump on 2006/06/01 20:11:15
When it first came out, but I finaly had a go at Ne_Marb and Ne_Marb2. Love the Doom environs. What is it about Quake that textures from other games (Doom, Q2, DKT, Blood come to mind) look better in Quake than in the original games?
Anyways, 'twas big fun with much in the way of engaging combat.
On to Kell's Red777.
 Hrimfaxi
#10394 posted by Spirit on 2006/06/02 00:02:39
Thank you very much :)
 Hrimfaxi
#10395 posted by erc on 2006/06/02 00:53:32
Thanks for the uploads, Hrim! Now there's only six remaining:
mercy; butcher, cavosin, marsalis, p2hell, series1.
By the way; I hope you'll keep the download links up for a few weeks.
 Headthump
#10396 posted by Jago on 2006/06/02 03:17:42
"What is it about Quake that textures from other games (Doom, Q2, DKT, Blood come to mind) look better in Quake than in the original games?"
I beg to differ. They don't.
 Screw U
#10397 posted by screw u on 2006/06/05 06:26:30
is any one here
 No.
#10398 posted by Tron on 2006/06/05 12:14:29
No.
 Distrans
#10399 posted by JPL on 2006/06/06 23:19:41
You have mail ;)
 Awesome Digital Painting
#10400 posted by Spirit on 2006/06/07 02:25:30
 ...Or Giant Waste Of Time...
#10401 posted by bal on 2006/06/07 04:47:53
That's pretty impressive, but the final result just doesn't look very believable, which is a shame... Could probably do better, and MUCH faster, by making a matte painting instead (then again, kinda silly making a matte painting of something that already exists, but whatever).
Nice dedication and patience though. =)
 Lol
#10402 posted by Kinn on 2006/06/08 04:40:59
Oh man, if I was gonna spend 11 months on a single "painting", I'm sure I'd pick a scene more interesting than an empty railway station.
Still impressive, but also, what Bal said.
 I'd Be Proud Of It...
#10403 posted by Mike Woodham on 2006/06/08 12:12:21
...but I certainly wouldn't have said that it had taken me 11 months, even if it did. And 15,000 layers is just plain barkin'. And a 1.7 gig flattened file - I've got plenty of 40 and 50 meg Photoshop files, but 1.7 gig!
Nevertheless, a tremendous achievement (and very HL2ish).
 Check The Rest Of The Site
#10404 posted by Mike Woodham on 2006/06/08 12:18:12
It goes some way to explaining why he does what he does in the way he does it.
 People Pondering Building / Getting New PC's
#10405 posted by Jago on 2006/06/08 14:37:36
I strongly suggest waiting 2-4 weeks. Both Intel and AMD have announced very aggressive price cuts today, with Intel slashing up to 60% of prices on some CPU models.
 Pulsar.quaddicted.com
#10406 posted by PuLSaR on 2006/06/09 12:47:59
since my site quakemaps.nm.ru was deleted I made a new one. Thanks Spirit for hosting. You'll find my maps and photos there. There still may exists some bugs so please report me if you find it. Also it has a new design, all comments are welcome.
http://pulsar.quaddicted.com
 Who Is PRG?
#10407 posted by Ankh on 2006/06/09 14:28:18
Pulsar: in the link section of your page:
: : PRG's Level Thang
The site of R.P.G., level designer
 DAV
#10408 posted by erc on 2006/06/10 01:56:54
I've never seen DAV's Quake levels mentioned anywhere.
http://davlevels.planetquake.gamespy.com/quakelvl.htm
 DAV
#10409 posted by CETME on 2006/06/10 02:11:17
Those are some of my favorite levels from the oldschool days. None of them were power-packed with bad guys, and they aren't as pretty or big by today's standard, but each of them had something different/creative/unique.
I especially like QKWall and QKFort. These levels are well worth a play through for anyone who hasn't. Unfortunately, the low monster counts won't be much of a challenge for experienced players.
 Oh
#10410 posted by Spirit on 2006/06/10 02:14:46
I am missing these... Are they any good?
 Crash
#10411 posted by erc on 2006/06/10 07:42:58
Does anyone know how the get in contact with the ol' Crash? His old mail address seems defunct.
 DAV
#10412 posted by Sielwolf on 2006/06/10 07:51:33
is a bitch with secrets sometimes, but his maps are very solid, i found some of his Q2 maps really nice, def worth playing.
 The Same
#10413 posted by HeadThump on 2006/06/10 09:51:25
I always associated DAV with the Quake2 scene, as he was prolific with several good titles , but this is the first I have heard about his Quake levels.
 "Facere Sin" Request
#10414 posted by Thalick on 2006/06/10 20:19:03
Where I can get this 'new q1 SP map' by Qurnel?
This map was annonced at the news thread "New Q1SP - "Facere Sin"". URL copy/pasted below
http://www.celephais.net/board/view_thread.php?id=15397
MisYU, metlslime, nitin, leviathan, xen, pushplay, Fern, nonentity, scampie, anybody else please put the working link for download this level.
 ^^
#10415 posted by Blitz on 2006/06/11 11:18:33
I'll give you the benefit of the doubt and assume English is not your first language. If you read the thread carefully, you'll notice that the initial post was edited by metlslime to indicate that there is no real map, and it was just an April Fool's joke.
 Fitzquake Help
#10416 posted by bondo on 2006/06/11 18:44:24
I guess this spot is as good a place as any. I am trying to compile fitzquake. I have VC++ 6 installed with sp6, dxsdk installed, microsoft platform sdk, and masm32 installed. I get this message:
Performing Custom Build Step on .\sys_wina.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
sys_wina.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\math.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
math.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\worlda.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
worlda.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Performing Custom Build Step on .\snd_mixa.s
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
snd_mixa.s
The system cannot find the path specified.
'ml' is not recognized as an internal or external command,
operable program or batch file.
Linking...
LINK : fatal error LNK1181: cannot open input file ".\Release\snd_mixa.obj"
Error executing link.exe.
fitzquake.exe - 1 error(s), 0 warning(s)
does anyone have any idea?
 Assembler Code And Fitzquake
#10417 posted by Preach on 2006/06/11 20:33:40
Yeah, I ran into this as well. What this means is you don't have an assembler compiler. Some bits of the quake source were written in assembler because it was released in '96 when nobody had especially fast computers. In order for the 3d engine to be feasible it had to be heavily optimised, and this was one of the ways. Of course, it's now a pain.
The way I found to resolve this was to get a copy of MASM32, a free package from http://www.masm32.com/
Once you've installed it, you need to add the folder masm32/bin to your list of compiler locations. I don't know for sure where you look in VC++6, somewhere in the paths for the project/for general compilation. You may need to add the masm32/include and masm32/lib to the list of include files and libraries respectively. It can't hurt to do so, anyway.
Then you should be able to build these bits as normal. Bin contains the missing ml.exe, and this will create the missing object files (eg snd_mixa.obj) from the assembler code. Hope this is useful, if anyone can fill in the details of adding these paths in VC++6, it would help.
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