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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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 Aeons Of Aergh
#10368 posted by R.P.G. on 2006/05/29 15:17:16
Apparently GTKRadiant 1.5 (or at least my version) will not load textures from a wad file if the texture name has a space. This was related to " copy" being appended to all the converted textures (see above). Manually removing spaces from the textures in the wad solved the problem.
New question: why would TexMex say that a 256x16 texture needs to be resized?
 R.P.G
#10369 posted by JPL on 2006/05/30 00:37:14
I got same issue, and it came from the image that was not a multiple of 16... Check the image size, maybe you have a 256x17 or something like that ;)
 Fighting The Windmills
#10370 posted by bambuz on 2006/05/30 05:42:11
For those interested in introducing new* maps in qw 4on4, there's info that Link might organize a tournament.
http://quakeworld.nu/forum/viewtopic.php?id=757
(*: "new" might mean for example e3m7, dunno, haven't read all that. There was the cmt tournament some years back, and some of the maps stuck on somewhat (mainly cmt3).)
 JPL
#10371 posted by R.P.G. on 2006/05/30 06:51:24
According to PhotoShop, each dimension is already exponential base 2. For one image, it is 8x128, and the rest are 8x64. I just checked each individually in PS.
 RPG
#10372 posted by JPL on 2006/05/30 07:19:35
It sounds weird so... I got this error, but image needed to be resized... I guess the image bmp files, are they ?
 RPG:
#10373 posted by metlslime on 2006/05/30 09:04:09
All texture dimentions need to be multiples of 16. Read more about it in this fabulous guide that some cool guy wrote:
http://www.celephais.net/stuff/texturefaq.htm
 Ok
#10374 posted by R.P.G. on 2006/05/30 09:45:13
Tanks.
 RPG..
#10375 posted by JPL on 2006/05/30 13:35:22
Sorry, I read the post too quickly, it is obvious that the 8x128 and 8x64 can not be loaded by TexMex. As metlslime said, you must have 16 multiple value for the dimentions.
Shame on me...
 To Vondur
#10376 posted by Jago on 2006/05/30 15:43:23
"Meanwhile, former Infinium CEO and current Nival executive Kevin Bachus, also known for being instrumental in the launch of the original Xbox, has sued the company for unpaid wages of around $50,997."
Wait, your current boss is an ex-Infimum Labs guy of the Phantom console fame? :O
 Missing .bsp's
#10377 posted by erc on 2006/05/31 04:34:25
Well, I wonder if the first Turtlemap pack (q1tm.zip) contains any SP maps - if so, where to get it? More importantly, the second 100 Brush pack (100b2.zip) is also nowhere to be found. Any chances of an upload?
On a side note, a quick list of oldish maps, ever-missing - the reviews can be found at Talon's and Crash's: mykd1, mercy, butcher, cavosin, marsalis, p2hell, series1 (all in .zip format).
Even though all the above belong to very early period, I believe that somebody out there have them stored. ;)
 Erc
#10378 posted by aguirRe on 2006/05/31 05:02:47
Mercy is at Talon's ( ftp://ftp.lublin.pl/mirror/ftp.cdrom.com/pub/planetquake/talon ), but is a Q2 map (I believe I've told you this before).
The q1tm pak is DM only. Have you checked Spirit's archive for 100b2?
 Jago
#10379 posted by Vondur on 2006/05/31 06:33:21
jawohl
 While On The Subject
#10380 posted by HeadThump on 2006/05/31 09:33:01
of missing maps, sm95 isn't available on Quaddicted. I'd like to revist an old map of mine from that pack.
 Killer Quake Pack Rebirth
#10381 posted by JPL on 2006/05/31 13:43:09
I don't know if it has been mentionned already, but Howard Roy is back. He is the father of Killer Quake Pack... Thanks to aguirRe for the info ;) Check Howard Roy's web page here:
http://kqp.horoy.com/
Enjoy !
 Headthump
#10382 posted by CETME on 2006/05/31 15:09:03
I just e-mailed the sm95_headthump.bsp file to the e-mail address in your profile. I have R.P.G. and Tron's maps from that pack in my maps folder too if you want them.
 Thanks CETME,
#10383 posted by HeadThump on 2006/05/31 16:37:14
I plan to polish that map up a bit on the days I get aggravated with my current project.
 Sm95
#10384 posted by Spirit on 2006/06/01 02:12:54
Please send them to me too (do you also have the readme?) so I can bundle it up and upload to Quaddicted :)
 Sm95
#10385 posted by neg!ke on 2006/06/01 06:41:47
has already been fixed at quaddicted.
besides, one can still get all of the older files at the speedq1 site.
 AguirRe
#10386 posted by erc on 2006/06/01 07:17:39
Thanks for clearing the turtlemap bit - as for 100b2; nope, even Spirit does not have it. As for mercy - well, I now believe that Talon somehow overwrote the file:
http://hosted.planetquake.gamespy.com/talon/spqsep.shtml
This page indicates that the file is of September '97, and weighs at 1.2megs - description also adds to that by stating that it is SPQ. The Q2 mercy (Mercy at Stroggos Deten3), on the other hand, is of March '98 and is only 900~kbs.
http://hosted.planetquake.gamespy.com/talon/spqmar.shtml
Add it to that the above page, and it becomes clear that there was at one time a mercy for Q1.
~
Alongside mykd1 and mercy; the reviews of the remaining four can be found at Crash's, though you have to Wayback for the site. (quake2.com/crash)
 Umm...
#10387 posted by necros on 2006/06/01 09:13:54
i just checked, and i still have the 100b2 competition files in my quake folder...
i don't have the original zip though.
#10388 posted by Trinca on 2006/06/01 09:28:38
i think i have then... i will see when i get home!
 Necros
#10389 posted by Kell on 2006/06/01 09:35:42
check your PQ mail
 Erc
#10390 posted by aguirRe on 2006/06/01 10:14:16
OK, I see that now. I also tried the lost meccaworld URL in Wayback, but it seems defunct lately. I have the 100b2 also, but it's a bit big to upload.
 Erc
#10391 posted by Hrimfaxi on 2006/06/01 10:30:39
 Thanks Hrim
#10392 posted by aguirRe on 2006/06/01 13:16:29
Hehe, new-ish Q1SP from beyond the grave, and a nice one too! Good-looking, but gameplay/progression was a bit weird ... Still, a decent first effort.
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