 Particle Editor
#1010 posted by Julius on 2013/05/29 18:04:15
 Particle Editor
Just create a feature request at the bug tracker, but the chances that it'll happen soon are pretty slim.
 Particles
#1012 posted by Spiney on 2013/05/29 22:01:41
I'dd rather see engine maintainers settle on a universal and highly modular particle system. The DP one is useful but relatively fixed function.
 Vanilla Only
#1013 posted by deqer on 2013/05/30 05:31:57
I'd rather see the editor stay focused on vanilla aspects, first and foremost, and/or perhaps only.
#1014 posted by Spiney on 2013/05/30 16:12:04
I agree with first and foremost. Non vanilla would be nice, as long as it's integrated non-intrusive. Maybe a plugin API could fill those gaps at some point? Long term speculation...
 Multiple Game Support, Particle Systems
Multiple game support will be in the editor. Particle system is unlikely, sorry. Plugin API is an interesting idea and may happen at some point if there is (serious) interest in writing plugins.
 Entity's Key List (definition File?) And Key Descriptions
#1016 posted by deqer on 2013/06/24 21:50:09
Is it just me, or is the editor still not listing the keys that can be added to the entity you're editing?
For example, editing a Light, in the Entity panel , there is no list of keys that can be added, such as "light" for example.
Also, a description of the key, such as "light: The value of light. Default (300)" like I've seen in other editors.
 No It Doesn't
Updates are slow due to day job and family obligations.
 Sorry, I Mis-phrased My Post.
#1018 posted by deqer on 2013/06/25 00:10:45
I couldn't edit my post afterwards.
No problem that the feature isn't there yet.
What I meant was, the tone in my post was because I thought it was added already; I was sure I heard you say it was done. So, I thought I was experiencing a bug.
No worries though. Take your time.
 Well
it's been known a long time what the default light value is.
It would be nice to have these displayed in the editor but let's be honest anyone mapping now will probably know many of the entity keys and values.
TB is an oddity because work flow is cut massively by the way you create and edit brushes but adds extra time by not having the entities fully explained (like in Worldcraft for example).
In it's current iteration I find myself very comfortable using TB and never wanting to revert back to WC, despite my needing to often look up keys and values for the various entities.
 Well
#1020 posted by deqer on 2013/06/25 05:23:24
I don't.
Thanks.
 Yeah
It's on my todo list, but as I said - time is limited. I'll push this for the 1.1 version though.
#1022 posted by necros on 2013/06/25 17:06:25
It would be nice to have these displayed in the editor but let's be honest anyone mapping now will probably know many of the entity keys and values.
I think having the default keys displayed would be a good idea though, Especially because Trenchbroom seems to be attracting a lot of new mappers who don't know the keys by heart.
 Yeah, I Agree With That.
 And
#1024 posted by ijed on 2013/06/25 20:41:22
More experienced mappers can change out the default values for their own ones in the fgd/def files depending on what map they're making. I doubt most mappers, after experimenting with lights, won't have their own values that they prefer to the default 200 blob style.
But that's a minor bonus when looking at the entire user base.
Just having these automatically generated will save users mouse clicks and key taps. And that makes the software more efficient to use.
 For Everyone I Mean, Not Just New Users
#1025 posted by ijed on 2013/06/25 20:42:44
 Textures Will Not Load
#1026 posted by MoonKnightFan on 2013/06/26 06:14:12
I have been trying to use Trenchbroom, yet I have run into a serious issue. I have pointed the application to my Quake directory, and loaded the quake fgd, yet it won't load any textures into the program. It loads the Entities just fine. I have tried pointing Trenchbroom to several different installs of quake, including a vanilla quake install, Darkplaces, etc. Each time it finds entities, but can't find textures. please advise.
 You Need
To load a separate .wad file for map textures. It doesn't pull these from the quake folders. There is a comprehensive amount of .wad files on quaddicted.com
 MoonKnightFan
#1028 posted by deqer on 2013/06/26 14:25:32
 Can't Get It To Start
#1029 posted by Rick on 2013/06/26 17:42:21
The window opens for about a second. I can see it trying to load stuff, then it just shuts down with no error message or anything.
Log file just ends abruptly.
4068 2013-06-26 10:35:38: Renderer info: GeForce 7800 GS/AGP/SSE2/3DNOW! version 2.1.2 from NVIDIA
Corporation
4068 2013-06-26 10:35:38: Depth buffer bits: 16
4068 2013-06-26 10:35:38: Multisampling disabled
4068 2013-06-26 10:35:38: OpenGL instancing disabled
4068 2013-06-26 10:35:38: Loading entity definition file C:\Trenchbroom\Resources\Defs\Quake.fgd
4068 2013-06-26 10:35:38: Loading 'progs/player.mdl' (searching )
4068 2013-06-26 10:35:38: Unable to find MDL 'progs/player.mdl'
(etc, etc....)
4068 2013-06-26 10:35:38: Loading 'progs/g_shot.mdl' (searching )
4068 2013-06-26 10:35:38: Unable to find MDL 'progs/g_shot.mdl'
4068 2013-06-26 10:35:38: Created Face Shader Program
4068 2013-06-26 10:35:38: Created Face.vertsh
4068 2013-06-26 10:35:38: Created Face.fragsh
4068 2013-06-26 10:35:38: Unable to link Face Shader Program, linker output was:
and that's where it ends.
 Version?
#1030 posted by deqer on 2013/06/26 17:59:58
What version are you using?
What operating system are you using?
If you're on Windows, did you install "Microsoft Visual C++ 2010 Redistributable Package" http://www.microsoft.com/en-us/download/details.aspx?id=5555 ?
#1031 posted by Rick on 2013/06/26 18:35:27
Trenchboom is 1.09.224
Windows XP SP3 fully updated
VC++ x86 redistributable 10.0.30319 is installed
Computer is an old Athlon 64 3400+ (nVidia chipset)
I guess I could try on another computer, but this is the one I do all my dev type work on.
 Rick
What is the GL driver version? It looks like the driver is failing to compile / link the shaders, which may or may not be a driver bug.
#1033 posted by Rick on 2013/06/26 22:51:28
The video driver is really old (2007). I never mess with it because I updated it once and had a lot of problems, so I went back to the old one and have never had any problems since.
That was so long ago that I don't actually remember what the problems were, only that I made a mental note to never screw around with the video driver again. Maybe a new driver wouldn't have the problems.
 Rick
#1034 posted by deqer on 2013/06/26 23:49:20
I didn't ask about video card drivers, because I thought it was obvious and common sense by now that people update their video card drivers. You see the message everywhere now a days.
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