 Bob Was A Terrible Uncle
#10281 posted by HeadThump on 2006/05/15 09:08:12
I took care of his horses for nearly two months and he never paid me once. Bitter memories, man.
 A Song
#10282 posted by Lunaran on 2006/05/15 19:24:30
I composed this while playing sin, titled "CPU Bound." (to the tune of simon and garfunkel's "homeward bound")
See pee yooou boound
oh ah wish ah wa-asn't
seeeee peee yoooou bound
BOUND, when the game's a-skippin
BOUND, when ma framerate's dippin
BOUND, you get the idea.
 Anyway
#10283 posted by Zwiffle on 2006/05/15 19:39:37
I just totally hate Bush. Just completely and utterly. I just thought I would express my frustration.
 Microsoft Visual C++ Toolkit 2003
#10284 posted by necros on 2006/05/15 19:47:23
was free for download right? i couldn't find a single copy of it on Microsoft's site, so i'm picking it up via p2p.
from: http://msdn.microsoft.com/visualc/vctoolkit2003/
The Visual C++ Toolkit 2003 has been replaced by Visual C++ 2005 Express Edition. Visual C++ 2005 Express Edition provides a complete integrated development and debugging environment making it the easiest way to create powerful applications using the C/C++ language. Visual C++ 2005 Express Edition also contains an enhanced version of the C/C++ optimizing compiler for the fastest executables. Best of all, the Visual C++ 2005 Express Edition is completely free!
:( Although, after using visual studio express for C# the past several months, I kind of like it :O
 Yeah
#10286 posted by necros on 2006/05/15 20:06:18
but 2005 is a big gui version of it... 2003 was a nice simple command line compiler tool. :P
i downloaded the 2005 one, and it's asking to register it in 30 days too, so i'm not sure what that's all about...
 So
#10287 posted by nitin on 2006/05/16 00:29:34
anyone have perosnalexperience with an lcd/tft monitor and dvi ? I've read stuff on the net but apart from the generic "it's better than vga" I cant pin down exactly what looks better ? Is there less alising for example ?
just asking, becuase dvi-d cables are a pain to find in melbourne and if it's not really worth it, I'd rather save the time and money.
 Necros
#10288 posted by Jago on 2006/05/16 02:59:57
"i downloaded the 2005 one, and it's asking to register it in 30 days too, so i'm not sure what that's all about..."
Err.... you register and then it doesn't nag you about it anymore...
 BOUND
#10289 posted by Blitz on 2006/05/16 08:00:45
BOUND, where my lovelife's loading slow enough for me
#10290 posted by necros on 2006/05/16 08:22:18
Err.... you register and then it doesn't nag you about it anymore...
oh ok; i just saw the word 'register' and hit cancel right away. usually, that word is synonymous with 'give us your money'. :P
anyway, i got the 2k3 version now, so i'm good. d3 source code, here i come... o.o
 Nitin
#10291 posted by starbuck on 2006/05/16 09:06:55
i've been using a DVI lcd display for a while now, so I can't remember what it's like to not have one. Signal quality couldn't be better, but it's a pretty subtle difference to see i guess, you'd probably need to see vga/dvi side by side.
if you're happy with your picture don't bother, if its a hassle to get the cable... all I read is that it addresses the individual pixels 'directly' or some shit. I don't know LCD monitor technology at all.
 Re: Vga Vs Dvi
regular vga is analog, dvi is digital. Kind of silly to convert a digital signal from the system to analog output and then back to digital display IMO. (which is what you do with an LCD with a VGA interface.) But regardless, most people can't tell the difference unless its on a very high-end digital display.
 Vga
#10293 posted by Tron on 2006/05/16 12:39:06
I bought this display not realising it only has VGA (no DVI) but at 1440*900 things still look damn purdy.
It's probably like playing at 2X compared to 16X anti-aliasing. If you have never seen it good you don't know what you are missing
 Ray/tron
#10294 posted by nitin on 2006/05/16 15:11:10
yeah I know about the analog/digital thing so going by tv tech I was wondering if that meant less aliasing and other artifacting etc or just sharpness ?
Or whether I was way off given tv and montor tech are probably different
 Attn Kell
The download for chapters on kell.leveldesign.org appears to be fuxored. Site says its 15.5mb, file is 15.0mb and I get all sorts of errors trying to open it. Tried ~5 times downloading.
On a side note, is the source code for either chapters or quoth available? Wanted to peek at the code for the voreling =)
 NRay
#10296 posted by Kell on 2006/05/17 02:39:10
thx, I'll investigate forthwith; I seem to recall I had trouble with a corrupted zip in the past.
re: source code - and this goes for everyone who has emailed me about chapters or quoth source code - I DON'T HAVE IT :) I never had it, I never needed to since necros was the coder. So, thank you for your interest but please: pester necros ( gods know he deserves it �_� ).
 StarWars Laser Sword Battle
#10297 posted by JPL on 2006/05/17 06:01:34
It's an impressive "home made video" !!!
http://www.ryanvsdorkman.com/
Enjoy !
 Well Then
attn: necros - please to be receiving source code for quoth and/or chapters, should it be available :)
 Narf
#10299 posted by necros on 2006/05/17 14:36:53
 Oh Btw,
#10300 posted by necros on 2006/05/17 14:41:17
just stumbled onto this:
http://www.minastirith-project.com/
it's a recreation of minas tirith from the movie as a 3d realtime thing... you can walk around and it looks to me that about 50% of the structures have been finished (most of the major ones are done like the throne room and stuff). you can even hop off the tip of that ledge like poor ol denethor... whee....
i think there's something wrong with my drivers though, because i go from 80fps to 1fps on and off... or just a buggy engine.. who knows. :P still it's fun.
 Yay
Cheers necros. Is the same available for the quoth extras? Wanted to look at those new base baddies for *cough* *cough* a project.
*cough*
 Nope, Sorry
#10302 posted by necros on 2006/05/17 15:57:12
the original idea was to release the source code for the previous version, everytime a new version was made... but we kind of stopped, so... yeah. :P
qexpo's coming up though... i should really go through the code and clean it up and put a few comments here and there, but i'm so caught up in d3 atm. :S
it's funny too, because originally i thought that making maps in a 3d app and importing it into the game was kind of dumb (prefering far "superior" brush construction) but i never relized just how powerful doing meshes out of the editor can be...
 Necros
#10303 posted by Jago on 2006/05/17 17:10:05
I just tried it and it was less then impressive IMHO. I have a 2,45 Ghz AMD Opteron system with 1 GB ram and a 6600GT and it ran slow as hell even at 800x600. Seems horribly unoptimised, because as soon as you look at something even slightly more detailed than just box walls, the FPS goes all the way to 1-5. Not to mention the whole thing uses a total of like 3 textures.
Fun idea, horrible implementation.
 Ah Ok,
#10304 posted by necros on 2006/05/17 17:58:01
i didn't know if it was jsut me.
the engine must be really busted then, because i will sometimes get about 50fps @ ~400k tris, and sometimes it drops to 1fps @ 100k tris...
the drop in performance is obviously not directly connected to the # of tris being displayed, but something broke in the engine.
and yeah, it's not textured yet-- like i said, it's not done. still, the geometry is pretty nice in a few places.
 Lunaran's DoW Map?
#10305 posted by Spirit on 2006/05/19 07:54:20
Wasn't there a thread here at func? I could not find it.
Got to play it :)
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