
Some Ideas
#1028 posted by
ww on 2018/12/01 20:42:49
Random HOM like this could happen in q3 if the vis wasn't optimal, sealing or cutting sections up with hint faces could fix it. Also try increasing your engines limits; or dividing your map up so it's not rendering so much at once.

Compile Error For Qbsp
#1029 posted by TdB on 2019/01/17 21:13:41
when I qbsp-compile a(non-trivial, more than 1 room)map with a detail-brush in it, and use the cmd-switch: _forcegoodtree.
I get the error message: "C:\projects\ericw-tools\qbsp\outside.cc:97: Q_assert(p->nodes[1]->planenum == -1) failed.
#### Finished with exit status 1
"