Good Ol Bengt
#1026 posted by
Qmaster on 2018/12/01 15:32:39
Seems like a vis issue ...just throwing this out but maybe try -fast vis?
It is wierd how switching to txqbsp actually hsndles stuff better in a lot of cases of wierd geometry. You should still at least use ericw's vis and light...so much faster.
#1027 posted by
Orl on 2018/12/01 19:09:34
Not wanting to start an argument over whats better, but I'll say that I have built some of the most absurd, overly detailed and off grid architecture and ericw's qbsp has never given me a weird error or HOM that wasn't specifically my fault.
Some Ideas
#1028 posted by
ww on 2018/12/01 20:42:49
Random HOM like this could happen in q3 if the vis wasn't optimal, sealing or cutting sections up with hint faces could fix it. Also try increasing your engines limits; or dividing your map up so it's not rendering so much at once.
Compile Error For Qbsp
#1029 posted by TdB on 2019/01/17 21:13:41
when I qbsp-compile a(non-trivial, more than 1 room)map with a detail-brush in it, and use the cmd-switch: _forcegoodtree.
I get the error message: "C:\projects\ericw-tools\qbsp\outside.cc:97: Q_assert(p->nodes[1]->planenum == -1) failed.
#### Finished with exit status 1
"