Been using the bsp, vis, & light tools. I've had significant issues crop up while mapping for Hexen 2, in all the maps I've made. Occasionally, seemingly random areas become HOM's in-game. The issue is very odd. I'll make a standard brush, often just a cube, and then the area is HOM in-game. I can delete it, and the problem will go away. But if I make another similar brush in the same place, the problem re-appears. The map is sealed (it should be, since -leaktest has been used). There are no error messages in the compilers (except for "texture skip not found", although I havent used it). It can't be the new textures, because the problem occurred when I wasn't using any. And it probably isn't a port issue because it happens in all the ones I've tested. Here are two example screenshots, with views in-game and in-editor:
https://imgur.com/a/K8F6CN7
The area in the second screenshot seems to have a separate issue from the first - there's no HOM from afar, only when you walk into the specific area. It can't be seen in the still, but the whole screen just stutters with that one frame while in the area. Also different is that no matter how I change & remove brushes in the area, the problem persists.