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Quaddicted Singleplayer Map Archive Is Complete
Wow. This looked like a task for sisyphus at first. 3 years later it is done.
http://www.quaddicted.com/?p=92

Singleplayer Maps:
http://www.quaddicted.com/spmaps.html

Quake Singleplayer ("partial") Mods:
http://www.quaddicted.com/spmods.html

Be aware that you can sort the tables by clicking on the "Author - Map - DL - Size - Date DMY - Rating" header. You need Javascript enabled. Warning: It might freeze your browser for a second or two.
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Yeah, seems like it was just checking the harddisk when it booted and that took a while. 
 
If you have special suggestions on how a proper search function for Quaddicted (the maps archive) should work or what features it should have, please share your thoughts. Either here, per mail or at http://www.quaddicted.com/forum/viewtopic.php?id=51 (that would be best).

Don't worry, Ricky won't write it. :P 
Eh 
It's fine as it is right now imo. In fact I *love* how it works at the moment, just type and the page changes straight away without loading a new page etc, really nice to use and fast.

Or are you talking about a search for the entire site? :P 
 
Not for the entire site, the maps section you are talking about.

It kinda works for play filtering and sorting, but linking to it is broken, you always have to load the whole page even if you just want some search results, you cannot nicely combine results. 
Congratulations! 
and thank you.

No input re the site, since I am, like Daz, more than happy with it's current incarnation. 
Lol 
Actually my search function is working fine now :) 
 
if you could forward the filter to the page, that'd be awesome...
so like with those javascript &filter="text here" or something? like how we can link a single page on func by use the &start=/&end= things... so like &filter="stuff here"? 
 
haha wow... repeating myself and everything. been starting at ms access too long i guess. o.0 
Uh, Rebooting Again Or Something 
 
Spirit 
what's the quaddicted server IP again? forgot to save it last time you told me, sorry!

that's if it is online at the moment. i'm assuming it is and my dns is just being screwy again 
 
oh poop, i paid last minute so maybe the server got suspended. will check when I am home.

info: http://www.robtex.com/dns/www.quaddicted.com.html 
 
alternatively I might have filled the hdd again with my fileplanet mirroring... 
 
Yeah, they are awaiting payment. Stupid fucking bank mafia who still are allowed to exploit your money for days before transferring it. I can get really angry at our financial abuse. 
 
I pointed the domain to another ip for the time being. 
 
Server is back online, DNS will take a while to travel to your DNS servers. 
 
not sure if this is the place to report such things, but the beyond belief hotfix (bbelief6_fix.zip) link did not work from quake injector (opened with the url: http://www.quaddicted.com/reviews//filebase/bbelief6_fix.zip)
but the link on the quaddicted website for the same file worked fine. 
 
fixed, thanks 
Spirit 
Is there some sort of file --- hopefully of plain text or tab-delimited or space-delimited format --- of the Quaddicted archive. 
Ther'es The Injector Xml 
 
And Before You Complain 
the data is a bit too complex for csv iirc 
 
i want to make the database available, just need to think further about licensing. and I am not sure what detail I am comfortable to expose in terms of user ratings etc.

it depends what you need. some stuff could be done in csv and I would gladly provide that. I would much rather have an api like doomworld has now.

there is a partial dump in our forums somewhere iirc.

license would be something that requires attribution, same license and non-commercial. so probably a cc by-sa-nc. maybe even nd. I would have a clause that allows unlimited exploitation in case quaddicted vanishes. 
 
database is sqlite3 
 
database is sqlite3 
... 
About ready to try to wrap up an in-engine mod installer.

However this leads to other issues:

I'm not sure I want to have a user have to wade through more than a thousand items.

I also --- at least for a FitzQuake style implementation --- and not sure whether or not to make the engine possibly generate a map on the fly or if I might actually find a way to implement a "gallery" that looks like it belongs in a FitzQuake or oldschool engine.

I know I don't want a "list" in the engine (that's impersonal) and I personally feel the Quaddicted ratings get skewed towards 4.5 and 5 star ratings (maybe the # of ratings says more about a release).

Plus I think some of the maps that have lower ratings are of definite gameplay value (many of the 5 star maps are too hard/too big for a non-hardcore person ... )

Perhaps I should prototype and tune first, and then bother you more.

I guess I'm not sure how to deal with ...
1) The sheer quantity of entries.
2) A way to limit to a relevant pool.
3) Some way to know to ignore things that aren't going to work (require some non-FitzQuake 0.85 engine or feature.)

the data is a bit too complex for csv iirc

I know megaman, I just want mod name, URL to archive and image name. I want to test installation, presentation and some other details. 
Add: 
I might also want to exclude by necessity huge download size mods. Maybe ones over 3 MB zipped.

(Which sucks, but an end-user having to wait 15 minutes to play something or maybe 2 hours on a bad connection ...) 
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