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Hmmm 
Oh Oh Oh 
Nice in-game trailer! 
Drawing Program 
basically, I want now to draw soft blobs or clouds or what you call them. Something with soft, additive brushes, which my current more of a pixel art drawing program is not geared towards.

I downloaded Gimp, but it sucks ass. You get banding really easily. And the borders on the brushes are always too hard. And everything just sucks. And is slow and sluggish because of the GTK API.

But I know it's possible, I did this kind of stuff back in 1998 in paint shop pro, so are there any free programs for this? I wouldn't want to haul my ass to another place to do it in photoshop.. and that seems overkill anyway. 
With Gimp 
Turn down the opacity when you are working with brushes. It defaults at a 100%, a third of that will soften the edges and prevent overlay banding. If you work with Gimp long enough you should be able to do anything you want with it.

I had to switch over because my CD copy of Photoshop 6 is several years old and finaly fubared and wont copy to disk now. But, Gimp isn't a bad alternative. It has a powerful scripting language, and though I like doing Actions directly from the interface, you accomplish the same in gimp with the console. 
Ahem... 
Don't say a software sucks ass before you've learned how to use it. =)
If the borders of the brushes are too hard, lower the hardness... that simple. =)
If you want something additive, set your brush to multiply or some other blending mode.
You can pretty much do everything Photoshop does in Gimp (except for a few specific features).
There are other software that alow for more artsy looks, like Painter, or for free, stuff like the old version of OpenCanvas, or Artrage. 
 
the question isn't if it can be done (it could be done in paint), but how fast. and gimp sucks in that regard, at least for me. ui is unusable - try working on 5+ images on 1024 resolution, with lots of palettes open and you'll wish your self a nice photoshop. The only thing gimp is better at than ps is true HSV mode (which i haven't found in ps yet) 
What The Gimp REALLY Needs 
Is to be able to dock palettes and all the other doodads onto the actual image window. Having free floating windows for every little shitlet is completely useless.

But of course the guys who make it are all like duuuh window management should be done by your window manager! (fart) Why should we have to fix what WINDOzE sucks at! and that's when I hate everyting that has to do with anything. Even MS Paint has a more user friendly UI, you bearded fatlumps. 
Czg 
Pressing buttons on windows is silly, just learn all the shortcuts by heart and hide everything, yay!
Oh and yeah, Photoshop still owns Gimp. 
Ok 
I was a bit angry and fed up last night, sorry for the initial hate. This is where I stand:

I lowered opacity. I created new brushes since the existing ones are pathetically small. I made some really fuzzy brushes.

I still can't get it to do stuff I want. I've mostly fiddled with the airbrush, brush and finger tools.

One problem is, if you keep the mouse button pressed, it only gives so much effect... you have to release and repress and voila - once you draw over your old stuff, it gets brighter. But you really have to release and press again. But if you do it this way, you get stupid discontinuous places where you released and re-pressed.

I remember paint shop pro had a tool which just added the color as long as I held the button pressed. In a nice smooth way, with medium speed so it was controllable. Then one could just move the mouse around.. if I wanted a more saturated spot, I let the tool stand there for a little longer. And then you could improve later, make the opposite effect with a dark brush.
I'm not sure, but I guess I want to have a gaussian brush that is additive and adds 1+1G+1 B per millisec at it's center and less in the peripheral areas.

But thanks for your help, I'll keep fiddling. 
To Demonstrate What I Want 
Say, I want to draw on a black background a big grey ball that is lighter in the middle and darker at the edges, with one mouse press and moving the mouse around, lightening various areas and later lightening some of the already-lightened areas even more. Gimp only goes to a certain level (dependent on tool settings) and doesn't add anything beyond that even if I hold the mouse on the area for 5 minutes. So I get a uniform grey ball. With the brush tool, with the airbrush tool, if I set the tool action to anything. 
**adds 
1R+1G+1B 
And 
If I do it with multi-presses I get discrete levels... And if I put the opacity so that the levels are indiscernible, it would take like 20 passes/strokes which would be very tedious... 
Bambuz. 
I'm sitting here with Gimp 2.2 and the airbrush tool does exactly what you describe .

Also I just discovered you can dock all the doodads into one window so that kinda helps the UI a bit I guess. I still hate Linux people. 
Ok, Most Problems Solved 
blackdog helped me. The opacity had to be turned to max (since it's useless, it doesn't take into account self-superimposing) and the additivity must be controlled with the airbrush parameters.
Now the only problem is stripes which result from some internal inaccuracies in the program:
http://img9.imagevenue.com/loc295/th_79773_bananastripes1.jpg 
Gimp On Windows 
Only tried it a couple of short times because at least on a low spec machine it's unacceptably slow when other apps such as photoshop and painter (not all the tools though) run much better. 
Don't Remember If This Was Posted Here 
http://www.leveldesign.nl/modules.php?name=Forums&file=viewtopic&p=3734#3734

the guy, obihb, who made that shambler a while back is working on a fiend now for d3...

not exactly as i picture a fiend, but certainly much better than other attempts both in the technical and style departments.

anyway, thought it my interest some here. :) 
2 More 
2 new map reviews at my site:

Hells Village
Sewage Devastation

http://www.planetquake.com/underworld/index.html 
Ack! 
get rid of the eyes! and turn the horn/tusk things back into ears! Otherwise it's pretty nice. 
Fiends Have Eyes! 
Dammit! 
Oh No !!! 
Are we going to discuss again about monsters that have eyes or not !!!??? Come on !! You should open a thread about this "issue" :P 
Lol 
i recall a few heated discussions about that over msn... XD 
Um... 
why is it important whether they have eyes or not?...main thing is they rip you apart quickly and ruthlessly and leave you a dead pile of rotting meat. (!!) 
Well.. 
Pretending for a moment that they did have eyes, they woudln't be big and glowy and yellow. 
In Fact, 
they are small and black!


*runs* 
Cool. 
Dunno if this is old, as I remember a papercraft Shambler from a while ago, but check this out:

http://home.clara.net/rogerpattenden/html/quake_marine.html

His face and armour colour is a bit off, but the rest is pretty faithful. 
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