News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Necros 
Yeah, shit's all different now. I noticed a few weeks back and contacted Pappy-R; apparently they did a bit of auto-tweakage to hosted sites so they wouldn't be broken by the changes, but it wouldn't be a bad idea to look things over.

You can log into a new control panel thingie at:
http://r77.res.hosted.gamespy.com:8080/psoft/servlet/psoft.hsphere.CP
with your regular PQ login/pass and do stuff from there.

I haven't actually gotten around to messing with it yet, because (a) I'm lazy and (b) too much Real Life... 
Hm... 
couldn't even log in there. :\ 
Did You Try... 
login: necros
pw: your regular PQ/FTP pass?

If nothing else, just email someone. Pappy-R is usually really solid about getting back to me when I have some question or problem. 
Texturefaq.htm 
I re-uploaded texturefaq.htm, since it's my #1 not found file in my website stats. I'd lost it in the hard drive crash, but managed to find a google cache of it tonight.

http://www.celephais.net/stuff/texturefaq.htm

Images are broken, I'll fix it later. 
Texturefaq 
I have a copy of the original, which I saved as an .mht file (web page single file)long ago, complete with the 2 images if it's of any use to you, prolly not since you found a cached version, but just thought I would mention it. 
 
omg metlslime :) thks a lot didn�t know that!!! will try when i get home! 
Metlslime 
Would it be possible to create a link to this page in the main func_ page (if not yet done elsewhere) please ?

I think it would ne cool to have some links to any tutos about mapping/textures/etc... that could be used as technical support for Quake mapping basics.

What do you think ? 
Doom 3 FPS Problems 
I've recently purchased a Club3D 6600GT PCI-E 128mb video card and I having a weird FPS problem with Doom 3. No matter what settings I use, I seem to get ~55 fps on the first "timedemo demo1" run and ~60 fps on the second. I've tried:

1024x768 VS 800x600
high VS low quality settings
r_shadows 1 VS 0
vsync on VS off

I am using NVIDIA ForceWare drivers vesion 84.21 and my machine is an Opteron 144 at stock clock (1,8 Ghz), 2 x 512mb Kingston CL2.5 PC3200 in dual-channel and an AsRock 939Dual-SATA2 motherboard. All other games seem to run just fine, I can run UT2004 and NFS: MW at 1024x768 with everything maxed without a slowdown. What could be the cause of the Doom 3 issue? 
Jago 
there's 60fps cap in d3 games 
Not In Timedemo 
 
Texturefaq 
no name dude: yeah, if you could email me those 2 images, it would help.

JPL: it would be nice to have a website that had a bunch of mapping info and tutorials, but for now it seems silly to have a link to just one bit of that info without linking to any others.

And in general I don't want to have a "links page" on func becuase I don't want to have to decide who to link to or worry about people's feelings when I decide their page is not worth a link. 
Texturefaq 
It's on it's way. 
Metlslime... 
I think you could create a link page, and just wait for people to ask you to put them in the link list.. So no worry about people's feeling, and concerning the decision, as it is your website, I don't see any issue as you would like a certain quality about the related links...
It's up to you... 
No-name-dude: 
thanks. Image tags are now working again. 
ATTN Single Player Aficondos 
You guys play a lot of single-player, suggest some good single-player maps for fQuake, the upcoming legal replacement of eQuake:

http://www.besmella.com/forum/viewtopic.php?t=583 
Hmm 
the responses to that last post should be interesting... 
Godfun.bsp 
[nt] 
Duh 
godfun.bsp was for Quake 2. 
So... 
imagine if Coop in quake was competitive?

"be the first to end the map" type of thing... your goal is not to just get through, it's to get through first. kill the monsters and any other players who might stand in your way...

weapons and items would respawn like in DM, but you wouldn't loose weapons and ammo when you die.

if it wasn't a hub map where new areas are easily accessible, some teleporters opening up to help people get back to the 'fray' would be good...

opinions? :P~~ 
Er... Well 
obviously, it wouldn't be called 'coop' anymore, since there's not cooperation at this point. XD 
Hehe 
I remember some coop games that turned out a bit like that actually. =) 
Yeah Me Too 
all the players respawning in the same area might not be too good an idea for that. One time it was pretty easy for a couple players to keep a couple other players from exiting the start area at all in the hipnotic mines level... 
Yeah 
should have been specific, but i was taking it as a given that the maps would have to sort of be made to start(or at least have the start area modified) seperated. 
Question 
would a 512mb 6800 gtx be better than a 256 mb 7800 gtx ? 
Hmm 
I would suggest just googling for benchmarks for those cards in d3/hl2/whatever, but I would think the 7800 would be better. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.