 Necros
#10093 posted by pjw on 2006/04/09 21:33:58
Yeah, shit's all different now. I noticed a few weeks back and contacted Pappy-R; apparently they did a bit of auto-tweakage to hosted sites so they wouldn't be broken by the changes, but it wouldn't be a bad idea to look things over.
You can log into a new control panel thingie at:
http://r77.res.hosted.gamespy.com:8080/psoft/servlet/psoft.hsphere.CP
with your regular PQ login/pass and do stuff from there.
I haven't actually gotten around to messing with it yet, because (a) I'm lazy and (b) too much Real Life...
 Hm...
#10094 posted by necros on 2006/04/09 23:27:09
couldn't even log in there. :\
 Did You Try...
#10095 posted by pjw on 2006/04/10 00:11:43
login: necros
pw: your regular PQ/FTP pass?
If nothing else, just email someone. Pappy-R is usually really solid about getting back to me when I have some question or problem.
 Texturefaq.htm
#10096 posted by metlslime on 2006/04/11 00:19:42
I re-uploaded texturefaq.htm, since it's my #1 not found file in my website stats. I'd lost it in the hard drive crash, but managed to find a google cache of it tonight.
http://www.celephais.net/stuff/texturefaq.htm
Images are broken, I'll fix it later.
 Texturefaq
#10097 posted by on 2006/04/11 00:58:17
I have a copy of the original, which I saved as an .mht file (web page single file)long ago, complete with the 2 images if it's of any use to you, prolly not since you found a cached version, but just thought I would mention it.
#10098 posted by Trinca on 2006/04/11 05:36:45
omg metlslime :) thks a lot didn�t know that!!! will try when i get home!
 Metlslime
#10099 posted by JPL on 2006/04/11 06:23:13
Would it be possible to create a link to this page in the main func_ page (if not yet done elsewhere) please ?
I think it would ne cool to have some links to any tutos about mapping/textures/etc... that could be used as technical support for Quake mapping basics.
What do you think ?
 Doom 3 FPS Problems
#10100 posted by Jago on 2006/04/11 08:27:45
I've recently purchased a Club3D 6600GT PCI-E 128mb video card and I having a weird FPS problem with Doom 3. No matter what settings I use, I seem to get ~55 fps on the first "timedemo demo1" run and ~60 fps on the second. I've tried:
1024x768 VS 800x600
high VS low quality settings
r_shadows 1 VS 0
vsync on VS off
I am using NVIDIA ForceWare drivers vesion 84.21 and my machine is an Opteron 144 at stock clock (1,8 Ghz), 2 x 512mb Kingston CL2.5 PC3200 in dual-channel and an AsRock 939Dual-SATA2 motherboard. All other games seem to run just fine, I can run UT2004 and NFS: MW at 1024x768 with everything maxed without a slowdown. What could be the cause of the Doom 3 issue?
 Jago
#10101 posted by Vondur on 2006/04/11 08:43:35
there's 60fps cap in d3 games
 Not In Timedemo
#10102 posted by Jago on 2006/04/11 09:43:17
 Texturefaq
#10103 posted by metlslime on 2006/04/11 15:14:27
no name dude: yeah, if you could email me those 2 images, it would help.
JPL: it would be nice to have a website that had a bunch of mapping info and tutorials, but for now it seems silly to have a link to just one bit of that info without linking to any others.
And in general I don't want to have a "links page" on func becuase I don't want to have to decide who to link to or worry about people's feelings when I decide their page is not worth a link.
 Texturefaq
#10104 posted by on 2006/04/11 19:51:51
It's on it's way.
 Metlslime...
#10105 posted by JPL on 2006/04/11 22:58:29
I think you could create a link page, and just wait for people to ask you to put them in the link list.. So no worry about people's feeling, and concerning the decision, as it is your website, I don't see any issue as you would like a certain quality about the related links...
It's up to you...
 No-name-dude:
#10106 posted by metlslime on 2006/04/12 01:32:31
thanks. Image tags are now working again.
 ATTN Single Player Aficondos
#10107 posted by vb on 2006/04/12 03:46:54
You guys play a lot of single-player, suggest some good single-player maps for fQuake, the upcoming legal replacement of eQuake:
http://www.besmella.com/forum/viewtopic.php?t=583
 Hmm
#10108 posted by tron on 2006/04/12 05:53:03
the responses to that last post should be interesting...
 Godfun.bsp
#10109 posted by Blitz on 2006/04/13 02:19:08
[nt]
 Duh
#10110 posted by than on 2006/04/13 04:07:41
godfun.bsp was for Quake 2.
 So...
#10111 posted by necros on 2006/04/14 11:01:27
imagine if Coop in quake was competitive?
"be the first to end the map" type of thing... your goal is not to just get through, it's to get through first. kill the monsters and any other players who might stand in your way...
weapons and items would respawn like in DM, but you wouldn't loose weapons and ammo when you die.
if it wasn't a hub map where new areas are easily accessible, some teleporters opening up to help people get back to the 'fray' would be good...
opinions? :P~~
 Er... Well
#10112 posted by necros on 2006/04/14 11:03:49
obviously, it wouldn't be called 'coop' anymore, since there's not cooperation at this point. XD
 Hehe
#10113 posted by bal on 2006/04/14 11:06:42
I remember some coop games that turned out a bit like that actually. =)
 Yeah Me Too
#10114 posted by Tronyn on 2006/04/14 12:34:54
all the players respawning in the same area might not be too good an idea for that. One time it was pretty easy for a couple players to keep a couple other players from exiting the start area at all in the hipnotic mines level...
 Yeah
#10115 posted by necros on 2006/04/14 14:11:44
should have been specific, but i was taking it as a given that the maps would have to sort of be made to start(or at least have the start area modified) seperated.
 Question
#10116 posted by nitin on 2006/04/16 19:32:04
would a 512mb 6800 gtx be better than a 256 mb 7800 gtx ?
 Hmm
#10117 posted by tron on 2006/04/16 22:22:39
I would suggest just googling for benchmarks for those cards in d3/hl2/whatever, but I would think the 7800 would be better.
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