 Hi
JPL: i liked your map a lot, good atmosphere, and i think your previous map was even more atmospheric. :)
Hrimfaxi: thanks
Ankh: replied to your an email, and i changed the download link for you as you asked.
 Underworldfan
#10083 posted by JPL on 2006/04/06 12:25:16
I know, CDA was better visually than Event Horizon... However, it is not the same map style (i.e. medieval vs base) and I have to admit I'm more comfortable with medieval stuff: I'm maybe more inspired by medieval theme than other themes...
OTOH, I read the review you posted today on your website, and I found it very good. Also, I found very cool the fact you didn't mentionned explicitely CyberDemons existence: you let the surprise to new players, even if Doom reference is given, and I found it a good idea.
Anyway, thanks a lot for the review.
 Lunaran
#10084 posted by starbuck on 2006/04/07 01:27:44
the best result I got was a cached site... looks pretty complete:
http://72.14.203.104/search?q=cache:YKZHENd6JoMJ:doom.wikicities.com/wiki/Doom_II_music+doom+midi+%22them+bones%22&hl=en&ct=clnk&cd=4&client=safari
if that doesn't work I got there by searching for 'doom midi "them bones"' on Google and it was the 4th result.
 This Mp3 Explains Something
#10085 posted by bambuz on 2006/04/07 05:13:32
 Bambuz
#10086 posted by JPL on 2006/04/07 06:11:18
Wow... first sounds like Metallica - Kill Them All 1st album... all my youth..... :)
 Quake Q Symbol .svg
#10087 posted by Spirit on 2006/04/07 09:07:32
Anyone got the .svg of the Quake-Q? Moondrunk or Up2nogood made it. Please send to my email address
 DEAR GIBBIE
#10088 posted by Lunaran on 2006/04/07 17:37:47
Yes you can use the textures and yes you can have the crates. please be on the internet for more than six minutes a day and I'll gladly deliver them.
 Btw
#10089 posted by necros on 2006/04/07 19:08:18
for anyone interested, this is the sound library that a lot of doom and quake sounds are from:
http://www.sound-ideas.com/
and incidentally, thanks for posting the links to the doom songs with their realworld sources. :)
 What's Up With Pq Web Hosting?
#10090 posted by necros on 2006/04/09 15:16:05
my site url changed to necros.planetquake.gamespy.com (from planetquake.com/necros), and when i upload new files, i can't access them anymore, even though i can see them in my ftp client... what gives?
i've noticed other pq sites, like underworldfan's haven't had a changed url... anyone on pq know what's up?
 Necros
#10091 posted by R.P.G. on 2006/04/09 19:19:22
I know that PQ is going through some unknown metamorphosis. I'm not sure if that's affected your site or not. Otherwise I have no ideas.
 Project Offset
#10092 posted by Zwiffle on 2006/04/09 20:32:45
Is still really cool lookin, and sometime in the next week or so they should be posting a video of a dragon or something, so it it'll be damn awesome. Try to join the team while it's young!
 Necros
#10093 posted by pjw on 2006/04/09 21:33:58
Yeah, shit's all different now. I noticed a few weeks back and contacted Pappy-R; apparently they did a bit of auto-tweakage to hosted sites so they wouldn't be broken by the changes, but it wouldn't be a bad idea to look things over.
You can log into a new control panel thingie at:
http://r77.res.hosted.gamespy.com:8080/psoft/servlet/psoft.hsphere.CP
with your regular PQ login/pass and do stuff from there.
I haven't actually gotten around to messing with it yet, because (a) I'm lazy and (b) too much Real Life...
 Hm...
#10094 posted by necros on 2006/04/09 23:27:09
couldn't even log in there. :\
 Did You Try...
#10095 posted by pjw on 2006/04/10 00:11:43
login: necros
pw: your regular PQ/FTP pass?
If nothing else, just email someone. Pappy-R is usually really solid about getting back to me when I have some question or problem.
 Texturefaq.htm
#10096 posted by metlslime on 2006/04/11 00:19:42
I re-uploaded texturefaq.htm, since it's my #1 not found file in my website stats. I'd lost it in the hard drive crash, but managed to find a google cache of it tonight.
http://www.celephais.net/stuff/texturefaq.htm
Images are broken, I'll fix it later.
 Texturefaq
#10097 posted by on 2006/04/11 00:58:17
I have a copy of the original, which I saved as an .mht file (web page single file)long ago, complete with the 2 images if it's of any use to you, prolly not since you found a cached version, but just thought I would mention it.
#10098 posted by Trinca on 2006/04/11 05:36:45
omg metlslime :) thks a lot didn�t know that!!! will try when i get home!
 Metlslime
#10099 posted by JPL on 2006/04/11 06:23:13
Would it be possible to create a link to this page in the main func_ page (if not yet done elsewhere) please ?
I think it would ne cool to have some links to any tutos about mapping/textures/etc... that could be used as technical support for Quake mapping basics.
What do you think ?
 Doom 3 FPS Problems
#10100 posted by Jago on 2006/04/11 08:27:45
I've recently purchased a Club3D 6600GT PCI-E 128mb video card and I having a weird FPS problem with Doom 3. No matter what settings I use, I seem to get ~55 fps on the first "timedemo demo1" run and ~60 fps on the second. I've tried:
1024x768 VS 800x600
high VS low quality settings
r_shadows 1 VS 0
vsync on VS off
I am using NVIDIA ForceWare drivers vesion 84.21 and my machine is an Opteron 144 at stock clock (1,8 Ghz), 2 x 512mb Kingston CL2.5 PC3200 in dual-channel and an AsRock 939Dual-SATA2 motherboard. All other games seem to run just fine, I can run UT2004 and NFS: MW at 1024x768 with everything maxed without a slowdown. What could be the cause of the Doom 3 issue?
 Jago
#10101 posted by Vondur on 2006/04/11 08:43:35
there's 60fps cap in d3 games
 Not In Timedemo
#10102 posted by Jago on 2006/04/11 09:43:17
 Texturefaq
#10103 posted by metlslime on 2006/04/11 15:14:27
no name dude: yeah, if you could email me those 2 images, it would help.
JPL: it would be nice to have a website that had a bunch of mapping info and tutorials, but for now it seems silly to have a link to just one bit of that info without linking to any others.
And in general I don't want to have a "links page" on func becuase I don't want to have to decide who to link to or worry about people's feelings when I decide their page is not worth a link.
 Texturefaq
#10104 posted by on 2006/04/11 19:51:51
It's on it's way.
 Metlslime...
#10105 posted by JPL on 2006/04/11 22:58:29
I think you could create a link page, and just wait for people to ask you to put them in the link list.. So no worry about people's feeling, and concerning the decision, as it is your website, I don't see any issue as you would like a certain quality about the related links...
It's up to you...
 No-name-dude:
#10106 posted by metlslime on 2006/04/12 01:32:31
thanks. Image tags are now working again.
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