 Lunaran:
#10078 posted by metlslime on 2006/04/06 03:37:42
I remember at least 2 of them were Alice In Chains songs.
 There Is
#10079 posted by bambuz on 2006/04/06 05:32:30
an mp3 named "bobby prince is a filthy thief" that explains a lot. :)
 Yeah UWF/Tronyn
#10080 posted by Hrimfaxi on 2006/04/06 06:17:19
Thanks for the reviews! Keep up the good work!
 Lunaran
#10081 posted by Jago on 2006/04/06 07:19:39
 Hi
JPL: i liked your map a lot, good atmosphere, and i think your previous map was even more atmospheric. :)
Hrimfaxi: thanks
Ankh: replied to your an email, and i changed the download link for you as you asked.
 Underworldfan
#10083 posted by JPL on 2006/04/06 12:25:16
I know, CDA was better visually than Event Horizon... However, it is not the same map style (i.e. medieval vs base) and I have to admit I'm more comfortable with medieval stuff: I'm maybe more inspired by medieval theme than other themes...
OTOH, I read the review you posted today on your website, and I found it very good. Also, I found very cool the fact you didn't mentionned explicitely CyberDemons existence: you let the surprise to new players, even if Doom reference is given, and I found it a good idea.
Anyway, thanks a lot for the review.
 Lunaran
#10084 posted by starbuck on 2006/04/07 01:27:44
the best result I got was a cached site... looks pretty complete:
http://72.14.203.104/search?q=cache:YKZHENd6JoMJ:doom.wikicities.com/wiki/Doom_II_music+doom+midi+%22them+bones%22&hl=en&ct=clnk&cd=4&client=safari
if that doesn't work I got there by searching for 'doom midi "them bones"' on Google and it was the 4th result.
 This Mp3 Explains Something
#10085 posted by bambuz on 2006/04/07 05:13:32
 Bambuz
#10086 posted by JPL on 2006/04/07 06:11:18
Wow... first sounds like Metallica - Kill Them All 1st album... all my youth..... :)
 Quake Q Symbol .svg
#10087 posted by Spirit on 2006/04/07 09:07:32
Anyone got the .svg of the Quake-Q? Moondrunk or Up2nogood made it. Please send to my email address
 DEAR GIBBIE
#10088 posted by Lunaran on 2006/04/07 17:37:47
Yes you can use the textures and yes you can have the crates. please be on the internet for more than six minutes a day and I'll gladly deliver them.
 Btw
#10089 posted by necros on 2006/04/07 19:08:18
for anyone interested, this is the sound library that a lot of doom and quake sounds are from:
http://www.sound-ideas.com/
and incidentally, thanks for posting the links to the doom songs with their realworld sources. :)
 What's Up With Pq Web Hosting?
#10090 posted by necros on 2006/04/09 15:16:05
my site url changed to necros.planetquake.gamespy.com (from planetquake.com/necros), and when i upload new files, i can't access them anymore, even though i can see them in my ftp client... what gives?
i've noticed other pq sites, like underworldfan's haven't had a changed url... anyone on pq know what's up?
 Necros
#10091 posted by R.P.G. on 2006/04/09 19:19:22
I know that PQ is going through some unknown metamorphosis. I'm not sure if that's affected your site or not. Otherwise I have no ideas.
 Project Offset
#10092 posted by Zwiffle on 2006/04/09 20:32:45
Is still really cool lookin, and sometime in the next week or so they should be posting a video of a dragon or something, so it it'll be damn awesome. Try to join the team while it's young!
 Necros
#10093 posted by pjw on 2006/04/09 21:33:58
Yeah, shit's all different now. I noticed a few weeks back and contacted Pappy-R; apparently they did a bit of auto-tweakage to hosted sites so they wouldn't be broken by the changes, but it wouldn't be a bad idea to look things over.
You can log into a new control panel thingie at:
http://r77.res.hosted.gamespy.com:8080/psoft/servlet/psoft.hsphere.CP
with your regular PQ login/pass and do stuff from there.
I haven't actually gotten around to messing with it yet, because (a) I'm lazy and (b) too much Real Life...
 Hm...
#10094 posted by necros on 2006/04/09 23:27:09
couldn't even log in there. :\
 Did You Try...
#10095 posted by pjw on 2006/04/10 00:11:43
login: necros
pw: your regular PQ/FTP pass?
If nothing else, just email someone. Pappy-R is usually really solid about getting back to me when I have some question or problem.
 Texturefaq.htm
#10096 posted by metlslime on 2006/04/11 00:19:42
I re-uploaded texturefaq.htm, since it's my #1 not found file in my website stats. I'd lost it in the hard drive crash, but managed to find a google cache of it tonight.
http://www.celephais.net/stuff/texturefaq.htm
Images are broken, I'll fix it later.
 Texturefaq
#10097 posted by on 2006/04/11 00:58:17
I have a copy of the original, which I saved as an .mht file (web page single file)long ago, complete with the 2 images if it's of any use to you, prolly not since you found a cached version, but just thought I would mention it.
#10098 posted by Trinca on 2006/04/11 05:36:45
omg metlslime :) thks a lot didn�t know that!!! will try when i get home!
 Metlslime
#10099 posted by JPL on 2006/04/11 06:23:13
Would it be possible to create a link to this page in the main func_ page (if not yet done elsewhere) please ?
I think it would ne cool to have some links to any tutos about mapping/textures/etc... that could be used as technical support for Quake mapping basics.
What do you think ?
 Doom 3 FPS Problems
#10100 posted by Jago on 2006/04/11 08:27:45
I've recently purchased a Club3D 6600GT PCI-E 128mb video card and I having a weird FPS problem with Doom 3. No matter what settings I use, I seem to get ~55 fps on the first "timedemo demo1" run and ~60 fps on the second. I've tried:
1024x768 VS 800x600
high VS low quality settings
r_shadows 1 VS 0
vsync on VS off
I am using NVIDIA ForceWare drivers vesion 84.21 and my machine is an Opteron 144 at stock clock (1,8 Ghz), 2 x 512mb Kingston CL2.5 PC3200 in dual-channel and an AsRock 939Dual-SATA2 motherboard. All other games seem to run just fine, I can run UT2004 and NFS: MW at 1024x768 with everything maxed without a slowdown. What could be the cause of the Doom 3 issue?
 Jago
#10101 posted by Vondur on 2006/04/11 08:43:35
there's 60fps cap in d3 games
 Not In Timedemo
#10102 posted by Jago on 2006/04/11 09:43:17
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