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The TrenchBroom Level Editor
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.

Features
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)

Check out a video of TrenchBroom in action here.

You can download the editor here.

If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.

If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.

Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.

Alright, enough of this. Have fun with the editor!

Update: 2.1 here:
https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0-RC1
Features "cool shit".
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I Publish Betas Via Dropbox 
If you have DB, can you give me the email address you use for it? 
Sure 
Ouch 
Current version says it's a 15 hour d/l ;) 
Ok 
Got it. Server burp. 
Alright 
Sent you an invite, but I deleted all old betas just now, so the folder is empty ;-). I'll upload a new build later. 
This Editor 
Is the business. 
Problem 
Sorry about not posting to the proper location.
If I use the texture named 1999

I get

"Malformed map file: expected token of type string, but found integer number at line 1249, column 67" 
Texture Names 
Have to begin with a letter not a number - I think this is common to all textures. 
Interesting... 
I should add that to my texture faq. 
Do They? 
Where's that writ? There is another bug in TB's map parser concerning texture names beginning with a curly brace. I could fix this one too while I'm at it, but only if all-digit texture names are valid. Someone should check the Quake source. 
Unnamed Textures 
Aerowalk has an unnamed texture in the map somehow, if I recall correctly. 
"{" Texture 
Is used by Remake Quake for "fence textures" (alpha masked where palette index 255 is transparent), just like Half-Life. 
Yes 
But I would like to have a word with whoever had the idea to use a curly brace in the texture name. 
Hahaha 
I understand. 
!! 
Ahhh SW, you make me chuckle. ;) 
Uh 
It was 'us' - I name no names, collective responsibility. 
It Was MH 
n/t 
Then 'you' Will Pay For This Atrocity ;-) 
 
Dunno Why 
they chose on the curly brace, I mean they could have just used a key of "mask" like they did with alpha surely?
I have a nice idea for alpha masks for another map, I think they're all going to be speedmaps from now on btw (since I'm not longer unemployed)... saying that I'm trying to get my sp map sorted before monday, I have actually added a lot of extra stuff so if you downloaded the mp version of deck it will be worth downloading the sp ;) 
FifthElephant 
I'm actually looking forward to seeing "Deck" in SP. I don't "Do" MP so seeing how you envisioning it to play out will be interesting. 
Same 
 
Best Level Editor I Have Ever Used 
And I mean it, absolutely incredible. It really is. 
Really Have To Get Around To This 
Maybe will see if I can get it to run in June. To and kid will be out of town for a week s will have time to dork out like in ye olde days. 
To = Gf 
iPad 
Schneiden 
Thanks, glad you like it.

Drew, go for it! 
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