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		 I Publish Betas Via Dropbox If you have DB, can you give me the email address you use for it?  
		 Sure #986 posted by ijed  on 2013/04/23 17:24:01 
		 Ouch #987 posted by ijed  on 2013/04/23 18:10:31Current version says it's a 15 hour d/l ;)  
		 Ok #988 posted by ijed  on 2013/04/23 18:25:17Got it.  Server burp.  
		 Alright Sent you an invite, but I deleted all old betas just now, so the folder is empty ;-). I'll upload a new build later.  
		 This Editor #990 posted by ijed  on 2013/04/24 23:39:34Is the business.  
		 Problem #991 posted by mechtech  on 2013/05/08 17:01:32Sorry about not posting to the proper location.
If I use the texture named 1999
 
 I get
 
 "Malformed map file: expected token of type string, but found integer number at line 1249, column 67"
 
		 Texture Names #992 posted by ijed  on 2013/05/08 17:16:50Have to begin with a letter not a number - I think this is common to all textures.  
		 Interesting... #993 posted by metlslime  on 2013/05/08 21:55:25I should add that to my texture faq.  
		 Do They? Where's that writ? There is another bug in TB's map parser concerning texture names beginning with a curly brace. I could fix this one too while I'm at it, but only if all-digit texture names are valid. Someone should check the Quake source.  
		 Unnamed Textures #995 posted by Baker on 2013/05/09 06:10:25 Aerowalk has an unnamed texture in the map somehow, if I recall correctly.  
		 "{" Texture #996 posted by Baker on 2013/05/09 06:12:35 Is used by Remake Quake for "fence textures" (alpha masked where palette index 255 is transparent), just like Half-Life.  
		 Yes But I would like to have a word with whoever had the idea to use a curly brace in the texture name.  
		 Hahaha #998 posted by Baker on 2013/05/09 08:03:42 I understand.  
		 !! Ahhh SW, you make me chuckle. ;)  
		 Uh #1000 posted by ijed  on 2013/05/09 13:48:46It was 'us' - I name no names, collective responsibility.  
		 It Was MH n/t  
		 Then 'you' Will Pay For This Atrocity ;-)   
		 Dunno Why they chose on the curly brace, I mean they could have just used a key of "mask" like they did with alpha surely?
I have a nice idea for alpha masks for another map, I think they're all going to be speedmaps from now on btw (since I'm not longer unemployed)... saying that I'm trying to get my sp map sorted before monday, I have actually added a lot of extra stuff so if you downloaded the mp version of deck it will be worth downloading the sp ;)
 
		 FifthElephant #1004 posted by quaketree  on 2013/05/10 05:38:27I'm actually looking forward to seeing "Deck" in SP. I don't "Do" MP so seeing how you envisioning it to play out will be interesting.  
		 Same #1005 posted by Drew  on 2013/05/10 21:24:16  
		 Best Level Editor I Have Ever Used #1006 posted by Schneiden on 2013/05/22 02:00:05 And I mean it, absolutely incredible. It really is.  
		 Really Have To Get Around To This #1007 posted by Drew  on 2013/05/22 07:13:20Maybe will see if I can get it to run in June. To and kid will be out of town for a week s will have time to dork out like in ye olde days.  
		 To = Gf #1008 posted by Drew  on 2013/05/22 07:13:49iPad  
		 Schneiden Thanks, glad you like it. 
 Drew, go for it!
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