News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Okay 
I might be the US this summer =) 
Oh For Real? 
I'll be sure to keep some beer on hand. Mind you, I do that anyway. 
Wait . . . Did They Really Say That? 
Didn't Tim Willits or someone at id software justify the slow movement speed in Doom 3 by saying that they wanted the player not to speed by the art and architecture they had made, but instead slowly take it in?

It seems to me like that's the biggest bit of bogus balderdash bade by id software ever. I mean, shouldn't the inverse be true? If the player isn't forced to see or experience everything on the first run through, there will be a greater sense of depth, more to experience on each subsequent pass through, and therefore more reason to reply the game.

Thoughts? 
 
I think that's a load of crap. It would've been more plausible to say "it added tension and suspense to the game." But, I think I read that quote in PCG, and IIRC it was a comment to D3DM (why it was slower paced and only had like 1.5 players allowed per server.) But either way, that's a crappy reason to make a player move slowly. 
RPG: 
While that does sound sort of like B.S, I think doom3 the game benefited from the slower movement simply becuase it suited the style of gameplay. What they hopefully did (this is unlikely) is said "here's the movement speed that benefits gameplay" and then "here's how much detail we should put in our levels based on the already-designed movement speed. 
Well, 
i still don't know how to do basic things, so i have the 'v' key bound to the command for movement speed, which i have upped to about 240 which i press every time i play d3 these days. (a little faster than 'sprint' speed)

i don't find i miss anything at all, and i still spend time to appreciate a nice area of a map. (and i've played the game through a half dozen times now)

i think the slower movement speed had more to do with making the game harder. i've noticed which 'quake style' movement speed, the monsters are easy to dodge. it was the sluggish movement which made them dangerous. 
Oh, Absolutely 
There's no question that the movement speed suited the gameplay they were going for, but that justification, even if not a main one, is absolute rubbish.

Also I was wondering if someone might have comments regarding a correlation of movement speed and perceived depth of an environment, since a player may be less likely to notice certain details; or at the very least, then the player gets to choose which set pieces to stop and look at. 
RPG 
The amount of things willits says that are absolute rubbish cannot be measured by any instrument yet constructed by modern man. 
 
The amount of things willits says that are absolute rubbish cannot be measured by any instrument yet constructed by modern man.

Amen, brother. 
I'm Not Sure If I Fallow The Argument, 
do you mean that Willits is being dishonest in his statement of the purpose of having the player move slowly in game, or do you mean the idea in its self is poorly conceived? 
Hmmm, Am I Late? 
How long have those "Previous 25" buttons been there? 
Since ~11 Hours Ago 
 
 
Whoa! I coaxed Lunaran to make a post!

HeadThump: I mean that's the dumbest reason ever to make the player slow. It also seems narcissistic. Furthermore, it seems (to me) to be a rather short-sighted and non-linear approach to the gamer's experience. 
Thanks, 
those are valid points. I find the nobby kneed feel of the movement to be clunky, and not visceral and immediate the way Quake controls feel.

BTW, you are getting closer and closer every year. Raleigh to Durham to Greensboro. Next step is my back yard. 
Oh? 
Winstom-Salem is your backyard? 
Boy Howdy! 
I've been making typos all night and I haven't even been drinking. meh. 
Summerfield 
 
Just Outside The City 
 
Oh, Wrong Direction 
I had to look on a map for that one. I unloaded a package a few nights ago going to Summerfield, and since I didn't know where it was, I didn't know if it was a failed delivery or not. 
I Hope It Wasnt 
the Thai porn I ordered. I've been wondering what's holding it up. 
 
And a congratulations to RPG on getting post number ten thousand! A big round of applause for Rob there!
You may pick up your diploma* from the burly man in thights behind the bar.



(* the dicklicking diploma) 
Monitor Trouble 
somthing is wrong with my belinea monitor. whenever there is an application running at a 60hz refresh rate, it suddenly switches to some sort of wide screen mode (image is stretched, sides are off the screen). then i have to shake it a little, knock or sometimes even punch the lower left corner until it switches back to normal. this is really annoying as i don't want to damage it.
it's not a problem with games, since the ati refrash rate override can handle it, but - and this is the most important issue - it happens a lot with quest.
so does anyone know of a way to solve this without smashing the monitor with a slugger? are there maybe additional tools to let dos applications run at a higher refresh rate? 
Well 
one thing I can say is, that when it comes to the point of actually physically hitting something to make it work correctly, especially electrical equipment, you can safely assume that some type of repair is needed, this may be trivial or maybe major, but be assured some form of repair will be required at some point. I however would take myself down to the local PC store in a hasty fashion, and score myself a shinny new beauty, and enjoy the extra wide smile on my dial.

But if physically hitting the thing works for you, and brings you some form of joy, then slug away, I know it works wonders with people you don't like.

Best of luck with it. 
2 posts not shown on this page because they were spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.