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Posted by Shambler on 2017/11/14 21:26:44 |
Wonder If A Specific Retro-shooter Thread Is Warranted?
#10166 posted by Shambler [92.29.26.135] on 2017/08/27 11:32:00
It is! Separate thread because there's a lot of these sort of games, the ethos of them is particularly relevant to this board, and it's inhabitants seem to have some good varying opinions on the matter.
Quake as the eptiome as 90s action FPS:
Very direct control and physics
Simple streamlined gameplay
Brutal visceral and gory
Weird fantasy / gothic / industrial theme
Grungy, coherent graphics
Cool map designs / architecture (for the time)
Varied but consistent bestiary
Etc
(many of the above adhered to and greatly enhanced by subsequent custom content)
We all like these aspects, we all like these aspects in other games, we all want to see more of those games, possibly combined with modern graphical styles (Quake Chumpions MAPS might be an example of how far this could go) and maybe very limited modern additions (crouching? an inventory? coherent story? - but nothing that gets in the way of solid action). We perhaps want the next Quake / 90s action FPS spiritual successor...
Modern Retro Shooters:
...and lo, there's a neverending stream of modern retro games many of which are unabashedly marketting themselves as 90s action FPS spiritual successors and particularly highlighting speed, direct control, simple action, limitless violence. Do they have what it takes to hit that mark though??
Strafe
http://store.steampowered.com/app/442780/STRAFE_Millennium_Edition/
Amid Evil
https://www.youtube.com/watch?v=wo7X7b6pPng
Dusk
https://www.youtube.com/watch?v=tsu9uDMlIMM
Hellbound
https://www.youtube.com/watch?v=CyabhVn1SfQ
Apocryph
http://store.steampowered.com/app/596240/Apocryph_an_oldschool_shooter/
Ion Maiden
https://twitter.com/voidpnt
Neverdead
http://store.steampowered.com/app/681000/NEVRDEAD/
Gorescript
https://www.youtube.com/watch?v=vpZ1Wa0OIoQ
Intrude
https://bagogames.com/intrude-review/
Hermodr
http://store.steampowered.com/app/490360/Hermodr/
Devil Daggers
http://store.steampowered.com/app/422970/Devil_Daggers/
Gibhard
http://www.gibhard.com
Revulsion
http://store.steampowered.com/app/719180/Revulsion/
Witchfire
https://www.youtube.com/watch?v=-zqjNkdXT94
PLUS MANY MORE LINKED IN THE THREAD BELOW....
Without wanting to opine too much, there seems to be a general trend of possibly not hitting the mark despite some attempts to do so, with a huge variety in how much potential those attempts show, as well as how close these games are to realising the overall harmonious game quality of a typical best 90s action FPS. I.e. Some games seem to do some aspects right, but don't seem to get all the aspects in balance and appealing together.
Discuss.... |
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Well
#76 posted by Zwiffle on 2017/12/02 15:26:36
I haven't played Doom 2016 yet, nor have I seen Pacific Rim, but going through http://doom.wikia.com/wiki/Category:Doom_(2016)_Monsters I get the point anon is making. The Possessed/zombies look fairly Doom-like, as does the Baron of Hell (that thing is awesome!) the Mancubus, and the Cacodemon, sort of.
The Hellguard, the Cyber Demon, this guy ( http://doom.wikia.com/wiki/Possessed_Security ) the Hell Knight and the Pinky look more like some kind of alien rather than demons to me.
#77 posted by Ampersand on 2017/12/03 16:54:38
The Possessed Security and Possessed Soldiers look a lot like strogg, I assumed they were a call back to Quake 2 and 4.
Link To The Right Wikipedia
#78 posted by anonymous user on 2017/12/04 05:42:53
http://doomwiki.org
The wikia is run by nazi
Ampersand
#79 posted by Qmaster on 2017/12/05 22:42:35
Get out. How dare you mention those 2 abomin4tions. Don't you know Quake has never had an actual sequel?
(Quake 3 is only half an attempt since it's singleplayer sucked, ie didn't have any.)
Well This Is A Possibility.
#80 posted by Shambler on 2017/12/08 11:05:27
https://www.youtube.com/watch?v=-zqjNkdXT94 less of the retro but plenty of the possibility of old skool visceral action. Unlike a lot of these games it seems to have a really strong theme and atmosphere.
Painkiller and Bulletstorm devs, well if they can lose the general hodgepodge hordiness of Painkiller, and pretty much everything about Bulletstorm, it could be good....
Great Graphics
#81 posted by Text_Fish on 2017/12/08 13:41:50
the scale seems a bit whack though, like the player character's two foot tall or something. Could be intentional, but it doesn't come across that way to me.
#82 posted by PRITCHARD on 2017/12/08 14:42:57
Looks really nice, but that's the thing... Of all the games i've ever played, Ethan Carter was the only one to ever give me motion sickness. I hope I don't have the same experience with this.
Witchfire
#83 posted by killpixel on 2017/12/08 15:54:43
Yeah, I've watched this trailer like 10 times already (I'm the filthy anon that double-posted this last night). I love the aesthetic but have some reservations in regards to gameplay. The trailer looks like a very, very, very pretty Painkiller with abilities. Early in wrath, there was an ability, spririt leap, that was basically identical the one one demonstrated in the video (@0:50ish). I had this there to make up for the slow player movement. In the end, boosted player speed was more fun. I feel like that's what they're going for: a slower, somewhat tactical approach. It could be really cool, but I think the gameplay will be pretty slow, but it's too soon to tell. Honestly, with that aesthetic, I'd still play the shit out of it even with Painkiller gameplay :D
@text_fish - the scale seems a bit whack though, like the player character's two foot tall or something
I would bet it's absolutely intentional. Pretty oldschool, too. Not only is quakeguy short, but the camera is in his chest, same with Doomguy... and Duke Nukem... and Caleb...
Pritchard
#84 posted by Cocerello on 2017/12/08 17:01:48
have you tried the Apocryph alpha? They added a blurry effect when turning that gave me a similar sensation.
A supposedly game based on 20 years old gameplay that produces dizziness when played that way is ridiculous. I could only go forward or backwards during the combats due to that.
Motion Sickness
#85 posted by Qmaster on 2017/12/09 00:28:42
1. Excessive headbob = worst offender
2. Motion blur = redundant garbage
3. Depth of field = redundant...your eyes do that for you.
I Despise Headbob.
#86 posted by Shambler on 2017/12/09 09:53:13
Not least because it is completely stupid fake bullshit. In real life your mind / balance compensates for the headbob in your vision so when you're running it doesn't feel like you're bouncing around all over the fucking place - because hey 40,000 years of evolution have worked that out. Maybe in another 40,000 years devs will work out that something that is simultaneously unrealistic AND wrong AND detrimental shouldn't be in their games.
Exactly!
#87 posted by Qmaster on 2017/12/09 15:45:49
Basic rule of thumb: assume people have poor eyesight and don't need any help blurring things further either through motion, filtering, etc. Don't make it more of a chore to enjoy the game.
#88 posted by MrKilles on 2017/12/11 16:17:26
That fucking FOV in Witchfire though X_X
The fuck is wrong with people
Looks Like Console Standard 65 Fov
#89 posted by Qmaster on 2017/12/11 16:33:00
We can hope they have an adjustment in the settings. It's a contentious enough issue that it should be standard in all PC/MAC/Linux versions of the game. I'm not too fond myself of anything above 80 or 85 depending on if it is an indoor or outdoor game but to each his own.
#90 posted by killpixel on 2017/12/11 22:05:36
That fucking FOV in Witchfire though X_X
Yeah, it's pretty terrible. Hopefully it's just for the teaser to get that cinematic feel.
#91 posted by MrKilles on 2017/12/12 14:59:22
Its like having fucking glaucoma, I don't understand the attraction of claustrophobic tunnel vision, console OR pc, its fucking awfull no matter where.
Is it due to the limitations of controllers for FPS? then fucking find another / better way to play FPS from the couch ffs.
FOV
#92 posted by Qmaster on 2017/12/12 16:25:03
It's due to performance. Lower FOV = Higher Performance because you have less to draw on screen. Historically the consoles have been less performant than PC rigs.
There is also the "screen-is-like-looking-out-a-window" theory which says that people feel wierd if they can see more "out" their computer moniter than would be possible if it were a window. This is of course complete nonsense.
#93 posted by MrKilles on 2017/12/14 09:00:09
Heres a fucking solution for the peasants
http://i.imgur.com/MVsUXPa.png
But as you say, historically. Its time to drop that awfull fucking shit.
#94 posted by R00k on 2017/12/19 03:41:04
lol i remember lowering the screensize in doom to get better fps
Bump For DaZ Who Has Been Living In A Cave....
#95 posted by Shambler on 2017/12/31 19:20:25
Cube 2 / Sauerbraten
Tsk.. how can a thread like this forget http://sauerbraten.org/ it even has its own icon on this messageboard! Certainly was designed to stay very close to Quake in terms of gameplay and level design in particular. Some of the best maps for it are by Quake mappers like our own Metlslime no less!
Shit Dude.
#97 posted by Shambler on 2017/12/31 20:29:56
Admittedly sauerbraten is quite old now compared to to the young pretenders....
And Hasn't Had An Update
#98 posted by Cocerello on 2017/12/31 20:38:39
in the last five years.
But it is still good: while the AI is quite bad i have it installed for a quick play from time to time.
#99 posted by PRITCHARD on 2018/01/01 07:34:52
I have a map in the SVN for Tesseract, (Cube 3, I guess?) if anyone wants to check it out. It's... not great, but not awful either. It would probably be better if Tesseract had better gameplay.
Alphacorp Btw
#100 posted by PRITCHARD on 2018/01/01 07:35:36
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