https://goo.gl/UyXRUJ
binds...
* doubleClick/Enter in Entity inspector Class list = convert entities
* ctrl during creating brush = cube brush
* m3: apply texture name and alignment to selected primitives
* ctrl + shift + m3/drag: project tex from face in tex clipboard to brushes(BP format) and curves[/list]
misc...
* on worldspawn entity create/convert to one do most expected move-selected-primitives-to-worldspawn
* convert point entity to group one = placeholder brush at origin + remove origin key
* convert group entity to point one: set origin key to contained primitives center
* fix uniform rotation operations for eclassmodel, miscmodel entities
* scale miscmodel entities uniformly
* added func_detail to world and detail filters
* region->set_xy: using active projection, not just xy one; is subtractive (no region off before applying)
* new brush prefab: icosahedron
* refactored CSGTool, improved Hollow::diagonal algorithm stability
* fix scaling for doom3 brush format
* Pointfile function: try to also load
.pts leak line file (q1), if .lin isn't found
* snap transform origin for flip commands
* change light intensity save format from %f to %g to prevent .99999 on transforms
* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
* fixed q1 entity definitions (negke)
* changed surface inspector behavior from 'set whole texture projection' to 'set modified value' (makes sense for multiple surfaces selected)
* BP: surface inspector and Tex* binds scale texture by its axes, not world axes
* BP: fix rotation of tex projection with scale S != scale T
* BP: fix ruining nonregular tex projections by surface inspector (for example after fit/seamless/arbitrary projection)
* jump over tex projection scale = 0 case, while modifying one (AP and BP)
* fixed and improved normal finding in patch texture autocap algorithm
* removed axis cycling in patch cap texture; using autocap
* patch cap texture: project, using brush texture projection math of current mapformat to make it seamless with brushes by default
* Surface inspector->Project functions work for curves (in AP map format too)
* place created simple patch mesh not in middle of bbox, but on edge to make result more usable
* prefs-interface-layout-single scrollable toolbar
* tweaked Human Radaint GTK theme: toolbar pixmap separators, more compact toolbar
* Human Radiant Dark GTK theme
* new texture lock algorithm for BP map format, supporting any affine transformations
* more robust texture lock algorithm for AP map format, locking what is possible to; also improves seamless face2face tex paste function
* experimental fix of rendering scene and evaluating brush/patch representation TWICE on every transform (literally after every mouse move fraction)