Out Of Place?
#76 posted by ijed on 2014/09/15 13:59:11
How?
Hes Just Trolling
#77 posted by emefex on 2014/09/15 14:01:27
because its a base map pack.
#78 posted by Spirit on 2014/09/15 14:15:33
Nah, as I said earlier in a mail or demo, I feel the visual fidelity (*buzzwordwank*) is all over the place with the addition of those models. Also I don't see the point of adding them at all. Replacing the "Quake content" should be user's choice, not a mod's (yes, come at me bro). Same reason why I always disliked sock packaging those ammo models.
Hmm..
#79 posted by anonymous user on 2014/09/15 14:19:36
you have a point there. Peace.
Also i should thank you for breaking(?) the map when playing it last weekend. You are a pretty good betatester when it comes to such things;)
Saved my ass twice already.
Yes...
#80 posted by ijed on 2014/09/15 14:51:34
But I fucked up and moved the shootable button for the blaster trap where you got stuck. Now, it's possible to deactivate the trap from the other side of the lasers, which may be a progression breaker :P
Completely my fault though, thanks for pointing out the various faults.
I didn't manage to use the victim.mdl to replace the player model though.
Posted To Mapcore
#81 posted by ijed on 2014/09/15 14:57:02
Yay!
#82 posted by CI475 on 2014/09/15 16:18:06
Now to resolve that FSAA issue I'm having.
But I wanted to say that the Help RRP in the menu is awesome!
Still Nothing
#83 posted by CI475 on 2014/09/15 16:32:37
On the latest quakespasm for windows it gives me the same error "Mod_LoadBrushModel: maps/locust.bsp has wrong versione number"
Any ideas?
Use the Quakespasm version from the first post.
Yes
#85 posted by mfx on 2014/09/15 16:37:12
download the latest release from here and try again.
Yep
#86 posted by ijed on 2014/09/15 16:50:35
That error is that BSP2 is not supported by the engine you're using.
Some other engines do support it, but are untested and will most likely have various issues for limits not be raised to match the format.
A fun one we saw was invisible Hunters.
Finally Made The Telefrag !
#87 posted by Barnak on 2014/09/15 18:03:21
Yay ! This map is really difficult !
I finished the telefrag map (missing only 39 monsters) on nightmare skill, destroyed the whole base (countdown sequence) and found the exit teleport before the final explosion. Found 12/31 secrets. Found the rocket launcher secret and the basement super secret. Can I have a medail now !?
Oh well, all this in God mode and full weapons. Had to rocket-jump on several places. :/
So no medails to me I guess.
I'll have to replay to find all the suckers on that map (where the fuck were the 39 monsters I missed !?).
Some scrags and mini-baby-vores (from Quoth) would be cool on this map (I love'em.
Are there any plush scrags on the market ? I would love to have some in my bed, next to my pillows. Hmm, I guess the GF would find this weird.
This map is really difficult !
in God mode
#89 posted by AAS on 2014/09/15 18:29:46
AWESOME!
This pack gave me about 5 hours of quake experience and I liked every second of it!
I love you guys!
P.S.
I wish that slime thing were in place of tarbaby in original quake.
Then episode 4 would be so much better (:
I Made A Screenshot.
I Can Post A Screenshot Of My Dick Too
#91 posted by Barnak on 2014/09/15 18:48:30
#92 posted by Lunaran on 2014/09/15 19:10:54
barnak
just calm down
DAZ STREAM INCOMING
Barnak
#94 posted by ericw on 2014/09/15 19:51:17
There's a skill above nightmare you'd enjoy: easy skill... with cheats turned off :P
Is There A Pussy Skill ?
#95 posted by Barnak on 2014/09/15 20:16:08
The difficulty I was talking about isn't about monsters (even without cheating, nightmare isn't enough monsters for me, if there's enough ammo).
The level is difficult because of its complexity. You start the map with your legs off, and need to find your way without alerting the dogs and other suckers while you're crawling on the ground. Then, you need to find some computer hardware to activate some processes at various places of the map.
The map is a real maze, especially at the end, when you trigger the auto-destruction sequence (ijed, is the girl's voice your sister ? ;-). You have 4 minutes to find your way through the maze and get out, and the maze is changing during the count-down sequence with many new suckers on your way. Using the God mode doesn't change this.
It isn't the usual Quake1 map, which are usually pretty easy even on nightmare skill.
C'mon, Some Ultra-nightmare Skill Inside A Nightmare, Pussies !
#96 posted by Barnak on 2014/09/15 20:24:24
Just to add that my previous description of the telefrag map isn't a crittic. It's actually an unexpected truly awesome map. There's a high contrast between the telefrag map and the two other maps from the pack.
I'm jealous of your maping skills, ijed.
... and what about your sister ?
In Lieu Of Demos
#97 posted by DaZ on 2014/09/16 00:35:46
Here is my stream vod http://www.twitch.tv/tddaz/b/568940906 (4 hours crits you for 9001)
My mind is a blur after all that (thx ijed ;)) but damn those were some crazy detailed maps. Had a blast going through this pack!
Thanks!
#98 posted by ijed on 2014/09/16 00:46:33
Not My Sister
#99 posted by ijed on 2014/09/16 01:15:15
I used a voice generator and fan ir through goldwave.
At one point I had the AI talking to you throughout the entire map. Then it pissed me off.
Awesome
#100 posted by ijed on 2014/09/16 01:15:52
Spanish spellcheck strikes again!
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