Heh
#76 posted by Tronyn on 2011/10/26 00:45:54
lol, it's true, negke found that in testing. I'll make it a secret in the revised version of Unforgiven for the Merger ;)
#77 posted by Yhe1 on 2011/10/26 04:39:22
Also, when's the new version the arcanum coming? It is also possible for you to release the old but vised arcanum maps?
New Arcanum
#78 posted by Tronyn on 2011/10/26 06:40:37
aiming for Christmas. There will be new maps and monsters. Should be worth the wait!
Good Luck
#79 posted by Drew on 2011/10/26 07:26:30
do you have a working .fgd? you still use WC right?
#80 posted by Yhe1 on 2011/10/26 08:58:01
So should I play NSOE and ARWOP now? or wait for the new version?
Also, if there is going to be gameplay changes, then you should release the old but vised maps (the unvised maps were a mistake, right?)
Err Yeah WC
#81 posted by Tronyn on 2011/10/26 09:10:53
well, if I were you I'd wait to play the final Drake/Tronyn Merger, but if you need a Q1SP fix, both nsoe (get nsoe2.zip with the rebalanced gameplay and extra map) and ARWOP are totally finished as-is, and neither will change much for the Merger, except the boss fight in ARWOP will be toned down because it is too hard.
PS full Drake devkit/documentation/fgd etc will be released alongside the Merger.
Merger
#82 posted by negke on 2011/10/26 09:59:31
Make it negke-worthy!!!
Ok
#83 posted by Drew on 2011/10/26 14:59:12
thanks
Tactics For ARWOP Final Boss Fight..
#84 posted by Omus on 2011/10/26 18:11:35
Teleporting dude: find a confined space without any corpses around. Apply LG/SNG/SSG repeatedly every time he teleports around behind you (helps to be close by). If you are quick, he usually teleports before launching too many damaging attacks.
Final arena (cheap method): Use grapple to get to the wide semi circular walkway between the outer arena walls and the sky box. Use ruby wand to deal with any scrags or imps that fly outside. Then use the grapple to get to the ledges behind the tall pillars, and you should be able to find plenty of places from which to snipe the cyberdemon. After that it's a simple clean up job.
#85 posted by [Kona] on 2011/10/26 22:48:03
yhe1 go play coven of ebony or the phantasmal garrison if you need a quake fix :D
#86 posted by Yhe1 on 2011/10/27 05:53:37
Also, what about Nightjourney? Any chance for a final map for that?
So Now I Have Finally Reason To Look Forward Christmas
#87 posted by jakub on 2011/10/27 13:00:42
hi tronyn,
-
everytime i read a new note about your big mod compilation i'm more and more impressed. you are a mapping machine. i've been playing your mods for a very long time, basically ever since i started to play q1 mods, and your never let me down. you, [kona] and necros are my childhood heroes :-).
-
jakub
Heh
#88 posted by Tronyn on 2011/10/28 00:03:23
Re: Yhe1 on Night Journey
If Daz (or someone else) wants to help then yeah, but making another entire map from only a few scraps would significantly delay the project.
Re: Jakub
I'm glad to hear that! The funny thing is most of my new maps were actually designed, or at least were mostly done architecturally, at the same time as Masque of the Red Death, but it's taken me like 5 years to turn all this crap into some semi-servicable episodes. The only totally new stuff is my upcoming scraps-based map, and of course the Merger finale map.
Re: Negke
I'm going to be demanding a lot of your time, so you can put your negke-seal-of-approval, once I get the first test version of the Merger ready.
Heh
#89 posted by Tronyn on 2011/10/28 00:05:38
like 5 years ago I thought it would be too much work to finish the disorganized, unfinished, bug-ridden content which became SoE Indian Summer, ARWOP, Arcanum and Unforgiven, and I'd just release Masque and end it on a high note. Needless to say I'm glad I persisted. The community made it a lot easier to release big maps too (engines/tools/etc), so that really helped.
#90 posted by necros on 2011/10/28 00:33:23
well, i'm sure as fuck glad you decided to finish them! :D
Awesome
#91 posted by Tronyn on 2011/10/28 02:19:40
glad to know that. I'm looking forward to the chance to do something totally different in terms of map design style, once the final project is done. I also gotta say, PM has got to be recognized as one of the most hardcore SP modders there is. He always assumes that people with a post 84 like view - that is, exploit every possibility of the physics and map and items - is the default! oh man.
#92 posted by necros on 2011/10/28 04:23:56
yeah, and you're a hardcore mapper too, which makes it double hardcore. :P
but i didn't think your last maps (unforgiven) were as hardcore as previous stuff and i was able to beat them without having to exploit anything which i consider to be the right balance as far as that's concerned. mind you, i did play on easy. :P
i'd actually like to see another masque type map (built into a huge cliff, not necessarily the textures). that one is still one of my favourites.
Lol
#93 posted by Tronyn on 2011/10/28 09:18:13
I will paste the URL to this poste into my next email to PM, and he will reprogram the AI ;)
one idea which might be cool and piranesi style would be to make a masque style map, but then delete all the mountains/rockwork. who knows what'll happen. for now it's all finishing what there is. starting something TOTALLY new is very exciting but it won't happen until I get the merger out. I am happy to say persistence is my #1 virtue.
Plus
#94 posted by Tronyn on 2011/10/28 09:19:45
I think people will be very interested to see a combination Tyrann/Necros map, with each of your signatures very legible on certain sections =)
Thanks Tronyn
#95 posted by nitin on 2011/10/28 14:23:16
your maps have contributed a lot to my replaying of quake over the years.
#96 posted by necros on 2011/10/28 18:39:38
i'm kind of nervous about that seeing as that was really old necros style, which was maybe not so good. hopefully you can beautify it a bit. :P
and yeah, i agree about new vs finishing new stuff. i'm sure negke would say i should adopt your attitude. :P
Uh
#97 posted by necros on 2011/10/28 18:40:05
finishing old stuff. :P
Cant Find My Post
#98 posted by spy on 2011/10/28 19:32:51
basically who did which map on nightjourney ,,, please ;)
I Think Im Gonna
#99 posted by spy on 2011/10/28 19:34:33
revive the drunk_hth thread
Finally Played It!
#100 posted by Ankh on 2011/10/28 23:06:27
And it was great!
|