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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Although 
i can live without those four examples of cheesy fantasy monsters you suggested. 
Bambuz 
Operation Flashpoint, basically. 
Also 
The multiplayer shooter Red Orchestra: Ostfront 41-45 does some of those, but doesn't venture as far and deep as Operation Flashpoint.

Then there's the spiritual successor to Operation Flashpoint called Armed Assault, but I haven't had the chance to play that yet, so can't comment further.

And of course the weird thing is, they aren't annoying to play, but really fun. 
 
none of them are fantasy monsters. 
Necros 
that's pretty similar to what I was doing with byzantine. changed a lot of those same variables to get the player out of his wheelchair and give him some decently useful guns. 
 
#74 posted by gb:
werewolves, dragons, goddesses of destruction, bloodsucking seductive spirits.


#79 posted by gb:
none of them are fantasy monsters.


Ok, I know I'm going to regret not letting this one slide, but I'm curious to know: How exactly are these not fantasy creatures? 
Kinn 
I guess England has been so densely populated for so long there aren't any of those anymore. How could a chimney or even a bell tower hold a dragon's nest, like they do for storks and owls. No way it could take all the weight. And with all the dimwits scaling the damn mountaintops constantly, there's simply no room left for those magnificient but shy and delicate creatures over there.
Only a massive accident could clear humans from a big area, think a nuclear reactor or some biological warfare lab leak... 
Bambuz 
You make me want to watch a zombie movie for some reason. ~_~ 
Oh, Sorry Guys 
this was just like a collection of modifications i made... not a mod or anything. i'll see about packaging up relevant changes into a pk3 though. if i do that, i should probably actually do some more rigorous testing to balance things out more. 
Doom3 
packaging up relevant changes into a pk3 though

That would be great, for Quake3, a .pk4 might be better for Doom3 :| 
 
Sacrilege I say! Meh, for me Doom 3 is Doom 3. I acknowledge that the movement and weapon mechanics could have been done in a more fun way, but it's the way that I played it and got used to it.

In my D3 project that may or may not see the light of day, there's combat in larger, more open areas, and outdoor scenes where you don't run out of air; but I haven't fiddled with movement or weapon behaviour. 
Kinn 
What's the problem?

They're creatures from mythology, not fantasy. A shambler is a fantasy creature (to my knowledge.) An ogre is a mythological one, afaik. As are werewolves, dragons, "succubi" and gods like Kali, and zombies, changelings, elves, dwarves and walking dead. Corresponding mythologies are Norse, Hindu, Celtic, African/Voodoo, Roman, Greek...

You may dismiss the mythology as primitive or whatever, but they're not cheesy fantasy creatures. People believed in them for ages before fantasy literature was invented.

I could call Satan or Jesus cheesy fantasy creatures just the same, and I would be wrong since they're from mythology, not fantasy. (Personally I find "Hell" more cheesy than some of the other myths.)

I hope you find this response civil and not offending. 
Yeah 
i can totally understand what you're saying kinn :)

that's why i never made this a mod. it was just tweaks to make the game more fun for me.

and i was looking over it last night, playing the game from the beginning, and it's more unbalanced that i realized.

these days, i just fire up doom3, go in the console and run a random id map and go from there. i just start with the default loadout they give you so probably why i never noticed it, but yeah, it's a lot easier if you play from the start. 
 
Ah I see, it's a semantics thing.

I'll leave it there because I don't think it's worth me derailing the thread for this. 
^ That Was A Reply To Gb, Not Necros Btw 
 
Necros 
Cool, all this talk prompted me to fire up Doom 3 this weekend and start playing through it again from the beginning.

To me, the game still oozes class, despite all its shortcomings, which are all really apparent and have already been beaten to death. It seems fairly obvious that the game was designed around the engine, and not vice-versa. What's more, I don't believe that id's designers have any desire to retread Doom3's gameplay in a newer engine.

I think Doom 4 will be built to show off the capabilities of idTech 5, and I'm assuming that means it will be taken far beyond the cramped, dark corridors of the UAC base. 
Doom4 
Will most likely have huuuuuuge areas, since at the very least Quake Wars was able to do it. It'll make those Spider Mastermind battles all the much better. 
Doom: The Movie: The Game 
 
Oh God, Please, No, I Hope Not... 
whatever price they're offering you for your souls, ill double it! 
Hell Yeah 
I'd go see Doom:The Movie:The Game:The movie!

Hope Boll get's to direct it unless some petitions or boxing rounds gets in his way. 
Gb: Thank You 
for the lesson in nit-picking. I'm pretty sure it will come in handy one day ;) 
Kinn, Megaman 
Thanks for not utterly destroying me. I mean I OBVIOUSLY kill the Quake community. Yep, I am the culprit. Kill the messenger.

always a good idea. 
what? 
O_o 
yeah, err...feel my wrath, etc. etc. 
Ok I'll Say It 
Whoever suggested that werewolves etc are not fantasy creatures is a fucking idiot. (I can't remember who it was, and I don't care what the reasoning is - that's clearly a ridiculous thing to say).

I'm sure you'll tell me you're not a fucking idiot, you're actually just a complete tosser, but you know what? The difference might matter to you, but to everyone else it's the same fucking thing. 
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