Well It's Just When Everyone's Map Is Ready;
#76 posted by Tronyn on 2007/01/11 17:22:19
I'm kind of hoping in the next couple months, so say, the spring or something along those lines
Cool Tronyn,
#77 posted by HeadThump on 2007/01/11 19:16:06
I'm a bit tied with the Base map for the next few weeks, but the layout for the Indian Summer map was worked out some time ago. I'll get to work on it again straight away after Base is complete. I tend to get less burned out when juggling a few different things.
#78 posted by Trinca on 2007/01/23 20:26:14
Tronyn howe things going? my map is almost complete more 2 weeks maximun and is real to rock and roll
Tronyn
#79 posted by PuLSaR on 2007/01/24 16:06:23
If you see this, please contact me via email
#80 posted by Trinca on 2007/01/24 20:32:58
tronyn sent u my .bsp for u to give a look if is ok to pack!!!
Ok, A Status Update And A Few Questions:
#81 posted by Tronyn on 2007/07/04 02:24:39
Status:
I have been talking to Patrick Martin lately about including the new Dragons stuff he's working on in this release. It sounds promising and will almost certainly be in the final release (if not in the first test version).
I actually expect this project to be out the door this summer, or at least my portion of it to be complete. I request the following:
-My primary level for this project is pretty close to a first beta. I've already had a couple volunteers for testing which is great, but I will need a couple more testers.
-I need to know who's still working on a map & a approximate timeframe or guestimate on that.
-Trinca, is your map still being included in this pack? (I noticed you had a vanilla Quake version uploaded somewhere & reviewed it (very nice) for UWF for a forthcoming update)
-I need someone to do one or two tiny code bits (nothing unusual or ambitious, should take anyone marginally competent with QC less than a day).
-I need some suggestions for ambient noises and skyboxes. I want to make my stuff really atmospheric and these would both help. For a skybox, I'm looking for something like autumn woodlands, around a lakeshore would be nice. For sounds, I'm looking for stuff like rushing water, bird calls (not too annoying though), leaves blowing, bells chiming, etc. Post any suggestions here or email them (netgames@netdp.com (primary) or djg164@mail.usask.ca (secondary)).
-I also would like suggestions for an outdoor, medieval-ish deathmatch/arena map I could include with the package for the new Arena gameplay mode.
#82 posted by Trinca on 2007/07/04 03:10:24
sure Tronyn i just wanted map to be run on SDA i didn�t release it! was just for SDA becouse map have multiple roots. if u read .txt of map it said is not a release...
Alright Cool
#83 posted by Tronyn on 2007/07/06 07:13:26
yeah no problem, lol sry I rarely pay much attention to readmes, time to start I guess. Headthump, Zwiffle, are you guys still in?
Might have got a Qc guy, we'll see. Still looking for the rest of the stuff.
I Don't Want To Cause Any Delays
#84 posted by HeadThump on 2007/07/06 07:45:08
but if the deadline is in August, I can complete the one I have for it in time. Do you mind an IkBlue leaning towards Coven of Ebony style map?
For Sure
#85 posted by Tronyn on 2007/07/06 08:59:49
Yeah, sounds good, the end section of SoE was fairly like CoE anyway, except with better caves.
Ikblue is nice.
Well
#86 posted by Zwiffle on 2007/07/06 17:27:18
If you still have my map and it still meets the requirements, then sure, I'm still in.
#87 posted by Trinca on 2007/07/06 20:37:54
Tronyn and i will sent you another version becouse i change a few stuff
Ok Trinca
#88 posted by Tronyn on 2007/07/07 01:18:30
sounds good
and zwiffle could you resend your map, use netgames@netdp.com thanks.
Tronyn
#89 posted by Zwiffle on 2007/07/07 01:37:53
Just let me know if my mail went through and everything checks out.
Yeah,
#90 posted by Tronyn on 2007/07/07 06:45:09
worked out fine. The map is good, you're good at twisty-turny stuff, awesome/evil finale too :)
I'm shooting for the end of august with this and arcane both.
Very Cool
#91 posted by HeadThump on 2007/07/07 06:57:42
That will give me time to take a few design risks and see if they are to your liking.
Tronyn
#92 posted by HeadThump on 2007/08/21 21:33:26
I have a few vacation days coming at the end of this week. I have been progressing slowly on the map this month, but a few more days of work and I'll have a pretty solid map to turn over to you.
Me Again
#93 posted by HeadThump on 2007/08/27 09:28:20
got much accomplished this weekend, but still working on it. Still, it's possible to get it to you before August is out. I'll have the rare chance to work on it during the week.
few pics:
http://mortisville.quakedev.com/quake00.jpg
http://mortisville.quakedev.com/quake02.jpg
Rawr
#94 posted by inertia on 2007/08/27 16:18:52
Looks like travail-inspired ikblue.
Dunno if a better combination is possible...
Headthump
#95 posted by Zwiffle on 2007/08/27 19:09:40
Architecture and layout look really good so far, as does lighting, but I hope you plan to fix those textures. :)
Could be your best map yet.
Thanks To Both Of Ya
#96 posted by HeadThump on 2007/08/27 20:23:54
Looks like travail-inspired ikblue.
We probably have the same source of inspiration in common, to avoid aping Ikka more than is necessary to do a decent job with those textures.
but I hope you plan to fix those textures. :)
That's half the reason I haven't turned it over to Tronyn just yet! Thanks for your patience Zwiffle, I know you had your map ready a long time ago. I'm so damn slowwww.
Still WIP
#97 posted by HeadThump on 2007/09/03 07:52:30
calling it a night,
here is a couple of new shots:
http://mortisville.quakedev.com/quake06.jpg
I'll vary up that mono textured floor. Floors are easy so I haven't put any thought what to do with them yet.
http://mortisville.quakedev.com/quake08.jpg
This was a bitch to texture, but it looks wicked so it was worth it.
Strike The 'is'
#98 posted by HeadThump on 2007/09/03 07:56:18
in the first sentence
it be 'are'
Ikblue
#99 posted by inertia on 2007/09/03 08:03:35
i suggest moving away from the specific style iikka used, unless you think you can do better :)
Well
#100 posted by HeadThump on 2007/09/03 17:34:39
unless you think you can do better :)
editors have come a long way since 1997, I'm sure Ikka with GTKRadiant 1.4-1.5 would still wipe the floor with my sorry butt.
Ikka's style in the ikspq2-4 series was based upon late Islamic design that used vast open vaulted spaces like what you would see in the Taj Mahal. What I'm doing here is quite a bit more primitive, like the Parthian design of Pre-Islamic Persia using chunks of blocks in the upper divisions to create a signature appearance.
http://en.wikipedia.org/wiki/Image:Persepolis_rendering_old.jpg
I decided to hold on to the Moorish prefabs I made for a map in the Mortisville project.
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