Np: Eirik Suhrke - Ripple
Eternal Return by Bal
Basically what metl said really, except I'd like to add that the bottom floor of the construct was a particularly brilliant bit, how you get to the upper part of it simply by exiting and reentering.
Definitely a big fan of a new spin on the good and old Kingpin textures, had that 20-years-of-professional-experience touch to it. Would like to see a full map with a fully expanded/retouched set eventually, maybe after that one map with a fully expanded/retouched q2base set is out. That's assuming the map with a fully expanded/retouched dkt3 set doesn't get in the way...
I enjoyed playing this one - definitely your best gameplay effort so far - so much that I ended up wishing for more by the end. But on my second playthrough (not captured) it turned out there actually
was more all along??
Also, props for having the foresight to completely disable falling damage. A lesser mapper would probably have made my kneecaps implode with each
loopfall. (This one will be 2021's Word of the Year)
I would rank this above both your entries from 18 and 17. Well done.