Cheers!
#1 posted by
necros on 2008/09/03 09:49:27
alas, i'll have to play it tomorrow T_T
can't wait!
#2 posted by
[Kona] on 2008/09/03 10:43:49
hmmm so i just got the gold key, and the only exit seems to be the windtunnel going up, but it won't let me jump up into it. is this a bug, or is there some other way?
wouldn't load in fitzquake 0.80 for me. i don't see any download link for 0.85. darkplaces was fine though.
#3 posted by
negke on 2008/09/03 10:55:23
You have to press one of the buttons below (either puzzle piece or skull).
Fitzquake 0.85 hasn't been released yet. I posted it hoping it will "soon."
Woohoo!
#4 posted by
Shambler on 2008/09/03 11:11:48
Crashes Fitzquake with a Mod_FindName: NULL Name error
Won't load in AGLQuake with a PF_Precache_Sound: Overflow error
#5 posted by
negke on 2008/09/03 11:16:39
Which AGLq version are you using? It works fine with 1.33. Don't forget to increase the heapsize.
#6 posted by
Trinca on 2008/09/03 11:17:58
glad you release this negke hope i can get time to play this tonight...
AGL Quake never tryed this client... is like joequake stile or glquake?
Looks Ace
#9 posted by
nitin on 2008/09/03 12:40:09
surely this is the most successful qexpo ever?
#10 posted by
[Kona] on 2008/09/03 13:09:57
negke - when i picked up the gold key, both those buttons became indented already, as if they'd both been pressed already. i can't repress them and i can't jump up the windtunnel. i guess i'll just noclip :)
ps. i got the same error as shambler in fitzquake.