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Style And Level Design
Some time back Gilt started a rather interesting discussion about style. The discussion was cut short when the QMap db got fragged (some say 'twas the reason), and I believe it's well worth reviving.

Let's go...
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Bah. 
refresh my memory. 
Mmm 
i can remember the tumor layout.
the GTA3 discussions
one guy doing the architecture and one the texturing (i LIKE that since i loathe texturing and only ever have time to do blocks and now my blocks are gonna be called suspension parts for formula student car: yep not enough time for mapping so far :-( 
Test 
testing stuff 
Apparently... 
lunaran and rpg are doing that -- lunaran has already designed a layout, rpg will do all the brushwork, and then lunaran will "skin" the resulting geometry. 
Yes 
i think it's the best way of doing it. if you know each other enough to have trust and also if you take the job seriously. does anyone else do it regularly? (dunno if daz and killaz did it like that or if they just merged various parts of maps...)

i'd like to ask rpg how he works. does he choose the rough textures and then lun realigns them or does rpg "clothe" all brushes in any random tex and lun chooses the tex set and makes the wad? 
Well 
I do the architecture in 3 or so basic textures, and then Lun will make appropriate textures for all the surfaces and retexture the map. 
Hmm 
I like texturing and textures often inspire a lot of my brush work, but I really hate when you need a certain texture to fit a theme and you just can't find one. It makes me wish I knew enough about photoshop to do all my own textures. 
It Makes Me Wish... 
...i had the patience to do them. how long does it take to make a dozen or so textures, anyway? 
Depends 
I find it easier than mapping anyway.
If you just want a particular texture - you can always modify exesting one. I do this all the time, rather than struggling with the set that doesn suit my brushwork.
Creating new textures that would look good in quake pal is not easy, but making average truecolor stuff is just a matter of knowing how to use the software right.

Check
Tutorials at http://www.polycount.com/cottages/rorshach
And texture forums at http://www.map-center.com/cgi-bin/ultimatebb.cgi 
About Design... 
BWDM1 = design of the century. 
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