Some Examples.
#1 posted by
Shambler on 2017/03/04 21:16:16
With a varied selection of semi-recent games, with one old game showing how it fits in.
Valued:
1.a.
Deus Ex 4 - one giant secret-hunt / theft-a-thon by a variety of means.
Grim Dawn - lots of hunting around.
Quake - most good maps feel like you're progressing around somewhere cool, with some secret-hunting.
Rise Of The Tomb Raider - so many little things to do in cool settings, but not too vague and aimless.
Dark Souls 3 - does this ridiculously well.
Doom 4 - a bit linear but the progression in environments keeps it going.
1.b.
Mordheim - little progression, no linked maps, but it really makes you think fucking hard.
Battlefleet Gothic - simple tactics but requires some work with positioning and actions.
2.
Grim Dawn - loads of effects, bodies and bits of bodies flying everywhere.
BattleFleet Gothic - even though it's just ship to ship, there's a good feeling of weight and power to it.
Quake - still fun shooting monsters in the face. AD's extra gibbage is nice.
Doom 4 - oh yeah!
3.
Mordheim - the city is nicely presented, my Skaven have lots of character.
Titanfall 2 - on-reals, but just plain goddamn beautiful.
Grim Dawn - lovely details and general great style.
Dark Souls 3 - good to great graphics, but great to perfect art direction.
Doom 4 - looks great, much better variety than D3 too.
Unvalued:
1.
Dark Souls 3 - pause the awesomeness for 2 hours while you bang your head against the same brick wall?? Fuck that, just paint the wall and I'll watch it dry.
2.
Deus Ex 4 - all the bloody emails and e-books. Dull dull dull.
Grim Dawn - all the tomes and notes and minor conversations with people you don't give a shit about.
3.
All games that do this.