Second subission of the day, this time of a recently finished map, firstly intended for Mapjam 6.
Indeed, at first I underestimated the time it took to fix what is broken after finishing the complete brushwork/entity placement, and I had a lot of trouble compiling the whole thing (At first VIS wouldn't work because too many brushes, I had to use func_detail on all the destroyed buildings and other brushes, and even with that it took 37 hours to render. But after knowing that each compile erases the previous copiling works, I had to do it again, this time on my desktop PC. Even on that it took 30 hours. And after that there was a walltorch hanging in the air I forgot to delete, but after all that trouble I don't want to compile this ever again.
Now, the map is a destroyed city into a hellish cave. I wish I could've done more but that would've made the whole situation worse.