(cont'd)
#1 posted by
Blitz on 2004/10/04 02:16:36
The PDA idea is also not a new idea, just an old one with a face lift. Infocom games had notes laying around that you could reference later in your journey. In fact, I think 'the Lurking Horror' is a more entertaining game than Doom 3.
So now I'm faced with a tough thought when I consider Doom 3's fate.
Is it just that Doom 3 didn't employ the technological advances it created convincingly enough? Or is that that the advances themselves were not all that important?
I would like to think it's the latter. In the same way that Quake could have had a lot of flat, boxy levels, and then have someone from the community actually put it's advances to good use, I'm hoping some plucky group of lads out there will crack open Doom 3 and say, "Hey guys we can really make a great mod/game/tc with this engine!"
Sadly, I think it's the latter. Photo realistic textures and real-time shadows are nice, but they just don't do anything to create a new level of intensity or interactivity.
With a rocket scientist, a brilliantly talented artist, and a load of good design people, id should have given us something better; something that didn't feel like Quake 2 with better graphics.
(Before I finish I think games like Far Cry and UT2K3/4 are making better steps in terms of innovation. Far Cry with its ability to integrate realistic forestry and excellent landscape into deathmatch and UT2K3/4 with its plethora of game modes out of the box.)
Maybe I am being to hard on id, perhaps the real problem is that shooters don't really have any place else to improve upon except in their outer appearance. Much like sliced bread or prostitution, shooters have been around for a while now and they're still great, there's just no significant way to improve upon them.
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