Skill 2 demos
Intentionally or not, the pauses between encounters give the hub a certain serene feeling that fits the overall mood.
Curious what the issue with vkQuake is. I've only read the nonspecific warning here before playing, the readme mentions some fog problems? I encountered no obvious issues.
Oh you didnt find problems? The only people that had problems with fog used vkQuake so, yeah I am not really sure what caused the problem
No problems, no. Though I am using a slightly more recent customized build. I tried loading the map with the latest stable release but I don't even know what I should be looking for.
By the way, the "sky" in the netherworld does not look good with nearest filtering. I get the reasoning behind it, but I think a uniform color would have been better.
I've made a playthrough on YouTube : https://youtu.be/KPTF2Os0GVQ
You may probably see that the hell's sky is kinda weird, but actually... I find that's it's a neat effect.
That was a really great map with fun combat and a very special atmosphere.
So few comments on this one, but I guess there's been quite a few released lately. Great use of ikwhite textures, I always love space maps but this one had some special tricks to it (being teleported to a different area when you fall into the void is a great touch). The water section was my favorite--I don't think I've seen anything like it in a Quake map, fighting flying enemies from within a semi-enclosed floating waterway.
Great stuff, I only wish it was longer and more elaborated.