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Fullbright Patches For Existing Maps
Hard to believe Quake is 23 with all that fullbright acne all over the place. And while I think some of you mapping folk should really know better by now, even that's not going to help the maps released during the dark age of GLQuake.

From what I can tell, no one else seems to have bothered in all these years, so I decided to step up and comb through 150-ish top maps on Quaddicted to produce fullbright "patches". I'll keep at it, but that seems like a reasonable starting point.

I'm also putting up some tools I've cobbled together to mostly automate the task. So now you can fix things yourself - even if you know nothing about scripts, mapping, modelling or texturing - in about 10 mouse clicks.

Download: https://github.com/c-d-a/q1fbfix/releases
Examples: https://imgur.com/a/KBv6CZD


...hi btw
Reads a bit high-horsey for a first post, but eh...
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"I think some of you mapping folk should really know better by now" yeah even with some recent releases I find myself having to toggle gl_fullbrights off if I want it not to look like crap.

Thanks for the all-in-one package, super useful! 
Nice. 
Thanks for doing this. I'm looking forward to playing through some classics without those ugly fullbright pixels spoiling the atmosphere. :) 
 
Interesting to see this still showing up in recent releases... I assume it's mostly because of some texture wads from back in the day that are still being used?

Would be good to get an idea of what the offending wads are so that mappers can use fixed versions for future releases. 
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