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SP Map "Intrusion" Release (working Title "Pipe_dream")
Ok, I think, that my 1st quake map turned out pretty well. The ending though, is somewhat messy. I doubt that it's a good level design to toss a player into... well, into this kind of situation.
Plus, overall level design has a severe case of "I tired of this theme, let's try another for 10 metres".

There are 3 secrets + some stashes that are too obvious to be secrets, the map has minor difficulty tweaks and supports color lightning.

I want to express my gratitude to Smashcutcreative and Func_Msgboard community, especiouly everyone who recorded demos and helped me to find weak spots and errors.

You can get it here: https://drive.google.com/open?id=1d-Vt4lK5A9HqqIji3aMHghF3eIJ7JZZs

Screenshots: https://drive.google.com/drive/folders/1mjUI7tVG7JAl8A2sQL4NEPukgOP0l-em
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@mafon2 
I am back on your video now. Some questions for you.

What gamma and contrast settings are you using while mapping and testing your maps? You can type gamma into the console and hit enter to see your setting and the default. Same with contrast.

Also what Quake source port/engine do you use?

Finally what are your compiling options for your final compile? i.e. -extra -soft 
Video Coming Soon 
I'm working on a 2 part video that covers this map. Focused 100% on lighting. Should be posted by Weds the 4th. 
@dumptruck_ds 
Great work as usual, looking forward to part 2. 
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