A Lot Of Really Solid First Maps Lately
I liked this a lot. Everything in this map felt dynamic, and seeing everything spring into motion was satisfying. Combat was alright. Few things I noticed as I was playing:
* Texture use is very appropriate and works well with the brushwork. I just plain like the look of it. Nothing seemed out of place, even though it isn't your traditional flooded cavern-type wizard map.
* It's short, but I don't think it's necessarily too short. The ending is a bit anti-climactic, though, at least when I played it (since I could just shoot at the shambler through the bars while he couldn't hit me).
* Secrets are way too easy to find. The first one I found, I wasn't even looking for.
* Monster variety could've been a bit better. I have my doubts as to if grunts and enforcers really fit in wizard maps, especially with the frequency they show up here.
* The moving walls were neat, but I think they could've been used a bit more effectively. The concept is definitely worth revisiting though, they give the map a lot of motion and personality. The platforming puzzle to the thunderbolt was cool (not something you see in a lot of Quake maps), but calling it a secret is, again, a stretch.
Here's a demo, skill 2. 4:46, 2/4 secrets, 33/33 kills. Highlights include me not realizing the doors to the second half open on their own and going searching again, and wasting all my cells right before the shambler appeared.