So. I Did Play This Before....
#33 posted by
Shambler on 2017/12/12 19:46:48
....but inspired by Shamblernaut's 101/101 kills + 102/102 deaths skill 3 run, I tried it again...
http://www.quaketastic.com/files/demos/shamgate3.zip
Pretty tough. 2 out of the skills I got were luck. The secrets were crazy hard as every wall detail could be one.
Hey Dude.
I streamed this yesterday and thought I would offer some feedback.
(I played on nightmare)
What I liked:
Scripting and monster encounters were excellent.
The interconnectivity of the map is great. it isn't a huge map, but revisiting areas works well, and the areas don't become stale or boring. This is a good feat.
Interesting theme, I liked the tiny red buttons on the panels for doors.
Forklifts and trucks!... Very hard to do well in quake. Well done :)
What I didn't like:
The architecture was very blocky and "utilitarian" though. If this was by design, then ignore this point.
There was a lack of health at some portions of the map, particularly at the end fight (this could have been the fault of my gameplay though).
Please for the love of god, don't use button textures for normal geometry unless it is supposed to be usable or broken and once was usable. We have some simple conventions that shouldn't really be broken.
Textures scaled too small or too large. Please try and keep this to a minimum as too many texture scale differences look odd together.
Lastly, I aggro'd a voreling in a room at one point by standing on a slatted roof. I feel like that should never have happened. The roof was easy to get to, and the monster aggro'd straight away, ruining any ambush possibility, I felt this was a shame.
Anyway, if I'm nitpicking about stuff like this then there clearly isn't much to criticise, good job.