perfect timing... will report back... burp
I took a null.spr and renamed it s_light6.spr, then I got a missing s_light2.spr. I stopped at that.
Curses Jackhammer. In order for all the studiomdl files to show up in JACK, the progs files need to be in the ID1 folder instead of the mod folder. . .looks like I missed copying them across. I'll get it later this afternoon. Sorry.
So...AD, but with all the stuff that was too shit for AD added back?
So...anon trolling, but with a shitty fake username added to be more lame?
Yes, and everything else. And the kitchen sink.
There We Go
Revised zip is now uploaded with the missing models and sprites added in...same link so just redownload.
Sorry bout that. Should be good now.
Going To Be Playing Through This...
Starts in about thirty minutes.
It appears gremlins crash the game when eating corpses and spawning a new gremlin.
Must not have had that happen during my playtest. Is it working otherwise normally?
This occurred in map 2, and happened twice. Stopped playing after that.
If you want to see the event, check out the video on my Twitch.
Gremlins In The Code
Almost done with fixing the gremlin crash. Ended up rewriting him for the most part so he can steal any weapon not just hipnotic ones...patched version soon.
New version uploaded which fixes the crash; you can use the same link at the top. Sorry for the delay for those of you who started playing this earlier and ran into the bug. Due to changes in the code you will have to start over, however, each level is designed where you could start it individually though it's intended to play them in order.
Looks Like A Mammoth Of A Project.
Keep up the work on this Qmaster, and its likely I will have to make a map under this mod. Especially so, if it has the Dragon, Quake incarnate, from Mission Pack 2.